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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index bb60d274..76b2e078 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
// This weird trick makes it behave.
- res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
+ res = context.ICompareLess(context.INegate(context.FP32ConvertToS32(context.ConditionalSelect(res, ConstF(1f), ConstF(0f)))), Const(0));
}
}