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path: root/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
index f105505d..0c2f90b7 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs
@@ -9,350 +9,350 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
context.GetOp<InstAtomCas>();
- context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
}
public static void AtomsCas(EmitterContext context)
{
context.GetOp<InstAtomsCas>();
- context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
}
public static void B2r(EmitterContext context)
{
context.GetOp<InstB2r>();
- context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction B2r is not implemented.");
}
public static void Bpt(EmitterContext context)
{
context.GetOp<InstBpt>();
- context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
}
public static void Cctl(EmitterContext context)
{
context.GetOp<InstCctl>();
- context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
}
public static void Cctll(EmitterContext context)
{
context.GetOp<InstCctll>();
- context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
}
public static void Cctlt(EmitterContext context)
{
context.GetOp<InstCctlt>();
- context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
}
public static void Cs2r(EmitterContext context)
{
context.GetOp<InstCs2r>();
- context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
}
public static void FchkR(EmitterContext context)
{
context.GetOp<InstFchkR>();
- context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
}
public static void FchkI(EmitterContext context)
{
context.GetOp<InstFchkI>();
- context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
}
public static void FchkC(EmitterContext context)
{
context.GetOp<InstFchkC>();
- context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
}
public static void Getcrsptr(EmitterContext context)
{
context.GetOp<InstGetcrsptr>();
- context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
}
public static void Getlmembase(EmitterContext context)
{
context.GetOp<InstGetlmembase>();
- context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
}
public static void Ide(EmitterContext context)
{
context.GetOp<InstIde>();
- context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Ide is not implemented.");
}
public static void IdpR(EmitterContext context)
{
context.GetOp<InstIdpR>();
- context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
}
public static void IdpC(EmitterContext context)
{
context.GetOp<InstIdpC>();
- context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
}
public static void ImadspR(EmitterContext context)
{
context.GetOp<InstImadspR>();
- context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
}
public static void ImadspI(EmitterContext context)
{
context.GetOp<InstImadspI>();
- context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
}
public static void ImadspC(EmitterContext context)
{
context.GetOp<InstImadspC>();
- context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
}
public static void ImadspRc(EmitterContext context)
{
context.GetOp<InstImadspRc>();
- context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
}
public static void Jcal(EmitterContext context)
{
context.GetOp<InstJcal>();
- context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
}
public static void Jmp(EmitterContext context)
{
context.GetOp<InstJmp>();
- context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
}
public static void Jmx(EmitterContext context)
{
context.GetOp<InstJmx>();
- context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
}
public static void Ld(EmitterContext context)
{
context.GetOp<InstLd>();
- context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Ld is not implemented.");
}
public static void Lepc(EmitterContext context)
{
context.GetOp<InstLepc>();
- context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
}
public static void Longjmp(EmitterContext context)
{
context.GetOp<InstLongjmp>();
- context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
}
public static void Pexit(EmitterContext context)
{
context.GetOp<InstPexit>();
- context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
}
public static void Pixld(EmitterContext context)
{
context.GetOp<InstPixld>();
- context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
}
public static void Plongjmp(EmitterContext context)
{
context.GetOp<InstPlongjmp>();
- context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
}
public static void Pret(EmitterContext context)
{
context.GetOp<InstPret>();
- context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Pret is not implemented.");
}
public static void PrmtR(EmitterContext context)
{
context.GetOp<InstPrmtR>();
- context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
}
public static void PrmtI(EmitterContext context)
{
context.GetOp<InstPrmtI>();
- context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
}
public static void PrmtC(EmitterContext context)
{
context.GetOp<InstPrmtC>();
- context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
}
public static void PrmtRc(EmitterContext context)
{
context.GetOp<InstPrmtRc>();
- context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
}
public static void R2b(EmitterContext context)
{
context.GetOp<InstR2b>();
- context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction R2b is not implemented.");
}
public static void Ram(EmitterContext context)
{
context.GetOp<InstRam>();
- context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Ram is not implemented.");
}
public static void Rtt(EmitterContext context)
{
context.GetOp<InstRtt>();
- context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
}
public static void Sam(EmitterContext context)
{
context.GetOp<InstSam>();
- context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Sam is not implemented.");
}
public static void Setcrsptr(EmitterContext context)
{
context.GetOp<InstSetcrsptr>();
- context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
}
public static void Setlmembase(EmitterContext context)
{
context.GetOp<InstSetlmembase>();
- context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
}
public static void St(EmitterContext context)
{
context.GetOp<InstSt>();
- context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction St is not implemented.");
}
public static void Stp(EmitterContext context)
{
context.GetOp<InstStp>();
- context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Stp is not implemented.");
}
public static void Txa(EmitterContext context)
{
context.GetOp<InstTxa>();
- context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Txa is not implemented.");
}
public static void Vabsdiff(EmitterContext context)
{
context.GetOp<InstVabsdiff>();
- context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
}
public static void Vabsdiff4(EmitterContext context)
{
context.GetOp<InstVabsdiff4>();
- context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
}
public static void Vadd(EmitterContext context)
{
context.GetOp<InstVadd>();
- context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
}
public static void Votevtg(EmitterContext context)
{
context.GetOp<InstVotevtg>();
- context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
}
public static void Vset(EmitterContext context)
{
context.GetOp<InstVset>();
- context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vset is not implemented.");
}
public static void Vshl(EmitterContext context)
{
context.GetOp<InstVshl>();
- context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
}
public static void Vshr(EmitterContext context)
{
context.GetOp<InstVshr>();
- context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
+ context.TranslatorContext.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
}
}
}