diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs | 5383 |
1 files changed, 5383 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs b/src/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs new file mode 100644 index 00000000..0c22ddc0 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Decoders/InstDecoders.cs @@ -0,0 +1,5383 @@ +namespace Ryujinx.Graphics.Shader.Decoders +{ + enum AlSize + { + _32 = 0, + _64 = 1, + _96 = 2, + _128 = 3, + } + + enum AtomSize + { + U32 = 0, + S32 = 1, + U64 = 2, + F32FtzRn = 3, + F16x2FtzRn = 4, + S64 = 5, + } + + enum AtomOp + { + Add = 0, + Min = 1, + Max = 2, + Inc = 3, + Dec = 4, + And = 5, + Or = 6, + Xor = 7, + Exch = 8, + Safeadd = 10, + } + + enum AtomsSize + { + U32 = 0, + S32 = 1, + U64 = 2, + S64 = 3, + } + + enum BarMode + { + Bar = 0, + Result = 1, + Warp = 2, + } + + enum BarOp + { + Sync = 0, + Arv = 1, + Red = 2, + Scan = 3, + SyncAll = 4, + } + + enum BarRedOp + { + Popc = 0, + And = 1, + Or = 2, + } + + enum Bpt + { + DrainIllegal = 0, + Cal = 1, + Pause = 2, + Trap = 3, + Int = 4, + Drain = 5, + } + + enum Ccc + { + F = 0, + Lt = 1, + Eq = 2, + Le = 3, + Gt = 4, + Ne = 5, + Ge = 6, + Num = 7, + Nan = 8, + Ltu = 9, + Equ = 10, + Leu = 11, + Gtu = 12, + Neu = 13, + Geu = 14, + T = 15, + Off = 16, + Lo = 17, + Sff = 18, + Ls = 19, + Hi = 20, + Sft = 21, + Hs = 22, + Oft = 23, + CsmTa = 24, + CsmTr = 25, + CsmMx = 26, + FcsmTa = 27, + FcsmTr = 28, + FcsmMx = 29, + Rle = 30, + Rgt = 31, + } + + enum CacheType + { + U = 1, + C = 2, + I = 3, + Crs = 4, + } + + enum CctlOp + { + Pf1 = 1, + Pf1_5 = 2, + Pf2 = 3, + Wb = 4, + Iv = 5, + Ivall = 6, + Rs = 7, + Rslb = 9, + } + + enum CctltOp + { + Ivth = 1, + } + + enum BoolOp + { + And = 0, + Or = 1, + Xor = 2, + } + + enum SReg + { + LaneId = 0, + Clock = 1, + VirtCfg = 2, + VirtId = 3, + Pm0 = 4, + Pm1 = 5, + Pm2 = 6, + Pm3 = 7, + Pm4 = 8, + Pm5 = 9, + Pm6 = 10, + Pm7 = 11, + OrderingTicket = 15, + PrimType = 16, + InvocationId = 17, + YDirection = 18, + ThreadKill = 19, + ShaderType = 20, + DirectCbeWriteAddressLow = 21, + DirectCbeWriteAddressHigh = 22, + DirectCbeWriteEnabled = 23, + MachineId0 = 24, + MachineId1 = 25, + MachineId2 = 26, + MachineId3 = 27, + Affinity = 28, + InvocationInfo = 29, + WScaleFactorXY = 30, + WScaleFactorZ = 31, + TId = 32, + TIdX = 33, + TIdY = 34, + TIdZ = 35, + CtaParam = 36, + CtaIdX = 37, + CtaIdY = 38, + CtaIdZ = 39, + Ntid = 40, + CirQueueIncrMinusOne = 41, + Nlatc = 42, + Swinlo = 48, + Swinsz = 49, + Smemsz = 50, + Smembanks = 51, + LWinLo = 52, + LWinSz = 53, + LMemLoSz = 54, + LMemHiOff = 55, + EqMask = 56, + LtMask = 57, + LeMask = 58, + GtMask = 59, + GeMask = 60, + RegAlloc = 61, + CtxAddr = 62, + GlobalErrorStatus = 64, + WarpErrorStatus = 66, + WarpErrorStatusClear = 67, + PmHi0 = 72, + PmHi1 = 73, + PmHi2 = 74, + PmHi3 = 75, + PmHi4 = 76, + PmHi5 = 77, + PmHi6 = 78, + PmHi7 = 79, + ClockLo = 80, + ClockHi = 81, + GlobalTimerLo = 82, + GlobalTimerHi = 83, + HwTaskId = 96, + CircularQueueEntryIndex = 97, + CircularQueueEntryAddressLow = 98, + CircularQueueEntryAddressHigh = 99, + } + + enum RoundMode + { + Rn = 0, + Rm = 1, + Rp = 2, + Rz = 3, + } + + enum FComp + { + F = 0, + Lt = 1, + Eq = 2, + Le = 3, + Gt = 4, + Ne = 5, + Ge = 6, + Num = 7, + Nan = 8, + Ltu = 9, + Equ = 10, + Leu = 11, + Gtu = 12, + Neu = 13, + Geu = 14, + T = 15, + } + + enum IntegerRound + { + Pass = 1, + Round = 4, + Floor = 5, + Ceil = 6, + Trunc = 7, + } + + enum IDstFmt + { + U16 = 1, + U32 = 2, + U64 = 3, + S16 = 5, + S32 = 6, + S64 = 7, + } + + enum ISrcFmt + { + U8 = 0, + U16 = 1, + U32 = 2, + U64 = 3, + S8 = 4, + S16 = 5, + S32 = 6, + S64 = 7, + } + + enum ISrcDstFmt + { + U8 = 0, + U16 = 1, + U32 = 2, + S8 = 4, + S16 = 5, + S32 = 6, + } + + enum RoundMode2 + { + Round = 0, + Floor = 1, + Ceil = 2, + Trunc = 3, + } + + enum ChkModeF + { + Divide = 0, + } + + enum Fmz + { + Ftz = 1, + Fmz = 2, + } + + enum MultiplyScale + { + NoScale = 0, + D2 = 1, + D4 = 2, + D8 = 3, + M8 = 4, + M4 = 5, + M2 = 6, + } + + enum OFmt + { + F16 = 0, + F32 = 1, + MrgH0 = 2, + MrgH1 = 3, + } + + enum HalfSwizzle + { + F16 = 0, + F32 = 1, + H0H0 = 2, + H1H1 = 3, + } + + enum ByteSel + { + B0 = 0, + B1 = 1, + B2 = 2, + B3 = 3, + } + + enum DstFmt + { + F16 = 1, + F32 = 2, + F64 = 3, + } + + enum AvgMode + { + NoNeg = 0, + NegB = 1, + NegA = 2, + PlusOne = 3, + } + + enum Lrs + { + None = 0, + RightShift = 1, + LeftShift = 2, + } + + enum HalfSelect + { + B32 = 0, + H0 = 1, + H1 = 2, + } + + enum IComp + { + F = 0, + Lt = 1, + Eq = 2, + Le = 3, + Gt = 4, + Ne = 5, + Ge = 6, + T = 7, + } + + enum XMode + { + Xlo = 1, + Xmed = 2, + Xhi = 3, + } + + enum IpaOp + { + Pass = 0, + Multiply = 1, + Constant = 2, + Sc = 3, + } + + enum IBase + { + Patch = 1, + Prim = 2, + Attr = 3, + } + + enum CacheOpLd + { + Ca = 0, + Cg = 1, + Ci = 2, + Cv = 3, + } + + enum CacheOpSt + { + Wb = 0, + Cg = 1, + Ci = 2, + Wt = 3, + } + + enum LsSize + { + U8 = 0, + S8 = 1, + U16 = 2, + S16 = 3, + B32 = 4, + B64 = 5, + B128 = 6, + UB128 = 7, + } + + enum LsSize2 + { + U8 = 0, + S8 = 1, + U16 = 2, + S16 = 3, + B32 = 4, + B64 = 5, + B128 = 6, + } + + enum AddressMode + { + Il = 1, + Is = 2, + Isl = 3, + } + + enum CacheOp2 + { + Lu = 1, + Ci = 2, + Cv = 3, + } + + enum PredicateOp + { + F = 0, + T = 1, + Z = 2, + Nz = 3, + } + + enum LogicOp + { + And = 0, + Or = 1, + Xor = 2, + PassB = 3, + } + + enum Membar + { + Cta = 0, + Gl = 1, + Sys = 2, + Vc = 3, + } + + enum Ivall + { + Ivalld = 1, + Ivallt = 2, + Ivalltd = 3, + } + + enum MufuOp + { + Cos = 0, + Sin = 1, + Ex2 = 2, + Lg2 = 3, + Rcp = 4, + Rsq = 5, + Rcp64h = 6, + Rsq64h = 7, + Sqrt = 8, + } + + enum OutType + { + Emit = 1, + Cut = 2, + EmitThenCut = 3, + } + + enum PixMode + { + Covmask = 1, + Covered = 2, + Offset = 3, + CentroidOffset = 4, + MyIndex = 5, + } + + enum PMode + { + F4e = 1, + B4e = 2, + Rc8 = 3, + Ecl = 4, + Ecr = 5, + Rc16 = 6, + } + + enum RedOp + { + Add = 0, + Min = 1, + Max = 2, + Inc = 3, + Dec = 4, + And = 5, + Or = 6, + Xor = 7, + } + + enum XModeShf + { + Hi = 1, + X = 2, + Xhi = 3, + } + + enum MaxShift + { + U64 = 2, + S64 = 3, + } + + enum ShflMode + { + Idx = 0, + Up = 1, + Down = 2, + Bfly = 3, + } + + enum Clamp + { + Ign = 0, + Trap = 2, + } + + enum SuatomSize + { + U32 = 0, + S32 = 1, + U64 = 2, + F32FtzRn = 3, + F16x2FtzRn = 4, + S64 = 5, + Sd32 = 6, + Sd64 = 7, + } + + enum SuDim + { + _1d = 0, + _1dBuffer = 1, + _1dArray = 2, + _2d = 3, + _2dArray = 4, + _3d = 5, + } + + enum SuatomOp + { + Add = 0, + Min = 1, + Max = 2, + Inc = 3, + Dec = 4, + And = 5, + Or = 6, + Xor = 7, + Exch = 8, + } + + enum SuSize + { + U8 = 0, + S8 = 1, + U16 = 2, + S16 = 3, + B32 = 4, + B64 = 5, + B128 = 6, + UB128 = 7, + } + + enum SuRgba + { + R = 1, + G = 2, + Rg = 3, + B = 4, + Rb = 5, + Gb = 6, + Rgb = 7, + A = 8, + Ra = 9, + Ga = 10, + Rga = 11, + Ba = 12, + Rba = 13, + Gba = 14, + Rgba = 15, + } + + enum Lod + { + Lz = 1, + Lb = 2, + Ll = 3, + Lba = 6, + Lla = 7, + } + + enum TexDim + { + _1d = 0, + Array1d = 1, + _2d = 2, + Array2d = 3, + _3d = 4, + Array3d = 5, + Cube = 6, + ArrayCube = 7, + } + + enum TexsTarget + { + Texture1DLodZero = 0, + Texture2D = 1, + Texture2DLodZero = 2, + Texture2DLodLevel = 3, + Texture2DDepthCompare = 4, + Texture2DLodLevelDepthCompare = 5, + Texture2DLodZeroDepthCompare = 6, + Texture2DArray = 7, + Texture2DArrayLodZero = 8, + Texture2DArrayLodZeroDepthCompare = 9, + Texture3D = 10, + Texture3DLodZero = 11, + TextureCube = 12, + TextureCubeLodLevel = 13, + } + + enum TldsTarget + { + Texture1DLodZero = 0x0, + Texture1DLodLevel = 0x1, + Texture2DLodZero = 0x2, + Texture2DLodZeroOffset = 0x4, + Texture2DLodLevel = 0x5, + Texture2DLodZeroMultisample = 0x6, + Texture3DLodZero = 0x7, + Texture2DArrayLodZero = 0x8, + Texture2DLodLevelOffset = 0xc + } + + enum TexComp + { + R = 0, + G = 1, + B = 2, + A = 3, + } + + enum TexOffset + { + None = 0, + Aoffi = 1, + Ptp = 2, + } + + enum TexQuery + { + TexHeaderDimension = 1, + TexHeaderTextureType = 2, + TexHeaderSamplerPos = 5, + TexSamplerFilter = 16, + TexSamplerLod = 18, + TexSamplerWrap = 20, + TexSamplerBorderColor = 22, + } + + enum VectorSelect + { + U8B0 = 0, + U8B1 = 1, + U8B2 = 2, + U8B3 = 3, + U16H0 = 4, + U16H1 = 5, + U32 = 6, + S8B0 = 8, + S8B1 = 9, + S8B2 = 10, + S8B3 = 11, + S16H0 = 12, + S16H1 = 13, + S32 = 14, + } + + enum VideoOp + { + Mrg16h = 0, + Mrg16l = 1, + Mrg8b0 = 2, + Mrg8b2 = 3, + Acc = 4, + Min = 5, + Max = 6, + } + + enum VideoRed + { + Acc = 1, + } + + enum LaneMask4 + { + Z = 1, + W = 2, + Zw = 3, + X = 4, + Xz = 5, + Xw = 6, + Xzw = 7, + Y = 8, + Yz = 9, + Yw = 10, + Yzw = 11, + Xy = 12, + Xyz = 13, + Xyw = 14, + Xyzw = 15, + } + + enum ASelect4 + { + _0000 = 0, + _1111 = 1, + _2222 = 2, + _3333 = 3, + _3210 = 4, + _5432 = 6, + _6543 = 7, + _3201 = 8, + _3012 = 9, + _0213 = 10, + _3120 = 11, + _1230 = 12, + _2310 = 13, + } + + enum BSelect4 + { + _4444 = 0, + _5555 = 1, + _6666 = 2, + _7777 = 3, + _7654 = 4, + _5432 = 6, + _4321 = 7, + _4567 = 8, + _6745 = 9, + _5476 = 10, + } + + enum VideoScale + { + Shr7 = 1, + Shr15 = 2, + } + + enum VoteMode + { + All = 0, + Any = 1, + Eq = 2, + } + + enum XmadCop + { + Cfull = 0, + Clo = 1, + Chi = 2, + Csfu = 3, + Cbcc = 4, + } + + enum XmadCop2 + { + Cfull = 0, + Clo = 1, + Chi = 2, + Csfu = 3, + } + + enum ImadspASelect + { + U32 = 0, + S32 = 1, + U24 = 2, + S24 = 3, + U16h0 = 4, + S16h0 = 5, + U16h1 = 6, + S16h1 = 7, + } + + enum ImadspBSelect + { + U24 = 0, + S24 = 1, + U16h0 = 2, + S16h0 = 3, + } + + struct InstConditional + { + private ulong _opcode; + public InstConditional(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstAl2p + { + private ulong _opcode; + public InstAl2p(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public AlSize AlSize => (AlSize)((_opcode >> 47) & 0x3); + public bool Aio => (_opcode & 0x100000000) != 0; + public int Imm11 => (int)((_opcode >> 20) & 0x7FF); + public int DestPred => (int)((_opcode >> 44) & 0x7); + } + + struct InstAld + { + private ulong _opcode; + public InstAld(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm11 => (int)((_opcode >> 20) & 0x7FF); + public bool P => (_opcode & 0x80000000) != 0; + public bool O => (_opcode & 0x100000000) != 0; + public AlSize AlSize => (AlSize)((_opcode >> 47) & 0x3); + public bool Phys => !P && Imm11 == 0 && SrcA != RegisterConsts.RegisterZeroIndex; + } + + struct InstAst + { + private ulong _opcode; + public InstAst(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 0) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm11 => (int)((_opcode >> 20) & 0x7FF); + public bool P => (_opcode & 0x80000000) != 0; + public AlSize AlSize => (AlSize)((_opcode >> 47) & 0x3); + public bool Phys => !P && Imm11 == 0 && SrcA != RegisterConsts.RegisterZeroIndex; + } + + struct InstAtom + { + private ulong _opcode; + public InstAtom(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm20 => (int)((_opcode >> 28) & 0xFFFFF); + public AtomSize Size => (AtomSize)((_opcode >> 49) & 0x7); + public AtomOp Op => (AtomOp)((_opcode >> 52) & 0xF); + public bool E => (_opcode & 0x1000000000000) != 0; + } + + struct InstAtomCas + { + private ulong _opcode; + public InstAtomCas(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int BcRz => (int)((_opcode >> 50) & 0x3); + public bool E => (_opcode & 0x1000000000000) != 0; + } + + struct InstAtoms + { + private ulong _opcode; + public InstAtoms(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm22 => (int)((_opcode >> 30) & 0x3FFFFF); + public AtomsSize AtomsSize => (AtomsSize)((_opcode >> 28) & 0x3); + public AtomOp AtomOp => (AtomOp)((_opcode >> 52) & 0xF); + } + + struct InstAtomsCas + { + private ulong _opcode; + public InstAtomsCas(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int AtomsBcRz => (int)((_opcode >> 28) & 0x3); + } + + struct InstB2r + { + private ulong _opcode; + public InstB2r(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int DestPred => (int)((_opcode >> 45) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public BarMode Mode => (BarMode)((_opcode >> 32) & 0x3); + } + + struct InstBar + { + private ulong _opcode; + public InstBar(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm12 => (int)((_opcode >> 20) & 0xFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public BarOp BarOp => (BarOp)((_opcode >> 32) & 0x7); + public BarRedOp BarRedOp => (BarRedOp)((_opcode >> 35) & 0x3); + public bool AFixBar => (_opcode & 0x100000000000) != 0; + public bool BFixBar => (_opcode & 0x80000000000) != 0; + } + + struct InstBfeR + { + private ulong _opcode; + public InstBfeR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public bool Brev => (_opcode & 0x10000000000) != 0; + } + + struct InstBfeI + { + private ulong _opcode; + public InstBfeI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public bool Brev => (_opcode & 0x10000000000) != 0; + } + + struct InstBfeC + { + private ulong _opcode; + public InstBfeC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public bool Brev => (_opcode & 0x10000000000) != 0; + } + + struct InstBfiR + { + private ulong _opcode; + public InstBfiR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + } + + struct InstBfiI + { + private ulong _opcode; + public InstBfiI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + } + + struct InstBfiC + { + private ulong _opcode; + public InstBfiC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + } + + struct InstBfiRc + { + private ulong _opcode; + public InstBfiRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + } + + struct InstBpt + { + private ulong _opcode; + public InstBpt(ulong opcode) => _opcode = opcode; + public int Imm20 => (int)((_opcode >> 20) & 0xFFFFF); + public Bpt Bpt => (Bpt)((_opcode >> 6) & 0x7); + } + + struct InstBra + { + private ulong _opcode; + public InstBra(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Ca => (_opcode & 0x20) != 0; + public bool Lmt => (_opcode & 0x40) != 0; + public bool U => (_opcode & 0x80) != 0; + } + + struct InstBrk + { + private ulong _opcode; + public InstBrk(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstBrx + { + private ulong _opcode; + public InstBrx(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Ca => (_opcode & 0x20) != 0; + public bool Lmt => (_opcode & 0x40) != 0; + } + + struct InstCal + { + private ulong _opcode; + public InstCal(ulong opcode) => _opcode = opcode; + public bool Ca => (_opcode & 0x20) != 0; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Inc => (_opcode & 0x40) != 0; + } + + struct InstCctl + { + private ulong _opcode; + public InstCctl(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm30 => (int)((_opcode >> 22) & 0x3FFFFFFF); + public bool E => (_opcode & 0x10000000000000) != 0; + public CacheType Cache => (CacheType)((_opcode >> 4) & 0x7); + public CctlOp CctlOp => (CctlOp)((_opcode >> 0) & 0xF); + } + + struct InstCctll + { + private ulong _opcode; + public InstCctll(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm22 => (int)((_opcode >> 22) & 0x3FFFFF); + public int Cache => (int)((_opcode >> 4) & 0x3); + public CctlOp CctlOp => (CctlOp)((_opcode >> 0) & 0xF); + } + + struct InstCctlt + { + private ulong _opcode; + public InstCctlt(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int TsIdx13 => (int)((_opcode >> 36) & 0x1FFF); + public CctltOp CctltOp => (CctltOp)((_opcode >> 0) & 0x3); + } + + struct InstCctltR + { + private ulong _opcode; + public InstCctltR(ulong opcode) => _opcode = opcode; + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public CctltOp CctltOp => (CctltOp)((_opcode >> 0) & 0x3); + } + + struct InstCont + { + private ulong _opcode; + public InstCont(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstCset + { + private ulong _opcode; + public InstCset(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 8) & 0x1F); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool BVal => (_opcode & 0x100000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + } + + struct InstCsetp + { + private ulong _opcode; + public InstCsetp(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 8) & 0x1F); + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + } + + struct InstCs2r + { + private ulong _opcode; + public InstCs2r(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public SReg SReg => (SReg)((_opcode >> 20) & 0xFF); + } + + struct InstDaddR + { + private ulong _opcode; + public InstDaddR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + } + + struct InstDaddI + { + private ulong _opcode; + public InstDaddI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + } + + struct InstDaddC + { + private ulong _opcode; + public InstDaddC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + } + + struct InstDepbar + { + private ulong _opcode; + public InstDepbar(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Le => (_opcode & 0x20000000) != 0; + public int Sbid => (int)((_opcode >> 26) & 0x7); + public int PendCnt => (int)((_opcode >> 20) & 0x3F); + public int Imm6 => (int)((_opcode >> 0) & 0x3F); + } + + struct InstDfmaR + { + private ulong _opcode; + public InstDfmaR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 50) & 0x3); + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDfmaI + { + private ulong _opcode; + public InstDfmaI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 50) & 0x3); + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDfmaC + { + private ulong _opcode; + public InstDfmaC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 50) & 0x3); + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDfmaRc + { + private ulong _opcode; + public InstDfmaRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 50) & 0x3); + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDmnmxR + { + private ulong _opcode; + public InstDmnmxR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstDmnmxI + { + private ulong _opcode; + public InstDmnmxI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstDmnmxC + { + private ulong _opcode; + public InstDmnmxC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstDmulR + { + private ulong _opcode; + public InstDmulR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDmulI + { + private ulong _opcode; + public InstDmulI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDmulC + { + private ulong _opcode; + public InstDmulC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public bool NegA => (_opcode & 0x1000000000000) != 0; + } + + struct InstDsetR + { + private ulong _opcode; + public InstDsetR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + public bool BVal => (_opcode & 0x10000000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool AbsB => (_opcode & 0x100000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstDsetI + { + private ulong _opcode; + public InstDsetI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + public bool BVal => (_opcode & 0x10000000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool AbsB => (_opcode & 0x100000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstDsetC + { + private ulong _opcode; + public InstDsetC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + public bool BVal => (_opcode & 0x10000000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool AbsB => (_opcode & 0x100000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstDsetpR + { + private ulong _opcode; + public InstDsetpR(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool AbsB => (_opcode & 0x100000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool AbsA => (_opcode & 0x80) != 0; + public bool NegB => (_opcode & 0x40) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + } + + struct InstDsetpI + { + private ulong _opcode; + public InstDsetpI(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool AbsB => (_opcode & 0x100000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool AbsA => (_opcode & 0x80) != 0; + public bool NegB => (_opcode & 0x40) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + } + + struct InstDsetpC + { + private ulong _opcode; + public InstDsetpC(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool AbsB => (_opcode & 0x100000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool AbsA => (_opcode & 0x80) != 0; + public bool NegB => (_opcode & 0x40) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + } + + struct InstExit + { + private ulong _opcode; + public InstExit(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + public bool KeepRefCnt => (_opcode & 0x20) != 0; + } + + struct InstF2fR + { + private ulong _opcode; + public InstF2fR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public DstFmt DstFmt => (DstFmt)((_opcode >> 8) & 0x3); + public DstFmt SrcFmt => (DstFmt)((_opcode >> 10) & 0x3); + public IntegerRound RoundMode => (IntegerRound)((int)((_opcode >> 40) & 0x4) | (int)((_opcode >> 39) & 0x3)); + public bool Sh => (_opcode & 0x20000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstF2fI + { + private ulong _opcode; + public InstF2fI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public DstFmt DstFmt => (DstFmt)((_opcode >> 8) & 0x3); + public DstFmt SrcFmt => (DstFmt)((_opcode >> 10) & 0x3); + public IntegerRound RoundMode => (IntegerRound)((int)((_opcode >> 40) & 0x4) | (int)((_opcode >> 39) & 0x3)); + public bool Sh => (_opcode & 0x20000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstF2fC + { + private ulong _opcode; + public InstF2fC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public DstFmt DstFmt => (DstFmt)((_opcode >> 8) & 0x3); + public DstFmt SrcFmt => (DstFmt)((_opcode >> 10) & 0x3); + public IntegerRound RoundMode => (IntegerRound)((int)((_opcode >> 40) & 0x4) | (int)((_opcode >> 39) & 0x3)); + public bool Sh => (_opcode & 0x20000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstF2iR + { + private ulong _opcode; + public InstF2iR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public bool Sh => (_opcode & 0x20000000000) != 0; + public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3)); + public DstFmt SrcFmt => (DstFmt)((_opcode >> 10) & 0x3); + public RoundMode2 RoundMode => (RoundMode2)((_opcode >> 39) & 0x3); + } + + struct InstF2iI + { + private ulong _opcode; + public InstF2iI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public bool Sh => (_opcode & 0x20000000000) != 0; + public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3)); + public DstFmt SrcFmt => (DstFmt)((_opcode >> 10) & 0x3); + public RoundMode2 RoundMode => (RoundMode2)((_opcode >> 39) & 0x3); + } + + struct InstF2iC + { + private ulong _opcode; + public InstF2iC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public bool Sh => (_opcode & 0x20000000000) != 0; + public IDstFmt IDstFmt => (IDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3)); + public DstFmt SrcFmt => (DstFmt)((_opcode >> 10) & 0x3); + public RoundMode2 RoundMode => (RoundMode2)((_opcode >> 39) & 0x3); + } + + struct InstFaddR + { + private ulong _opcode; + public InstFaddR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + } + + struct InstFaddI + { + private ulong _opcode; + public InstFaddI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + } + + struct InstFaddC + { + private ulong _opcode; + public InstFaddC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + } + + struct InstFadd32i + { + private ulong _opcode; + public InstFadd32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool AbsB => (_opcode & 0x200000000000000) != 0; + public bool NegA => (_opcode & 0x100000000000000) != 0; + public bool Ftz => (_opcode & 0x80000000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + } + + struct InstFchkR + { + private ulong _opcode; + public InstFchkR(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ChkModeF ChkModeF => (ChkModeF)((_opcode >> 39) & 0x3F); + } + + struct InstFchkI + { + private ulong _opcode; + public InstFchkI(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ChkModeF ChkModeF => (ChkModeF)((_opcode >> 39) & 0x3F); + } + + struct InstFchkC + { + private ulong _opcode; + public InstFchkC(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ChkModeF ChkModeF => (ChkModeF)((_opcode >> 39) & 0x3F); + } + + struct InstFcmpR + { + private ulong _opcode; + public InstFcmpR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFcmpI + { + private ulong _opcode; + public InstFcmpI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFcmpC + { + private ulong _opcode; + public InstFcmpC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFcmpRc + { + private ulong _opcode; + public InstFcmpRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFfmaR + { + private ulong _opcode; + public InstFfmaR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 51) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 53) & 0x3); + } + + struct InstFfmaI + { + private ulong _opcode; + public InstFfmaI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 51) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 53) & 0x3); + } + + struct InstFfmaC + { + private ulong _opcode; + public InstFfmaC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 51) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 53) & 0x3); + } + + struct InstFfmaRc + { + private ulong _opcode; + public InstFfmaRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 51) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 53) & 0x3); + } + + struct InstFfma32i + { + private ulong _opcode; + public InstFfma32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm32 => (int)(_opcode >> 20); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegC => (_opcode & 0x200000000000000) != 0; + public bool NegA => (_opcode & 0x100000000000000) != 0; + public bool Sat => (_opcode & 0x80000000000000) != 0; + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 53) & 0x3); + } + + struct InstFloR + { + private ulong _opcode; + public InstFloR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public bool Sh => (_opcode & 0x20000000000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstFloI + { + private ulong _opcode; + public InstFloI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public bool Sh => (_opcode & 0x20000000000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstFloC + { + private ulong _opcode; + public InstFloC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public bool Sh => (_opcode & 0x20000000000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstFmnmxR + { + private ulong _opcode; + public InstFmnmxR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstFmnmxI + { + private ulong _opcode; + public InstFmnmxI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstFmnmxC + { + private ulong _opcode; + public InstFmnmxC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstFmulR + { + private ulong _opcode; + public InstFmulR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 44) & 0x3); + public MultiplyScale Scale => (MultiplyScale)((_opcode >> 41) & 0x7); + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstFmulI + { + private ulong _opcode; + public InstFmulI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 44) & 0x3); + public MultiplyScale Scale => (MultiplyScale)((_opcode >> 41) & 0x7); + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstFmulC + { + private ulong _opcode; + public InstFmulC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public Fmz Fmz => (Fmz)((_opcode >> 44) & 0x3); + public MultiplyScale Scale => (MultiplyScale)((_opcode >> 41) & 0x7); + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstFmul32i + { + private ulong _opcode; + public InstFmul32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 53) & 0x3); + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + } + + struct InstFsetR + { + private ulong _opcode; + public InstFsetR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool AbsB => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x80000000000000) != 0; + public bool BVal => (_opcode & 0x10000000000000) != 0; + } + + struct InstFsetC + { + private ulong _opcode; + public InstFsetC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool AbsB => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x80000000000000) != 0; + public bool BVal => (_opcode & 0x10000000000000) != 0; + } + + struct InstFsetI + { + private ulong _opcode; + public InstFsetI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x20000000000000) != 0; + public bool AbsA => (_opcode & 0x40000000000000) != 0; + public bool AbsB => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x80000000000000) != 0; + public bool BVal => (_opcode & 0x10000000000000) != 0; + } + + struct InstFsetpR + { + private ulong _opcode; + public InstFsetpR(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x40) != 0; + public bool AbsA => (_opcode & 0x80) != 0; + public bool AbsB => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFsetpI + { + private ulong _opcode; + public InstFsetpI(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x40) != 0; + public bool AbsA => (_opcode & 0x80) != 0; + public bool AbsB => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFsetpC + { + private ulong _opcode; + public InstFsetpC(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x40) != 0; + public bool AbsA => (_opcode & 0x80) != 0; + public bool AbsB => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 48) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x800000000000) != 0; + } + + struct InstFswzadd + { + private ulong _opcode; + public InstFswzadd(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Ftz => (_opcode & 0x100000000000) != 0; + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public bool Ndv => (_opcode & 0x4000000000) != 0; + public int PnWord => (int)((_opcode >> 28) & 0xFF); + } + + struct InstGetcrsptr + { + private ulong _opcode; + public InstGetcrsptr(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + } + + struct InstGetlmembase + { + private ulong _opcode; + public InstGetlmembase(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + } + + struct InstHadd2R + { + private ulong _opcode; + public InstHadd2R(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle BSwizzle => (HalfSwizzle)((_opcode >> 28) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x80000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool AbsB => (_opcode & 0x40000000) != 0; + public bool Sat => (_opcode & 0x100000000) != 0; + public bool Ftz => (_opcode & 0x8000000000) != 0; + } + + struct InstHadd2I + { + private ulong _opcode; + public InstHadd2I(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int BimmH0 => (int)((_opcode >> 20) & 0x3FF); + public int BimmH1 => (int)((_opcode >> 47) & 0x200) | (int)((_opcode >> 30) & 0x1FF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public bool Ftz => (_opcode & 0x8000000000) != 0; + } + + struct InstHadd2C + { + private ulong _opcode; + public InstHadd2C(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x100000000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool AbsB => (_opcode & 0x40000000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public bool Ftz => (_opcode & 0x8000000000) != 0; + } + + struct InstHadd232i + { + private ulong _opcode; + public InstHadd232i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm => (int)(_opcode >> 20); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 53) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x100000000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public bool Ftz => (_opcode & 0x80000000000000) != 0; + } + + struct InstHfma2R + { + private ulong _opcode; + public InstHfma2R(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle BSwizzle => (HalfSwizzle)((_opcode >> 28) & 0x3); + public HalfSwizzle CSwizzle => (HalfSwizzle)((_opcode >> 35) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000) != 0; + public bool NegC => (_opcode & 0x40000000) != 0; + public bool Sat => (_opcode & 0x100000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 37) & 0x3); + } + + struct InstHfma2I + { + private ulong _opcode; + public InstHfma2I(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int BimmH0 => (int)((_opcode >> 20) & 0x3FF); + public int BimmH1 => (int)((_opcode >> 47) & 0x200) | (int)((_opcode >> 30) & 0x1FF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle CSwizzle => (HalfSwizzle)((_opcode >> 53) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegC => (_opcode & 0x8000000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 57) & 0x3); + } + + struct InstHfma2C + { + private ulong _opcode; + public InstHfma2C(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle CSwizzle => (HalfSwizzle)((_opcode >> 53) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x100000000000000) != 0; + public bool NegC => (_opcode & 0x8000000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 57) & 0x3); + } + + struct InstHfma2Rc + { + private ulong _opcode; + public InstHfma2Rc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle CSwizzle => (HalfSwizzle)((_opcode >> 53) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x100000000000000) != 0; + public bool NegC => (_opcode & 0x8000000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 57) & 0x3); + } + + struct InstHfma232i + { + private ulong _opcode; + public InstHfma232i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm => (int)(_opcode >> 20); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegC => (_opcode & 0x8000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 57) & 0x3); + } + + struct InstHmul2R + { + private ulong _opcode; + public InstHmul2R(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle BSwizzle => (HalfSwizzle)((_opcode >> 28) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool AbsB => (_opcode & 0x40000000) != 0; + public bool Sat => (_opcode & 0x100000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 39) & 0x3); + } + + struct InstHmul2I + { + private ulong _opcode; + public InstHmul2I(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int BimmH0 => (int)((_opcode >> 20) & 0x3FF); + public int BimmH1 => (int)((_opcode >> 47) & 0x200) | (int)((_opcode >> 30) & 0x1FF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 39) & 0x3); + } + + struct InstHmul2C + { + private ulong _opcode; + public InstHmul2C(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public OFmt OFmt => (OFmt)((_opcode >> 49) & 0x3); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool AbsB => (_opcode & 0x40000000000000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 39) & 0x3); + } + + struct InstHmul232i + { + private ulong _opcode; + public InstHmul232i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm32 => (int)(_opcode >> 20); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 53) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Sat => (_opcode & 0x10000000000000) != 0; + public Fmz Fmz => (Fmz)((_opcode >> 55) & 0x3); + } + + struct InstHset2R + { + private ulong _opcode; + public InstHset2R(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle BSwizzle => (HalfSwizzle)((_opcode >> 28) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool NegB => (_opcode & 0x80000000) != 0; + public bool AbsB => (_opcode & 0x40000000) != 0; + public bool Bval => (_opcode & 0x2000000000000) != 0; + public FComp Cmp => (FComp)((_opcode >> 35) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool Ftz => (_opcode & 0x4000000000000) != 0; + } + + struct InstHset2I + { + private ulong _opcode; + public InstHset2I(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int BimmH0 => (int)((_opcode >> 20) & 0x3FF); + public int BimmH1 => (int)((_opcode >> 47) & 0x200) | (int)((_opcode >> 30) & 0x1FF); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool Bval => (_opcode & 0x20000000000000) != 0; + public FComp Cmp => (FComp)((_opcode >> 49) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool Ftz => (_opcode & 0x40000000000000) != 0; + } + + struct InstHset2C + { + private ulong _opcode; + public InstHset2C(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool NegB => (_opcode & 0x100000000000000) != 0; + public bool Bval => (_opcode & 0x20000000000000) != 0; + public FComp Cmp => (FComp)((_opcode >> 49) & 0xF); + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool Ftz => (_opcode & 0x40000000000000) != 0; + } + + struct InstHsetp2R + { + private ulong _opcode; + public InstHsetp2R(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x80000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool AbsB => (_opcode & 0x40000000) != 0; + public FComp FComp2 => (FComp)((_opcode >> 35) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x40) != 0; + public bool HAnd => (_opcode & 0x2000000000000) != 0; + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + public HalfSwizzle BSwizzle => (HalfSwizzle)((_opcode >> 28) & 0x3); + } + + struct InstHsetp2I + { + private ulong _opcode; + public InstHsetp2I(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int BimmH0 => (int)((_opcode >> 20) & 0x3FF); + public int BimmH1 => (int)((_opcode >> 47) & 0x200) | (int)((_opcode >> 30) & 0x1FF); + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 49) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x40) != 0; + public bool HAnd => (_opcode & 0x20000000000000) != 0; + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + } + + struct InstHsetp2C + { + private ulong _opcode; + public InstHsetp2C(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegA => (_opcode & 0x80000000000) != 0; + public bool NegB => (_opcode & 0x100000000000000) != 0; + public bool AbsA => (_opcode & 0x100000000000) != 0; + public bool AbsB => (_opcode & 0x40000000000000) != 0; + public FComp FComp => (FComp)((_opcode >> 49) & 0xF); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool Ftz => (_opcode & 0x40) != 0; + public bool HAnd => (_opcode & 0x20000000000000) != 0; + public HalfSwizzle ASwizzle => (HalfSwizzle)((_opcode >> 47) & 0x3); + } + + struct InstI2fR + { + private ulong _opcode; + public InstI2fR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public ISrcFmt ISrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3)); + public DstFmt DstFmt => (DstFmt)((_opcode >> 8) & 0x3); + } + + struct InstI2fI + { + private ulong _opcode; + public InstI2fI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public ISrcFmt ISrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3)); + public DstFmt DstFmt => (DstFmt)((_opcode >> 8) & 0x3); + } + + struct InstI2fC + { + private ulong _opcode; + public InstI2fC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public RoundMode RoundMode => (RoundMode)((_opcode >> 39) & 0x3); + public ISrcFmt ISrcFmt => (ISrcFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3)); + public DstFmt DstFmt => (DstFmt)((_opcode >> 8) & 0x3); + } + + struct InstI2iR + { + private ulong _opcode; + public InstI2iR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3)); + public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3)); + } + + struct InstI2iI + { + private ulong _opcode; + public InstI2iI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3)); + public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3)); + } + + struct InstI2iC + { + private ulong _opcode; + public InstI2iC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public ISrcDstFmt IDstFmt => (ISrcDstFmt)((int)((_opcode >> 10) & 0x4) | (int)((_opcode >> 8) & 0x3)); + public ISrcDstFmt ISrcFmt => (ISrcDstFmt)((int)((_opcode >> 11) & 0x4) | (int)((_opcode >> 10) & 0x3)); + } + + struct InstIaddR + { + private ulong _opcode; + public InstIaddR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 48) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + } + + struct InstIaddI + { + private ulong _opcode; + public InstIaddI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 48) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + } + + struct InstIaddC + { + private ulong _opcode; + public InstIaddC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 48) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + } + + struct InstIadd32i + { + private ulong _opcode; + public InstIadd32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public AvgMode AvgMode => (AvgMode)((_opcode >> 55) & 0x3); + public bool Sat => (_opcode & 0x40000000000000) != 0; + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + public bool X => (_opcode & 0x20000000000000) != 0; + } + + struct InstIadd3R + { + private ulong _opcode; + public InstIadd3R(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x8000000000000) != 0; + public bool NegB => (_opcode & 0x4000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool X => (_opcode & 0x1000000000000) != 0; + public Lrs Lrs => (Lrs)((_opcode >> 37) & 0x3); + public HalfSelect Apart => (HalfSelect)((_opcode >> 35) & 0x3); + public HalfSelect Bpart => (HalfSelect)((_opcode >> 33) & 0x3); + public HalfSelect Cpart => (HalfSelect)((_opcode >> 31) & 0x3); + } + + struct InstIadd3I + { + private ulong _opcode; + public InstIadd3I(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x8000000000000) != 0; + public bool NegB => (_opcode & 0x4000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool X => (_opcode & 0x1000000000000) != 0; + } + + struct InstIadd3C + { + private ulong _opcode; + public InstIadd3C(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool NegA => (_opcode & 0x8000000000000) != 0; + public bool NegB => (_opcode & 0x4000000000000) != 0; + public bool NegC => (_opcode & 0x2000000000000) != 0; + public bool X => (_opcode & 0x1000000000000) != 0; + } + + struct InstIcmpR + { + private ulong _opcode; + public InstIcmpR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + } + + struct InstIcmpI + { + private ulong _opcode; + public InstIcmpI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + } + + struct InstIcmpC + { + private ulong _opcode; + public InstIcmpC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + } + + struct InstIcmpRc + { + private ulong _opcode; + public InstIcmpRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + } + + struct InstIde + { + private ulong _opcode; + public InstIde(ulong opcode) => _opcode = opcode; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public bool Di => (_opcode & 0x20) != 0; + } + + struct InstIdpR + { + private ulong _opcode; + public InstIdpR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool IsHi => (_opcode & 0x4000000000000) != 0; + public bool SrcASign => (_opcode & 0x2000000000000) != 0; + public bool IsDp => (_opcode & 0x1000000000000) != 0; + public bool SrcBSign => (_opcode & 0x800000000000) != 0; + } + + struct InstIdpC + { + private ulong _opcode; + public InstIdpC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool IsHi => (_opcode & 0x4000000000000) != 0; + public bool SrcASign => (_opcode & 0x2000000000000) != 0; + public bool IsDp => (_opcode & 0x1000000000000) != 0; + public bool SrcBSign => (_opcode & 0x800000000000) != 0; + } + + struct InstImadR + { + private ulong _opcode; + public InstImadR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Hilo => (_opcode & 0x40000000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 51) & 0x3); + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool X => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + } + + struct InstImadI + { + private ulong _opcode; + public InstImadI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Hilo => (_opcode & 0x40000000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 51) & 0x3); + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool X => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + } + + struct InstImadC + { + private ulong _opcode; + public InstImadC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Hilo => (_opcode & 0x40000000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 51) & 0x3); + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool X => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + } + + struct InstImadRc + { + private ulong _opcode; + public InstImadRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Hilo => (_opcode & 0x40000000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 51) & 0x3); + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool X => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + } + + struct InstImad32i + { + private ulong _opcode; + public InstImad32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool BSigned => (_opcode & 0x200000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 55) & 0x3); + public bool ASigned => (_opcode & 0x40000000000000) != 0; + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + public bool Hilo => (_opcode & 0x20000000000000) != 0; + } + + struct InstImadspR + { + private ulong _opcode; + public InstImadspR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ImadspASelect ASelect => (ImadspASelect)((_opcode >> 48) & 0x7); + public ImadspBSelect BSelect => (ImadspBSelect)((_opcode >> 53) & 0x3); + public ImadspASelect CSelect => (ImadspASelect)((int)((_opcode >> 50) & 0x6) | (int)((_opcode >> 48) & 0x1)); + } + + struct InstImadspI + { + private ulong _opcode; + public InstImadspI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ImadspASelect ASelect => (ImadspASelect)((_opcode >> 48) & 0x7); + public ImadspBSelect BSelect => (ImadspBSelect)((_opcode >> 53) & 0x3); + public ImadspASelect CSelect => (ImadspASelect)((int)((_opcode >> 50) & 0x6) | (int)((_opcode >> 48) & 0x1)); + } + + struct InstImadspC + { + private ulong _opcode; + public InstImadspC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ImadspASelect ASelect => (ImadspASelect)((_opcode >> 48) & 0x7); + public ImadspBSelect BSelect => (ImadspBSelect)((_opcode >> 53) & 0x3); + public ImadspASelect CSelect => (ImadspASelect)((int)((_opcode >> 50) & 0x6) | (int)((_opcode >> 48) & 0x1)); + } + + struct InstImadspRc + { + private ulong _opcode; + public InstImadspRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ImadspASelect ASelect => (ImadspASelect)((_opcode >> 48) & 0x7); + public ImadspBSelect BSelect => (ImadspBSelect)((_opcode >> 53) & 0x3); + public ImadspASelect CSelect => (ImadspASelect)((int)((_opcode >> 50) & 0x6) | (int)((_opcode >> 48) & 0x1)); + } + + struct InstImnmxR + { + private ulong _opcode; + public InstImnmxR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public XMode XMode => (XMode)((_opcode >> 43) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstImnmxI + { + private ulong _opcode; + public InstImnmxI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public XMode XMode => (XMode)((_opcode >> 43) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstImnmxC + { + private ulong _opcode; + public InstImnmxC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public XMode XMode => (XMode)((_opcode >> 43) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstImulR + { + private ulong _opcode; + public InstImulR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool ASigned => (_opcode & 0x10000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000) != 0; + public bool Hilo => (_opcode & 0x8000000000) != 0; + } + + struct InstImulI + { + private ulong _opcode; + public InstImulI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool ASigned => (_opcode & 0x10000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000) != 0; + public bool Hilo => (_opcode & 0x8000000000) != 0; + } + + struct InstImulC + { + private ulong _opcode; + public InstImulC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool ASigned => (_opcode & 0x10000000000) != 0; + public bool BSigned => (_opcode & 0x20000000000) != 0; + public bool Hilo => (_opcode & 0x8000000000) != 0; + } + + struct InstImul32i + { + private ulong _opcode; + public InstImul32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool ASigned => (_opcode & 0x40000000000000) != 0; + public bool BSigned => (_opcode & 0x80000000000000) != 0; + public bool Hilo => (_opcode & 0x20000000000000) != 0; + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + } + + struct InstIpa + { + private ulong _opcode; + public InstIpa(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IpaOp IpaOp => (IpaOp)((_opcode >> 54) & 0x3); + public int Msi => (int)((_opcode >> 52) & 0x3); + public bool Sat => (_opcode & 0x8000000000000) != 0; + public bool Idx => (_opcode & 0x4000000000) != 0; + public int Imm10 => (int)((_opcode >> 28) & 0x3FF); + public int SrcPred => (int)((_opcode >> 47) & 0x7); + public bool SrcPredInv => (_opcode & 0x4000000000000) != 0; + } + + struct InstIsberd + { + private ulong _opcode; + public InstIsberd(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public AlSize AlSize => (AlSize)((_opcode >> 47) & 0x3); + public IBase IBase => (IBase)((_opcode >> 33) & 0x3); + public bool O => (_opcode & 0x100000000) != 0; + public bool P => (_opcode & 0x80000000) != 0; + } + + struct InstIscaddR + { + private ulong _opcode; + public InstIscaddR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int Imm5 => (int)((_opcode >> 39) & 0x1F); + public AvgMode AvgMode => (AvgMode)((_opcode >> 48) & 0x3); + } + + struct InstIscaddI + { + private ulong _opcode; + public InstIscaddI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int Imm5 => (int)((_opcode >> 39) & 0x1F); + public AvgMode AvgMode => (AvgMode)((_opcode >> 48) & 0x3); + } + + struct InstIscaddC + { + private ulong _opcode; + public InstIscaddC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int Imm5 => (int)((_opcode >> 39) & 0x1F); + public AvgMode AvgMode => (AvgMode)((_opcode >> 48) & 0x3); + } + + struct InstIscadd32i + { + private ulong _opcode; + public InstIscadd32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + public int Imm5 => (int)((_opcode >> 53) & 0x1F); + } + + struct InstIsetR + { + private ulong _opcode; + public InstIsetR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool BVal => (_opcode & 0x100000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + } + + struct InstIsetI + { + private ulong _opcode; + public InstIsetI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool BVal => (_opcode & 0x100000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + } + + struct InstIsetC + { + private ulong _opcode; + public InstIsetC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public bool BVal => (_opcode & 0x100000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + } + + struct InstIsetpR + { + private ulong _opcode; + public InstIsetpR(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + } + + struct InstIsetpI + { + private ulong _opcode; + public InstIsetpI(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + } + + struct InstIsetpC + { + private ulong _opcode; + public InstIsetpC(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public IComp IComp => (IComp)((_opcode >> 49) & 0x7); + public bool Signed => (_opcode & 0x1000000000000) != 0; + public BoolOp Bop => (BoolOp)((_opcode >> 45) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + } + + struct InstJcal + { + private ulong _opcode; + public InstJcal(ulong opcode) => _opcode = opcode; + public int Imm32 => (int)(_opcode >> 20); + public bool Ca => (_opcode & 0x20) != 0; + public bool Inc => (_opcode & 0x40) != 0; + } + + struct InstJmp + { + private ulong _opcode; + public InstJmp(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + public bool Ca => (_opcode & 0x20) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool Lmt => (_opcode & 0x40) != 0; + public bool U => (_opcode & 0x80) != 0; + } + + struct InstJmx + { + private ulong _opcode; + public InstJmx(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + public bool Ca => (_opcode & 0x20) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool Lmt => (_opcode & 0x40) != 0; + } + + struct InstKil + { + private ulong _opcode; + public InstKil(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstLd + { + private ulong _opcode; + public InstLd(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int SrcPred => (int)((_opcode >> 58) & 0x7); + public CacheOpLd CacheOp => (CacheOpLd)((_opcode >> 56) & 0x3); + public LsSize LsSize => (LsSize)((_opcode >> 53) & 0x7); + public bool E => (_opcode & 0x10000000000000) != 0; + public int Imm32 => (int)(_opcode >> 20); + } + + struct InstLdc + { + private ulong _opcode; + public InstLdc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize2 LsSize => (LsSize2)((_opcode >> 48) & 0x7); + public AddressMode AddressMode => (AddressMode)((_opcode >> 44) & 0x3); + public int CbufSlot => (int)((_opcode >> 36) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0xFFFF); + } + + struct InstLdg + { + private ulong _opcode; + public InstLdg(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize LsSize => (LsSize)((_opcode >> 48) & 0x7); + public CacheOpLd CacheOp => (CacheOpLd)((_opcode >> 46) & 0x3); + public bool E => (_opcode & 0x200000000000) != 0; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstLdl + { + private ulong _opcode; + public InstLdl(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize2 LsSize => (LsSize2)((_opcode >> 48) & 0x7); + public CacheOp2 CacheOp => (CacheOp2)((_opcode >> 44) & 0x3); + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstLds + { + private ulong _opcode; + public InstLds(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize2 LsSize => (LsSize2)((_opcode >> 48) & 0x7); + public bool U => (_opcode & 0x100000000000) != 0; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstLeaR + { + private ulong _opcode; + public InstLeaR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x400000000000) != 0; + public bool NegA => (_opcode & 0x200000000000) != 0; + public int ImmU5 => (int)((_opcode >> 39) & 0x1F); + public int DestPred => (int)((_opcode >> 48) & 0x7); + } + + struct InstLeaI + { + private ulong _opcode; + public InstLeaI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x400000000000) != 0; + public bool NegA => (_opcode & 0x200000000000) != 0; + public int ImmU5 => (int)((_opcode >> 39) & 0x1F); + public int DestPred => (int)((_opcode >> 48) & 0x7); + } + + struct InstLeaC + { + private ulong _opcode; + public InstLeaC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x400000000000) != 0; + public bool NegA => (_opcode & 0x200000000000) != 0; + public int ImmU5 => (int)((_opcode >> 39) & 0x1F); + public int DestPred => (int)((_opcode >> 48) & 0x7); + } + + struct InstLeaHiR + { + private ulong _opcode; + public InstLeaHiR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x4000000000) != 0; + public bool NegA => (_opcode & 0x2000000000) != 0; + public int ImmU5 => (int)((_opcode >> 28) & 0x1F); + public int DestPred => (int)((_opcode >> 48) & 0x7); + } + + struct InstLeaHiC + { + private ulong _opcode; + public InstLeaHiC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x200000000000000) != 0; + public bool NegA => (_opcode & 0x100000000000000) != 0; + public int ImmU5 => (int)((_opcode >> 51) & 0x1F); + public int DestPred => (int)((_opcode >> 48) & 0x7); + } + + struct InstLepc + { + private ulong _opcode; + public InstLepc(ulong opcode) => _opcode = opcode; + } + + struct InstLongjmp + { + private ulong _opcode; + public InstLongjmp(ulong opcode) => _opcode = opcode; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstLopR + { + private ulong _opcode; + public InstLopR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int DestPred => (int)((_opcode >> 48) & 0x7); + public PredicateOp PredicateOp => (PredicateOp)((_opcode >> 44) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + public LogicOp Lop => (LogicOp)((_opcode >> 41) & 0x3); + public bool NegA => (_opcode & 0x8000000000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstLopI + { + private ulong _opcode; + public InstLopI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int DestPred => (int)((_opcode >> 48) & 0x7); + public PredicateOp PredicateOp => (PredicateOp)((_opcode >> 44) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + public LogicOp LogicOp => (LogicOp)((_opcode >> 41) & 0x3); + public bool NegA => (_opcode & 0x8000000000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstLopC + { + private ulong _opcode; + public InstLopC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int DestPred => (int)((_opcode >> 48) & 0x7); + public PredicateOp PredicateOp => (PredicateOp)((_opcode >> 44) & 0x3); + public bool X => (_opcode & 0x80000000000) != 0; + public LogicOp LogicOp => (LogicOp)((_opcode >> 41) & 0x3); + public bool NegA => (_opcode & 0x8000000000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstLop3R + { + private ulong _opcode; + public InstLop3R(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int DestPred => (int)((_opcode >> 48) & 0x7); + public PredicateOp PredicateOp => (PredicateOp)((_opcode >> 36) & 0x3); + public bool X => (_opcode & 0x4000000000) != 0; + public int Imm => (int)((_opcode >> 28) & 0xFF); + } + + struct InstLop3I + { + private ulong _opcode; + public InstLop3I(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x200000000000000) != 0; + public int Imm => (int)((_opcode >> 48) & 0xFF); + } + + struct InstLop3C + { + private ulong _opcode; + public InstLop3C(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x100000000000000) != 0; + public int Imm => (int)((_opcode >> 48) & 0xFF); + } + + struct InstLop32i + { + private ulong _opcode; + public InstLop32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x10000000000000) != 0; + public int Imm32 => (int)(_opcode >> 20); + public bool X => (_opcode & 0x200000000000000) != 0; + public LogicOp LogicOp => (LogicOp)((_opcode >> 53) & 0x3); + public bool NegA => (_opcode & 0x80000000000000) != 0; + public bool NegB => (_opcode & 0x100000000000000) != 0; + } + + struct InstMembar + { + private ulong _opcode; + public InstMembar(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Membar Membar => (Membar)((_opcode >> 8) & 0x3); + public Ivall Ivall => (Ivall)((_opcode >> 0) & 0x3); + } + + struct InstMovR + { + private ulong _opcode; + public InstMovR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int QuadMask => (int)((_opcode >> 39) & 0xF); + } + + struct InstMovI + { + private ulong _opcode; + public InstMovI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int QuadMask => (int)((_opcode >> 39) & 0xF); + } + + struct InstMovC + { + private ulong _opcode; + public InstMovC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int QuadMask => (int)((_opcode >> 39) & 0xF); + } + + struct InstMov32i + { + private ulong _opcode; + public InstMov32i(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm32 => (int)(_opcode >> 20); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int QuadMask => (int)((_opcode >> 12) & 0xF); + } + + struct InstMufu + { + private ulong _opcode; + public InstMufu(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public MufuOp MufuOp => (MufuOp)((_opcode >> 20) & 0xF); + public bool AbsA => (_opcode & 0x400000000000) != 0; + public bool NegA => (_opcode & 0x1000000000000) != 0; + public bool Sat => (_opcode & 0x4000000000000) != 0; + } + + struct InstNop + { + private ulong _opcode; + public InstNop(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public bool Trig => (_opcode & 0x2000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 8) & 0x1F); + } + + struct InstOutR + { + private ulong _opcode; + public InstOutR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public OutType OutType => (OutType)((_opcode >> 39) & 0x3); + } + + struct InstOutI + { + private ulong _opcode; + public InstOutI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public OutType OutType => (OutType)((_opcode >> 39) & 0x3); + } + + struct InstOutC + { + private ulong _opcode; + public InstOutC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public OutType OutType => (OutType)((_opcode >> 39) & 0x3); + } + + struct InstP2rR + { + private ulong _opcode; + public InstP2rR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public bool Ccpr => (_opcode & 0x10000000000) != 0; + } + + struct InstP2rI + { + private ulong _opcode; + public InstP2rI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public bool Ccpr => (_opcode & 0x10000000000) != 0; + } + + struct InstP2rC + { + private ulong _opcode; + public InstP2rC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public bool Ccpr => (_opcode & 0x10000000000) != 0; + } + + struct InstPbk + { + private ulong _opcode; + public InstPbk(ulong opcode) => _opcode = opcode; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Ca => (_opcode & 0x20) != 0; + } + + struct InstPcnt + { + private ulong _opcode; + public InstPcnt(ulong opcode) => _opcode = opcode; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Ca => (_opcode & 0x20) != 0; + } + + struct InstPexit + { + private ulong _opcode; + public InstPexit(ulong opcode) => _opcode = opcode; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstPixld + { + private ulong _opcode; + public InstPixld(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int DestPred => (int)((_opcode >> 45) & 0x7); + public PixMode PixMode => (PixMode)((_opcode >> 31) & 0x7); + public int Imm8 => (int)((_opcode >> 20) & 0xFF); + } + + struct InstPlongjmp + { + private ulong _opcode; + public InstPlongjmp(ulong opcode) => _opcode = opcode; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Ca => (_opcode & 0x20) != 0; + } + + struct InstPopcR + { + private ulong _opcode; + public InstPopcR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstPopcI + { + private ulong _opcode; + public InstPopcI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstPopcC + { + private ulong _opcode; + public InstPopcC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool NegB => (_opcode & 0x10000000000) != 0; + } + + struct InstPret + { + private ulong _opcode; + public InstPret(ulong opcode) => _opcode = opcode; + public bool Ca => (_opcode & 0x20) != 0; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Inc => (_opcode & 0x40) != 0; + } + + struct InstPrmtR + { + private ulong _opcode; + public InstPrmtR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public PMode PMode => (PMode)((_opcode >> 48) & 0xF); + } + + struct InstPrmtI + { + private ulong _opcode; + public InstPrmtI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public PMode PMode => (PMode)((_opcode >> 48) & 0xF); + } + + struct InstPrmtC + { + private ulong _opcode; + public InstPrmtC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public PMode PMode => (PMode)((_opcode >> 48) & 0xF); + } + + struct InstPrmtRc + { + private ulong _opcode; + public InstPrmtRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public PMode PMode => (PMode)((_opcode >> 48) & 0xF); + } + + struct InstPset + { + private ulong _opcode; + public InstPset(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int Src2Pred => (int)((_opcode >> 12) & 0x7); + public bool Src2PredInv => (_opcode & 0x8000) != 0; + public int Src1Pred => (int)((_opcode >> 29) & 0x7); + public bool Src1PredInv => (_opcode & 0x100000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp BoolOpAB => (BoolOp)((_opcode >> 24) & 0x3); + public BoolOp BoolOpC => (BoolOp)((_opcode >> 45) & 0x3); + public bool BVal => (_opcode & 0x100000000000) != 0; + } + + struct InstPsetp + { + private ulong _opcode; + public InstPsetp(ulong opcode) => _opcode = opcode; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public int Src2Pred => (int)((_opcode >> 12) & 0x7); + public bool Src2PredInv => (_opcode & 0x8000) != 0; + public int Src1Pred => (int)((_opcode >> 29) & 0x7); + public bool Src1PredInv => (_opcode & 0x100000000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public BoolOp BoolOpAB => (BoolOp)((_opcode >> 24) & 0x3); + public BoolOp BoolOpC => (BoolOp)((_opcode >> 45) & 0x3); + } + + struct InstR2b + { + private ulong _opcode; + public InstR2b(ulong opcode) => _opcode = opcode; + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public BarMode Mode => (BarMode)((_opcode >> 32) & 0x3); + public int Name => (int)((_opcode >> 28) & 0xF); + } + + struct InstR2pR + { + private ulong _opcode; + public InstR2pR(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public bool Ccpr => (_opcode & 0x10000000000) != 0; + } + + struct InstR2pI + { + private ulong _opcode; + public InstR2pI(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public bool Ccpr => (_opcode & 0x10000000000) != 0; + } + + struct InstR2pC + { + private ulong _opcode; + public InstR2pC(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ByteSel ByteSel => (ByteSel)((_opcode >> 41) & 0x3); + public bool Ccpr => (_opcode & 0x10000000000) != 0; + } + + struct InstRam + { + private ulong _opcode; + public InstRam(ulong opcode) => _opcode = opcode; + } + + struct InstRed + { + private ulong _opcode; + public InstRed(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 0) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm20 => (int)((_opcode >> 28) & 0xFFFFF); + public AtomSize RedSize => (AtomSize)((_opcode >> 20) & 0x7); + public RedOp RedOp => (RedOp)((_opcode >> 23) & 0x7); + public bool E => (_opcode & 0x1000000000000) != 0; + } + + struct InstRet + { + private ulong _opcode; + public InstRet(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstRroR + { + private ulong _opcode; + public InstRroR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool RroOp => (_opcode & 0x8000000000) != 0; + } + + struct InstRroI + { + private ulong _opcode; + public InstRroI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool RroOp => (_opcode & 0x8000000000) != 0; + } + + struct InstRroC + { + private ulong _opcode; + public InstRroC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool AbsB => (_opcode & 0x2000000000000) != 0; + public bool NegB => (_opcode & 0x200000000000) != 0; + public bool RroOp => (_opcode & 0x8000000000) != 0; + } + + struct InstRtt + { + private ulong _opcode; + public InstRtt(ulong opcode) => _opcode = opcode; + } + + struct InstS2r + { + private ulong _opcode; + public InstS2r(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public SReg SReg => (SReg)((_opcode >> 20) & 0xFF); + } + + struct InstSam + { + private ulong _opcode; + public InstSam(ulong opcode) => _opcode = opcode; + } + + struct InstSelR + { + private ulong _opcode; + public InstSelR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstSelI + { + private ulong _opcode; + public InstSelI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstSelC + { + private ulong _opcode; + public InstSelC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + } + + struct InstSetcrsptr + { + private ulong _opcode; + public InstSetcrsptr(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + } + + struct InstSetlmembase + { + private ulong _opcode; + public InstSetlmembase(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + } + + struct InstShfLR + { + private ulong _opcode; + public InstShfLR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool M => (_opcode & 0x4000000000000) != 0; + public XModeShf XModeShf => (XModeShf)((_opcode >> 48) & 0x3); + public MaxShift MaxShift => (MaxShift)((_opcode >> 37) & 0x3); + } + + struct InstShfRR + { + private ulong _opcode; + public InstShfRR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool M => (_opcode & 0x4000000000000) != 0; + public XModeShf XModeShf => (XModeShf)((_opcode >> 48) & 0x3); + public MaxShift MaxShift => (MaxShift)((_opcode >> 37) & 0x3); + } + + struct InstShfLI + { + private ulong _opcode; + public InstShfLI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool M => (_opcode & 0x4000000000000) != 0; + public XModeShf XModeShf => (XModeShf)((_opcode >> 48) & 0x3); + public MaxShift MaxShift => (MaxShift)((_opcode >> 37) & 0x3); + public int Imm6 => (int)((_opcode >> 20) & 0x3F); + } + + struct InstShfRI + { + private ulong _opcode; + public InstShfRI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool M => (_opcode & 0x4000000000000) != 0; + public XModeShf XModeShf => (XModeShf)((_opcode >> 48) & 0x3); + public MaxShift MaxShift => (MaxShift)((_opcode >> 37) & 0x3); + public int Imm6 => (int)((_opcode >> 20) & 0x3F); + } + + struct InstShfl + { + private ulong _opcode; + public InstShfl(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int SrcBImm => (int)((_opcode >> 20) & 0x1F); + public int SrcCImm => (int)((_opcode >> 34) & 0x1FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public ShflMode ShflMode => (ShflMode)((_opcode >> 30) & 0x3); + public bool CFixShfl => (_opcode & 0x20000000) != 0; + public bool BFixShfl => (_opcode & 0x10000000) != 0; + public int DestPred => (int)((_opcode >> 48) & 0x7); + } + + struct InstShlR + { + private ulong _opcode; + public InstShlR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x80000000000) != 0; + public bool M => (_opcode & 0x8000000000) != 0; + } + + struct InstShlI + { + private ulong _opcode; + public InstShlI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x80000000000) != 0; + public bool M => (_opcode & 0x8000000000) != 0; + } + + struct InstShlC + { + private ulong _opcode; + public InstShlC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x80000000000) != 0; + public bool M => (_opcode & 0x8000000000) != 0; + } + + struct InstShrR + { + private ulong _opcode; + public InstShrR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public XMode XMode => (XMode)((_opcode >> 43) & 0x3); + public bool Brev => (_opcode & 0x10000000000) != 0; + public bool M => (_opcode & 0x8000000000) != 0; + } + + struct InstShrI + { + private ulong _opcode; + public InstShrI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Imm20 => (int)((_opcode >> 37) & 0x80000) | (int)((_opcode >> 20) & 0x7FFFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public XMode XMode => (XMode)((_opcode >> 43) & 0x3); + public bool Brev => (_opcode & 0x10000000000) != 0; + public bool M => (_opcode & 0x8000000000) != 0; + } + + struct InstShrC + { + private ulong _opcode; + public InstShrC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Signed => (_opcode & 0x1000000000000) != 0; + public XMode XMode => (XMode)((_opcode >> 43) & 0x3); + public bool Brev => (_opcode & 0x10000000000) != 0; + public bool M => (_opcode & 0x8000000000) != 0; + } + + struct InstSsy + { + private ulong _opcode; + public InstSsy(ulong opcode) => _opcode = opcode; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + public bool Ca => (_opcode & 0x20) != 0; + } + + struct InstSt + { + private ulong _opcode; + public InstSt(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int SrcPred => (int)((_opcode >> 58) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 56) & 0x3); + public LsSize LsSize => (LsSize)((_opcode >> 53) & 0x7); + public bool E => (_opcode & 0x10000000000000) != 0; + public int Imm32 => (int)(_opcode >> 20); + } + + struct InstStg + { + private ulong _opcode; + public InstStg(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize2 LsSize => (LsSize2)((_opcode >> 48) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 46) & 0x3); + public bool E => (_opcode & 0x200000000000) != 0; + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstStl + { + private ulong _opcode; + public InstStl(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize2 LsSize => (LsSize2)((_opcode >> 48) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 44) & 0x3); + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstStp + { + private ulong _opcode; + public InstStp(ulong opcode) => _opcode = opcode; + public bool Wait => (_opcode & 0x80000000) != 0; + public int Imm8 => (int)((_opcode >> 20) & 0xFF); + } + + struct InstSts + { + private ulong _opcode; + public InstSts(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public LsSize2 LsSize => (LsSize2)((_opcode >> 48) & 0x7); + public int Imm24 => (int)((_opcode >> 20) & 0xFFFFFF); + } + + struct InstSuatomB + { + private ulong _opcode; + public InstSuatomB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuatomSize Size => (SuatomSize)((_opcode >> 36) & 0x7); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public SuatomOp Op => (SuatomOp)((_opcode >> 29) & 0xF); + public bool Ba => (_opcode & 0x10000000) != 0; + } + + struct InstSuatom + { + private ulong _opcode; + public InstSuatom(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public SuatomSize Size => (SuatomSize)((_opcode >> 51) & 0x7); + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public SuatomOp Op => (SuatomOp)((_opcode >> 29) & 0xF); + public bool Ba => (_opcode & 0x10000000) != 0; + } + + struct InstSuatomB2 + { + private ulong _opcode; + public InstSuatomB2(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuatomSize Size => (SuatomSize)((_opcode >> 36) & 0x7); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public SuatomOp Op => (SuatomOp)((_opcode >> 29) & 0xF); + public bool Ba => (_opcode & 0x10000000) != 0; + } + + struct InstSuatomCasB + { + private ulong _opcode; + public InstSuatomCasB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuatomSize Size => (SuatomSize)((_opcode >> 36) & 0x7); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public int DestPred => (int)((_opcode >> 30) & 0x7); + public bool Ba => (_opcode & 0x10000000) != 0; + } + + struct InstSuatomCas + { + private ulong _opcode; + public InstSuatomCas(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public SuatomSize Size => (SuatomSize)((_opcode >> 51) & 0x7); + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public int DestPred => (int)((_opcode >> 30) & 0x7); + public bool Ba => (_opcode & 0x10000000) != 0; + } + + struct InstSuldDB + { + private ulong _opcode; + public InstSuldDB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public int DestPred2 => (int)((_opcode >> 30) & 0x7); + public CacheOpLd CacheOp => (CacheOpLd)((_opcode >> 24) & 0x3); + public bool Ba => (_opcode & 0x800000) != 0; + public SuSize Size => (SuSize)((_opcode >> 20) & 0x7); + } + + struct InstSuldD + { + private ulong _opcode; + public InstSuldD(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public int DestPred2 => (int)((_opcode >> 30) & 0x7); + public CacheOpLd CacheOp => (CacheOpLd)((_opcode >> 24) & 0x3); + public bool Ba => (_opcode & 0x800000) != 0; + public SuSize Size => (SuSize)((_opcode >> 20) & 0x7); + } + + struct InstSuldB + { + private ulong _opcode; + public InstSuldB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public int DestPred2 => (int)((_opcode >> 30) & 0x7); + public CacheOpLd CacheOp => (CacheOpLd)((_opcode >> 24) & 0x3); + public SuRgba Rgba => (SuRgba)((_opcode >> 20) & 0xF); + } + + struct InstSuld + { + private ulong _opcode; + public InstSuld(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public int DestPred2 => (int)((_opcode >> 30) & 0x7); + public CacheOpLd CacheOp => (CacheOpLd)((_opcode >> 24) & 0x3); + public SuRgba Rgba => (SuRgba)((_opcode >> 20) & 0xF); + } + + struct InstSuredB + { + private ulong _opcode; + public InstSuredB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public RedOp Op => (RedOp)((_opcode >> 24) & 0x7); + public bool Ba => (_opcode & 0x800000) != 0; + public SuatomSize Size => (SuatomSize)((_opcode >> 20) & 0x7); + } + + struct InstSured + { + private ulong _opcode; + public InstSured(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public RedOp Op => (RedOp)((_opcode >> 24) & 0x7); + public bool Ba => (_opcode & 0x800000) != 0; + public SuatomSize Size => (SuatomSize)((_opcode >> 20) & 0x7); + } + + struct InstSustDB + { + private ulong _opcode; + public InstSustDB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 24) & 0x3); + public bool Ba => (_opcode & 0x800000) != 0; + public SuSize Size => (SuSize)((_opcode >> 20) & 0x7); + } + + struct InstSustD + { + private ulong _opcode; + public InstSustD(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 24) & 0x3); + public bool Ba => (_opcode & 0x800000) != 0; + public SuSize Size => (SuSize)((_opcode >> 20) & 0x7); + } + + struct InstSustB + { + private ulong _opcode; + public InstSustB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 24) & 0x3); + public SuRgba Rgba => (SuRgba)((_opcode >> 20) & 0xF); + } + + struct InstSust + { + private ulong _opcode; + public InstSust(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Clamp Clamp => (Clamp)((_opcode >> 49) & 0x3); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public SuDim Dim => (SuDim)((_opcode >> 33) & 0x7); + public CacheOpSt CacheOp => (CacheOpSt)((_opcode >> 24) & 0x3); + public SuRgba Rgba => (SuRgba)((_opcode >> 20) & 0xF); + } + + struct InstSync + { + private ulong _opcode; + public InstSync(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public Ccc Ccc => (Ccc)((_opcode >> 0) & 0x1F); + } + + struct InstTex + { + private ulong _opcode; + public InstTex(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Lc => (_opcode & 0x400000000000000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public Lod Lod => (Lod)((_opcode >> 55) & 0x7); + public bool Aoffi => (_opcode & 0x40000000000000) != 0; + public bool Dc => (_opcode & 0x4000000000000) != 0; + public bool Ndv => (_opcode & 0x800000000) != 0; + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + public int WMask => (int)((_opcode >> 31) & 0xF); + public bool Nodep => (_opcode & 0x2000000000000) != 0; + } + + struct InstTexB + { + private ulong _opcode; + public InstTexB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Lcb => (_opcode & 0x10000000000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public Lod Lodb => (Lod)((_opcode >> 37) & 0x7); + public bool Aoffib => (_opcode & 0x1000000000) != 0; + public bool Dc => (_opcode & 0x4000000000000) != 0; + public bool Ndv => (_opcode & 0x800000000) != 0; + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + public int WMask => (int)((_opcode >> 31) & 0xF); + public bool Nodep => (_opcode & 0x2000000000000) != 0; + } + + struct InstTexs + { + private ulong _opcode; + public InstTexs(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public TexsTarget Target => (TexsTarget)((_opcode >> 53) & 0xF); + public int WMask => (int)((_opcode >> 50) & 0x7); + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int Dest2 => (int)((_opcode >> 28) & 0xFF); + } + + struct InstTld + { + private ulong _opcode; + public InstTld(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public int WMask => (int)((_opcode >> 31) & 0xF); + public bool Lod => (_opcode & 0x80000000000000) != 0; + public bool Toff => (_opcode & 0x800000000) != 0; + public bool Ms => (_opcode & 0x4000000000000) != 0; + public bool Cl => (_opcode & 0x40000000000000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + } + + struct InstTldB + { + private ulong _opcode; + public InstTldB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + public bool Lod => (_opcode & 0x80000000000000) != 0; + public bool Toff => (_opcode & 0x800000000) != 0; + public bool Ms => (_opcode & 0x4000000000000) != 0; + public bool Cl => (_opcode & 0x40000000000000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + } + + struct InstTlds + { + private ulong _opcode; + public InstTlds(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public TldsTarget Target => (TldsTarget)((_opcode >> 53) & 0xF); + public int WMask => (int)((_opcode >> 50) & 0x7); + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int Dest2 => (int)((_opcode >> 28) & 0xFF); + } + + struct InstTld4 + { + private ulong _opcode; + public InstTld4(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Lc => (_opcode & 0x400000000000000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public TexComp TexComp => (TexComp)((_opcode >> 56) & 0x3); + public TexOffset Toff => (TexOffset)((_opcode >> 54) & 0x3); + public bool Dc => (_opcode & 0x4000000000000) != 0; + public bool Ndv => (_opcode & 0x800000000) != 0; + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + public int WMask => (int)((_opcode >> 31) & 0xF); + public bool Nodep => (_opcode & 0x2000000000000) != 0; + } + + struct InstTld4B + { + private ulong _opcode; + public InstTld4B(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Lc => (_opcode & 0x10000000000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public TexComp TexComp => (TexComp)((_opcode >> 38) & 0x3); + public TexOffset Toff => (TexOffset)((_opcode >> 36) & 0x3); + public bool Dc => (_opcode & 0x4000000000000) != 0; + public bool Ndv => (_opcode & 0x800000000) != 0; + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + public int WMask => (int)((_opcode >> 31) & 0xF); + public bool Nodep => (_opcode & 0x2000000000000) != 0; + } + + struct InstTld4s + { + private ulong _opcode; + public InstTld4s(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public TexComp TexComp => (TexComp)((_opcode >> 52) & 0x3); + public bool Aoffi => (_opcode & 0x8000000000000) != 0; + public bool Dc => (_opcode & 0x4000000000000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int Dest2 => (int)((_opcode >> 28) & 0xFF); + } + + struct InstTmml + { + private ulong _opcode; + public InstTmml(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public bool Ndv => (_opcode & 0x800000000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + } + + struct InstTmmlB + { + private ulong _opcode; + public InstTmmlB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public bool Ndv => (_opcode & 0x800000000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + } + + struct InstTxa + { + private ulong _opcode; + public InstTxa(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public bool Ndv => (_opcode & 0x800000000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + } + + struct InstTxd + { + private ulong _opcode; + public InstTxd(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public bool Lc => (_opcode & 0x4000000000000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public bool Toff => (_opcode & 0x800000000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + } + + struct InstTxdB + { + private ulong _opcode; + public InstTxdB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int DestPred => (int)((_opcode >> 51) & 0x7); + public bool Lc => (_opcode & 0x4000000000000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public bool Toff => (_opcode & 0x800000000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + public TexDim Dim => (TexDim)((_opcode >> 28) & 0x7); + } + + struct InstTxq + { + private ulong _opcode; + public InstTxq(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int TidB => (int)((_opcode >> 36) & 0x1FFF); + public int WMask => (int)((_opcode >> 31) & 0xF); + public TexQuery TexQuery => (TexQuery)((_opcode >> 22) & 0x3F); + } + + struct InstTxqB + { + private ulong _opcode; + public InstTxqB(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool Nodep => (_opcode & 0x2000000000000) != 0; + public int WMask => (int)((_opcode >> 31) & 0xF); + public TexQuery TexQuery => (TexQuery)((_opcode >> 22) & 0x3F); + } + + struct InstVabsdiff + { + private ulong _opcode; + public InstVabsdiff(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool DFormat => (_opcode & 0x40000000000000) != 0; + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7)); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public VideoOp VideoOp => (VideoOp)((_opcode >> 51) & 0x7); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVabsdiff4 + { + private ulong _opcode; + public InstVabsdiff4(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public VideoRed VRed => (VideoRed)((_opcode >> 53) & 0x3); + public LaneMask4 LaneMask4 => (LaneMask4)((int)((_opcode >> 49) & 0xC) | (int)((_opcode >> 36) & 0x3)); + public bool Sat => (_opcode & 0x4000000000000) != 0; + public bool SrcBFmt => (_opcode & 0x2000000000000) != 0; + public bool SrcAFmt => (_opcode & 0x1000000000000) != 0; + public bool DFormat => (_opcode & 0x4000000000) != 0; + public ASelect4 Asel4 => (ASelect4)((_opcode >> 32) & 0xF); + public BSelect4 Bsel4 => (BSelect4)((_opcode >> 28) & 0xF); + } + + struct InstVadd + { + private ulong _opcode; + public InstVadd(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 56) & 0x3); + public bool DFormat => (_opcode & 0x40000000000000) != 0; + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7)); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public VideoOp VideoOp => (VideoOp)((_opcode >> 51) & 0x7); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVmad + { + private ulong _opcode; + public InstVmad(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7)); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public AvgMode AvgMode => (AvgMode)((_opcode >> 53) & 0x3); + public VideoScale VideoScale => (VideoScale)((_opcode >> 51) & 0x3); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVmnmx + { + private ulong _opcode; + public InstVmnmx(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool DFormat => (_opcode & 0x40000000000000) != 0; + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7)); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public VideoOp VideoOp => (VideoOp)((_opcode >> 51) & 0x7); + public bool Mn => (_opcode & 0x100000000000000) != 0; + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVote + { + private ulong _opcode; + public InstVote(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public VoteMode VoteMode => (VoteMode)((_opcode >> 48) & 0x3); + public int VpDest => (int)((_opcode >> 45) & 0x7); + } + + struct InstVotevtg + { + private ulong _opcode; + public InstVotevtg(ulong opcode) => _opcode = opcode; + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public VoteMode VoteMode => (VoteMode)((_opcode >> 48) & 0x3); + public int Imm28 => (int)((_opcode >> 20) & 0xFFFFFFF); + } + + struct InstVset + { + private ulong _opcode; + public InstVset(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public IComp VComp => (IComp)((_opcode >> 54) & 0x7); + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7)); + public VideoOp VideoOp => (VideoOp)((_opcode >> 51) & 0x7); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVsetp + { + private ulong _opcode; + public InstVsetp(ulong opcode) => _opcode = opcode; + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7)); + public IComp VComp => (IComp)((int)((_opcode >> 45) & 0x4) | (int)((_opcode >> 43) & 0x3)); + public BoolOp BoolOp => (BoolOp)((_opcode >> 45) & 0x3); + public int SrcPred => (int)((_opcode >> 39) & 0x7); + public bool SrcPredInv => (_opcode & 0x40000000000) != 0; + public int DestPred => (int)((_opcode >> 3) & 0x7); + public int DestPredInv => (int)((_opcode >> 0) & 0x7); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVshl + { + private ulong _opcode; + public InstVshl(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Mv => (_opcode & 0x2000000000000) != 0; + public bool DFormat => (_opcode & 0x40000000000000) != 0; + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((_opcode >> 28) & 0x7); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public VideoOp VideoOp => (VideoOp)((_opcode >> 51) & 0x7); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstVshr + { + private ulong _opcode; + public InstVshr(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Mv => (_opcode & 0x2000000000000) != 0; + public bool DFormat => (_opcode & 0x40000000000000) != 0; + public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7)); + public VectorSelect BSelect => (VectorSelect)((_opcode >> 28) & 0x7); + public bool Sat => (_opcode & 0x80000000000000) != 0; + public VideoOp VideoOp => (VideoOp)((_opcode >> 51) & 0x7); + public bool BVideo => (_opcode & 0x4000000000000) != 0; + } + + struct InstXmadR + { + private ulong _opcode; + public InstXmadR(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcB => (int)((_opcode >> 20) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool HiloA => (_opcode & 0x20000000000000) != 0; + public XmadCop XmadCop => (XmadCop)((_opcode >> 50) & 0x7); + public bool BSigned => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + public bool X => (_opcode & 0x4000000000) != 0; + public bool Mrg => (_opcode & 0x2000000000) != 0; + public bool Psl => (_opcode & 0x1000000000) != 0; + public bool HiloB => (_opcode & 0x800000000) != 0; + } + + struct InstXmadI + { + private ulong _opcode; + public InstXmadI(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public int Imm16 => (int)((_opcode >> 20) & 0xFFFF); + public bool HiloA => (_opcode & 0x20000000000000) != 0; + public XmadCop XmadCop => (XmadCop)((_opcode >> 50) & 0x7); + public bool BSigned => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + public bool X => (_opcode & 0x4000000000) != 0; + public bool Mrg => (_opcode & 0x2000000000) != 0; + public bool Psl => (_opcode & 0x1000000000) != 0; + } + + struct InstXmadC + { + private ulong _opcode; + public InstXmadC(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool Mrg => (_opcode & 0x100000000000000) != 0; + public bool Psl => (_opcode & 0x80000000000000) != 0; + public bool X => (_opcode & 0x40000000000000) != 0; + public bool HiloA => (_opcode & 0x20000000000000) != 0; + public bool HiloB => (_opcode & 0x10000000000000) != 0; + public XmadCop2 XmadCop => (XmadCop2)((_opcode >> 50) & 0x3); + public bool BSigned => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + } + + struct InstXmadRc + { + private ulong _opcode; + public InstXmadRc(ulong opcode) => _opcode = opcode; + public int Dest => (int)((_opcode >> 0) & 0xFF); + public int SrcA => (int)((_opcode >> 8) & 0xFF); + public int SrcC => (int)((_opcode >> 39) & 0xFF); + public int CbufSlot => (int)((_opcode >> 34) & 0x1F); + public int CbufOffset => (int)((_opcode >> 20) & 0x3FFF); + public int Pred => (int)((_opcode >> 16) & 0x7); + public bool PredInv => (_opcode & 0x80000) != 0; + public bool WriteCC => (_opcode & 0x800000000000) != 0; + public bool X => (_opcode & 0x40000000000000) != 0; + public bool HiloA => (_opcode & 0x20000000000000) != 0; + public bool HiloB => (_opcode & 0x10000000000000) != 0; + public XmadCop2 XmadCop => (XmadCop2)((_opcode >> 50) & 0x3); + public bool BSigned => (_opcode & 0x2000000000000) != 0; + public bool ASigned => (_opcode & 0x1000000000000) != 0; + } +}
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