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-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs31
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs16
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs341
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs8
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs6
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs47
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs43
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs21
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs51
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs82
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs34
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs69
13 files changed, 413 insertions, 338 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs b/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
new file mode 100644
index 00000000..f692c428
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/CodeGenParameters.cs
@@ -0,0 +1,31 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+
+namespace Ryujinx.Graphics.Shader.CodeGen
+{
+ readonly struct CodeGenParameters
+ {
+ public readonly AttributeUsage AttributeUsage;
+ public readonly ShaderDefinitions Definitions;
+ public readonly ShaderProperties Properties;
+ public readonly HostCapabilities HostCapabilities;
+ public readonly ILogger Logger;
+ public readonly TargetApi TargetApi;
+
+ public CodeGenParameters(
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ShaderProperties properties,
+ HostCapabilities hostCapabilities,
+ ILogger logger,
+ TargetApi targetApi)
+ {
+ AttributeUsage = attributeUsage;
+ Definitions = definitions;
+ Properties = properties;
+ HostCapabilities = hostCapabilities;
+ Logger = logger;
+ TargetApi = targetApi;
+ }
+ }
+}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 551e5cef..7506f72a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -12,7 +12,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
+ public AttributeUsage AttributeUsage { get; }
+ public ShaderDefinitions Definitions { get; }
+ public ShaderProperties Properties { get; }
+ public HostCapabilities HostCapabilities { get; }
+ public ILogger Logger { get; }
+ public TargetApi TargetApi { get; }
public OperandManager OperandManager { get; }
@@ -22,10 +27,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private string _indentation;
- public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
+ public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
{
Info = info;
- Config = config;
+ AttributeUsage = parameters.AttributeUsage;
+ Definitions = parameters.Definitions;
+ Properties = parameters.Properties;
+ HostCapabilities = parameters.HostCapabilities;
+ Logger = parameters.Logger;
+ TargetApi = parameters.TargetApi;
OperandManager = new OperandManager();
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 2a45e23d..e181ae98 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -1,4 +1,5 @@
using Ryujinx.Common;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
@@ -13,10 +14,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
- context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
+ context.AppendLine(context.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
- if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ if (context.HostCapabilities.SupportsShaderBallot)
{
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
}
@@ -30,24 +31,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
- if (context.Config.Stage == ShaderStage.Compute)
+ if (context.Definitions.Stage == ShaderStage.Compute)
{
context.AppendLine("#extension GL_ARB_compute_shader : enable");
}
- else if (context.Config.Stage == ShaderStage.Fragment)
+ else if (context.Definitions.Stage == ShaderStage.Fragment)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
}
- else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+ else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
{
context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
}
}
else
{
- if (context.Config.Stage == ShaderStage.Vertex)
+ if (context.Definitions.Stage == ShaderStage.Vertex)
{
context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
}
@@ -55,12 +56,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
}
- if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
}
- if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
+ if (context.HostCapabilities.SupportsViewportMask)
{
context.AppendLine("#extension GL_NV_viewport_array2 : enable");
}
@@ -71,23 +72,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
context.AppendLine();
- DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
- DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
- DeclareMemories(context, context.Config.Properties.LocalMemories.Values, isShared: false);
- DeclareMemories(context, context.Config.Properties.SharedMemories.Values, isShared: true);
- DeclareSamplers(context, context.Config.Properties.Textures.Values);
- DeclareImages(context, context.Config.Properties.Images.Values);
+ DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
+ DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
+ DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
+ DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
+ DeclareSamplers(context, context.Properties.Textures.Values);
+ DeclareImages(context, context.Properties.Images.Values);
- if (context.Config.Stage != ShaderStage.Compute)
+ if (context.Definitions.Stage != ShaderStage.Compute)
{
- if (context.Config.Stage == ShaderStage.Geometry)
+ if (context.Definitions.Stage == ShaderStage.Geometry)
{
- InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
- string inPrimitive = inputTopology.ToGlslString();
+ string inPrimitive = context.Definitions.InputTopology.ToGlslString();
- context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
+ context.AppendLine($"layout (invocations = {context.Definitions.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
- if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AppendLine($"layout (passthrough) in gl_PerVertex");
context.EnterScope();
@@ -98,87 +98,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
- string outPrimitive = context.Config.OutputTopology.ToGlslString();
+ string outPrimitive = context.Definitions.OutputTopology.ToGlslString();
- int maxOutputVertices = context.Config.GpPassthrough
- ? inputTopology.ToInputVertices()
- : context.Config.MaxOutputVertices;
+ int maxOutputVertices = context.Definitions.GpPassthrough
+ ? context.Definitions.InputTopology.ToInputVertices()
+ : context.Definitions.MaxOutputVertices;
context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
}
context.AppendLine();
}
- else if (context.Config.Stage == ShaderStage.TessellationControl)
+ else if (context.Definitions.Stage == ShaderStage.TessellationControl)
{
- int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
+ int threadsPerInputPrimitive = context.Definitions.ThreadsPerInputPrimitive;
context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
context.AppendLine();
}
- else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+ else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
- bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+ bool tessCw = context.Definitions.TessCw;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here aswell.
tessCw = !tessCw;
}
- string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
- string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
+ string patchType = context.Definitions.TessPatchType.ToGlsl();
+ string spacing = context.Definitions.TessSpacing.ToGlsl();
string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
}
- if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
+ static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
{
- DeclareInputAttributes(context, info);
-
- context.AppendLine();
+ return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
}
- if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
+ static bool IsUserDefinedOutput(ShaderStage stage, IoDefinition ioDefinition)
{
- DeclareOutputAttributes(context, info);
-
- context.AppendLine();
+ IoVariable ioVariable = stage == ShaderStage.Fragment ? IoVariable.FragmentOutputColor : IoVariable.UserDefined;
+ return ioDefinition.StorageKind == StorageKind.Output && ioDefinition.IoVariable == ioVariable;
}
- if (context.Config.UsedInputAttributesPerPatch.Count != 0)
- {
- DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
-
- context.AppendLine();
- }
-
- if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
- {
- DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
-
- context.AppendLine();
- }
+ DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
+ DeclareOutputAttributes(context, info.IoDefinitions.Where(x => IsUserDefinedOutput(context.Definitions.Stage, x)));
+ DeclareInputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.InputPerPatch)));
+ DeclareOutputAttributesPerPatch(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.OutputPerPatch)));
- if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
- var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
+ var tfOutput = context.Definitions.GetTransformFeedbackOutput(AttributeConsts.PositionX);
if (tfOutput.Valid)
{
context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
context.EnterScope();
context.AppendLine("vec4 gl_Position;");
- context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
+ context.LeaveScope(context.Definitions.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
}
}
}
else
{
- string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
- string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
- string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
+ string localSizeX = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeX);
+ string localSizeY = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeY);
+ string localSizeZ = NumberFormatter.FormatInt(context.Definitions.ComputeLocalSizeZ);
context.AppendLine(
"layout (" +
@@ -188,15 +176,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.Stage == ShaderStage.Fragment)
{
- if (context.Config.GpuAccessor.QueryEarlyZForce())
+ if (context.Definitions.EarlyZForce)
{
context.AppendLine("layout (early_fragment_tests) in;");
context.AppendLine();
}
- if (context.Config.Properties.OriginUpperLeft)
+ if (context.Definitions.OriginUpperLeft)
{
context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
context.AppendLine();
@@ -251,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
{
- if (context.Config.GpuAccessor.QueryHostReducedPrecision())
+ if (context.HostCapabilities.ReducedPrecision)
{
precise = false;
}
@@ -305,7 +293,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string set = string.Empty;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
set = $"set = {buffer.Set}, ";
}
@@ -390,7 +378,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string layout = string.Empty;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
layout = $", set = {definition.Set}";
}
@@ -435,7 +423,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
layout = ", " + layout;
}
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
layout = $", set = {definition.Set}{layout}";
}
@@ -444,42 +432,50 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
+ if (context.Definitions.IaIndexing)
{
- string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
+ string suffix = context.Definitions.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
+ context.AppendLine();
}
else
{
- int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
- while (usedAttributes != 0)
+ foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareInputAttribute(context, info, index);
- usedAttributes &= ~(1 << index);
+ DeclareInputAttribute(context, ioDefinition.Location, ioDefinition.Component);
+ }
+
+ if (inputs.Any())
+ {
+ context.AppendLine();
}
}
}
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
+ private static void DeclareInputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
- foreach (int attr in attrs.Order())
+ foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
- DeclareInputAttributePerPatch(context, attr);
+ DeclareInputAttributePerPatch(context, ioDefinition.Location);
+ }
+
+ if (inputs.Any())
+ {
+ context.AppendLine();
}
}
- private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
+ private static void DeclareInputAttribute(CodeGenContext context, int location, int component)
{
- string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
+ string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: false) ? "[]" : string.Empty;
string iq = string.Empty;
- if (context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.Stage == ShaderStage.Fragment)
{
- iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
+ iq = context.Definitions.ImapTypes[location].GetFirstUsedType() switch
{
PixelImap.Constant => "flat ",
PixelImap.ScreenLinear => "noperspective ",
@@ -487,14 +483,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
};
}
- string name = $"{DefaultNames.IAttributePrefix}{attr}";
+ string name = $"{DefaultNames.IAttributePrefix}{location}";
- if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.Stage == ShaderStage.Fragment)
{
- int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
+ bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: false);
- if (components > 1)
+ if (hasComponent)
{
+ char swzMask = "xyzw"[component];
+
+ context.AppendLine($"layout (location = {location}, component = {component}) {iq}in float {name}_{swzMask}{suffix};");
+ }
+ else
+ {
+ int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
+
string type = components switch
{
2 => "vec2",
@@ -503,147 +507,152 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_ => "float",
};
- context.AppendLine($"layout (location = {attr}) in {type} {name};");
- }
-
- for (int c = components > 1 ? components : 0; c < 4; c++)
- {
- char swzMask = "xyzw"[c];
-
- context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
+ context.AppendLine($"layout (location = {location}) in {type} {name};");
}
}
else
{
- bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
- string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
- string type;
+ bool passthrough = (context.AttributeUsage.PassthroughAttributes & (1 << location)) != 0;
+ string pass = passthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough ? "passthrough, " : string.Empty;
+ string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(location, isOutput: false), false);
- if (context.Config.Stage == ShaderStage.Vertex)
- {
- type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
- }
- else
- {
- type = AttributeType.Float.ToVec4Type();
- }
-
- context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
+ context.AppendLine($"layout ({pass}location = {location}) {iq}in {type} {name}{suffix};");
}
}
- private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
+ private static void DeclareInputAttributePerPatch(CodeGenContext context, int patchLocation)
{
- int location = context.Config.GetPerPatchAttributeLocation(attr);
- string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
+ int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
+ string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
- private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
+ private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
{
- if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
+ if (context.Definitions.OaIndexing)
{
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
+ context.AppendLine();
}
else
{
- int usedAttributes = context.Config.UsedOutputAttributes;
+ outputs = outputs.OrderBy(x => x.Location);
- if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+ if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
- int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
- int mask = 3 << firstOutput;
+ IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
+ IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
- if ((usedAttributes & mask) == mask)
+ if (firstOutput.Location + 1 == secondOutput.Location)
{
- usedAttributes &= ~mask;
- DeclareOutputDualSourceBlendAttribute(context, firstOutput);
+ DeclareOutputDualSourceBlendAttribute(context, firstOutput.Location);
+ outputs = outputs.Skip(2);
}
}
- while (usedAttributes != 0)
+ foreach (var ioDefinition in outputs)
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareOutputAttribute(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareOutputAttribute(context, ioDefinition.Location, ioDefinition.Component);
+ }
+
+ if (outputs.Any())
+ {
+ context.AppendLine();
}
}
}
- private static void DeclareOutputAttribute(CodeGenContext context, int attr)
+ private static void DeclareOutputAttribute(CodeGenContext context, int location, int component)
{
- string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
- string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
+ string suffix = IsArrayAttributeGlsl(context.Definitions.Stage, isOutAttr: true) ? "[]" : string.Empty;
+ string name = $"{DefaultNames.OAttributePrefix}{location}{suffix}";
- if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
- int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
+ bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput: true);
- if (components > 1)
+ if (hasComponent)
{
- string type = components switch
- {
- 2 => "vec2",
- 3 => "vec3",
- 4 => "vec4",
- _ => "float",
- };
+ char swzMask = "xyzw"[component];
string xfb = string.Empty;
- var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
+ var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, component);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
- context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
+ context.AppendLine($"layout (location = {location}, component = {component}{xfb}) out float {name}_{swzMask};");
}
-
- for (int c = components > 1 ? components : 0; c < 4; c++)
+ else
{
- char swzMask = "xyzw"[c];
+ int components = context.Definitions.GetTransformFeedbackOutputComponents(location, 0);
+
+ string type = components switch
+ {
+ 2 => "vec2",
+ 3 => "vec3",
+ 4 => "vec4",
+ _ => "float",
+ };
string xfb = string.Empty;
- var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
+ var tfOutput = context.Definitions.GetTransformFeedbackOutput(location, 0);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
- context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
+ context.AppendLine($"layout (location = {location}{xfb}) out {type} {name};");
}
}
else
{
- string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
- context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
- {
- AttributeType.Sint => "ivec4",
- AttributeType.Uint => "uvec4",
- _ => "vec4",
- };
+ string type = context.Definitions.Stage != ShaderStage.Fragment ? "vec4" :
+ GetVarTypeName(context, context.Definitions.GetFragmentOutputColorType(location), false);
- if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
+ if (context.HostCapabilities.ReducedPrecision && context.Definitions.Stage == ShaderStage.Vertex && location == 0)
{
- context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
+ context.AppendLine($"layout (location = {location}) invariant out {type} {name};");
}
else
{
- context.AppendLine($"layout (location = {attr}) out {type} {name};");
+ context.AppendLine($"layout (location = {location}) out {type} {name};");
}
}
}
- private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
+ private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int location)
+ {
+ string name = $"{DefaultNames.OAttributePrefix}{location}";
+ string name2 = $"{DefaultNames.OAttributePrefix}{(location + 1)}";
+
+ context.AppendLine($"layout (location = {location}, index = 0) out vec4 {name};");
+ context.AppendLine($"layout (location = {location}, index = 1) out vec4 {name2};");
+ }
+
+ private static void DeclareOutputAttributesPerPatch(CodeGenContext context, IEnumerable<IoDefinition> outputs)
+ {
+ foreach (var ioDefinition in outputs)
+ {
+ DeclareOutputAttributePerPatch(context, ioDefinition.Location);
+ }
+
+ if (outputs.Any())
+ {
+ context.AppendLine();
+ }
+ }
+
+ private static void DeclareOutputAttributePerPatch(CodeGenContext context, int patchLocation)
{
- string name = $"{DefaultNames.OAttributePrefix}{attr}";
- string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
+ int location = context.AttributeUsage.GetPerPatchAttributeLocation(patchLocation);
+ string name = $"{DefaultNames.PerPatchAttributePrefix}{patchLocation}";
- context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
- context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
+ context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
@@ -660,29 +669,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
- {
- foreach (int attr in attrs.Order())
- {
- DeclareOutputAttributePerPatch(context, attr);
- }
- }
-
- private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
- {
- int location = context.Config.GetPerPatchAttributeLocation(attr);
- string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
-
- context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
- }
-
private static void AppendHelperFunction(CodeGenContext context, string filename)
{
string code = EmbeddedResources.ReadAllText(filename);
code = code.Replace("\t", CodeGenContext.Tab);
- if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ if (context.HostCapabilities.SupportsShaderBallot)
{
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 0140c1b9..469c4f0a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -11,9 +11,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
private const string MainFunctionName = "main";
- public static string Generate(StructuredProgramInfo info, ShaderConfig config)
+ public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{
- CodeGenContext context = new(info, config);
+ CodeGenContext context = new(info, parameters);
Declarations.Declare(context, info);
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
};
- bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
+ bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
bool mayHaveReturned = false;
foreach (IAstNode node in visitor.Visit())
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
// so skip emitting the barrier for those cases.
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
{
- context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+ context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
continue;
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
index 9a2bfef0..b44759c0 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
- if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
+ if (context.HostCapabilities.SupportsShaderBallot)
{
return $"unpackUint2x32(ballotARB({arg})).x";
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
index a3d68028..1697aa47 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenFSI.cs
@@ -4,11 +4,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
public static string FSIBegin(CodeGenContext context)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
return "beginInvocationInterlockARB()";
}
- else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
+ else if (context.HostCapabilities.SupportsFragmentShaderOrderingIntel)
{
return "beginFragmentShaderOrderingINTEL()";
}
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static string FSIEnd(CodeGenContext context)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
return "endInvocationInterlockARB()";
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 7e6d8bb5..a1f92d11 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
- string imageName = GetImageName(context.Config, texOp, indexExpr);
+ string imageName = GetImageName(context.Properties, texOp, indexExpr);
texCallBuilder.Append('(');
texCallBuilder.Append(imageName);
@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
int coordsIndex = isBindless || isIndexed ? 1 : 0;
@@ -273,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
// If the extension is not supported, just remove the LOD parameter.
- if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+ if (isArray && isShadow && (is2D || isCube) && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodBias = false;
hasLodLevel = false;
@@ -281,7 +281,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
// Cube shadow samplers with LOD level requires an extension.
// If the extension is not supported, just remove the LOD level parameter.
- if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
+ if (isShadow && isCube && !context.HostCapabilities.SupportsTextureShadowLod)
{
hasLodLevel = false;
}
@@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = Src(AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
texCall += "(" + samplerName;
@@ -538,7 +538,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
}
- string samplerName = GetSamplerName(context.Config, texOp, indexExpr);
+ string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
if (texOp.Index == 3)
{
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else
{
- context.Config.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
+ context.Properties.Textures.TryGetValue(texOp.Binding, out TextureDefinition definition);
bool hasLod = !definition.Type.HasFlag(SamplerType.Multisample) && (definition.Type & SamplerType.Mask) != SamplerType.TextureBuffer;
string texCall;
@@ -593,8 +593,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int binding = bindingIndex.Value;
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[binding]
- : context.Config.Properties.StorageBuffers[binding];
+ ? context.Properties.ConstantBuffers[binding]
+ : context.Properties.StorageBuffers[binding];
if (operation.GetSource(srcIndex++) is not AstOperand fieldIndex || fieldIndex.Type != OperandType.Constant)
{
@@ -614,8 +614,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
MemoryDefinition memory = storageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
+ ? context.Properties.LocalMemories[bindingId.Value]
+ : context.Properties.SharedMemories[bindingId.Value];
varName = memory.Name;
varType = memory.Type;
@@ -636,7 +636,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int location = -1;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -648,16 +648,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
}
}
- (varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+ (varName, varType) = IoMap.GetGlslVariable(
+ context.Definitions,
+ context.HostCapabilities,
+ ioVariable,
+ location,
+ component,
+ isOutput,
+ isPerPatch);
- if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
+ if (IoMap.IsPerVertexBuiltIn(context.Definitions.Stage, ioVariable, isOutput))
{
// Since those exist both as input and output on geometry and tessellation shaders,
// we need the gl_in and gl_out prefixes to disambiguate.
@@ -692,7 +699,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
varName += "." + "xyzw"[elementIndex.Value & 3];
}
- else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
+ else if (srcIndex == firstSrcIndex && context.Definitions.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
{
// GLSL requires that for tessellation control shader outputs,
// that the index expression must be *exactly* "gl_InvocationID",
@@ -715,9 +722,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return varName;
}
- private static string GetSamplerName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+ private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
- string name = config.Properties.Textures[texOp.Binding].Name;
+ string name = resourceDefinitions.Textures[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{
@@ -727,9 +734,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return name;
}
- private static string GetImageName(ShaderConfig config, AstTextureOperation texOp, string indexExpr)
+ private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
{
- string name = config.Properties.Images[texOp.Binding].Name;
+ string name = resourceDefinitions.Images[texOp.Binding].Name;
if (texOp.Type.HasFlag(SamplerType.Indexed))
{
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
index 3f88d2b3..b5f453ae 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
@@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
static class IoMap
{
public static (string, AggregateType) GetGlslVariable(
- ShaderConfig config,
+ ShaderDefinitions definitions,
+ HostCapabilities hostCapabilities,
IoVariable ioVariable,
int location,
int component,
@@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
- IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
+ IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(definitions, location),
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
@@ -38,20 +39,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
- IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
- IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
- IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
- IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
- IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
- IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
- IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
+ IoVariable.PrimitiveId => GetPrimitiveIdVariableName(definitions.Stage, isOutput),
+ IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Eq"),
+ IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Ge"),
+ IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Gt"),
+ IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(hostCapabilities.SupportsShaderBallot),
+ IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Le"),
+ IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Lt"),
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
- IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
+ IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
@@ -86,16 +87,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return false;
}
- private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
+ private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderDefinitions definitions, int location)
{
if (location < 0)
{
- return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
+ return (DefaultNames.OAttributePrefix, definitions.GetFragmentOutputColorType(0));
}
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
- return (name, config.GetFragmentOutputColorType(location));
+ return (name, definitions.GetFragmentOutputColorType(location));
}
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
@@ -104,21 +105,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
}
- private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
+ private static (string, AggregateType) GetSubgroupMaskVariableName(bool supportsShaderBallot, string cc)
{
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ return supportsShaderBallot
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
}
- private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
+ private static (string, AggregateType) GetSubgroupInvocationIdVariableName(bool supportsShaderBallot)
{
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ return supportsShaderBallot
? ("gl_SubGroupInvocationARB", AggregateType.U32)
: ("gl_SubgroupInvocationID", AggregateType.U32);
}
- private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
+ private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
{
string name = isPerPatch
? DefaultNames.PerPatchAttributePrefix
@@ -126,17 +127,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (location < 0)
{
- return (name, config.GetUserDefinedType(0, isOutput));
+ return (name, definitions.GetUserDefinedType(0, isOutput));
}
name += location.ToString(CultureInfo.InvariantCulture);
- if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
+ if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
{
name += "_" + "xyzw"[component & 3];
}
- return (name, config.GetUserDefinedType(location, isOutput));
+ return (name, definitions.GetUserDefinedType(location, isOutput));
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 9346341f..53ecc453 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -68,8 +68,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
- : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+ ? context.Properties.ConstantBuffers[bindingIndex.Value]
+ : context.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
return field.Type & AggregateType.ElementTypeMask;
@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
MemoryDefinition memory = operation.StorageKind == StorageKind.LocalMemory
- ? context.Config.Properties.LocalMemories[bindingId.Value]
- : context.Config.Properties.SharedMemories[bindingId.Value];
+ ? context.Properties.LocalMemories[bindingId.Value]
+ : context.Properties.SharedMemories[bindingId.Value];
return memory.Type & AggregateType.ElementTypeMask;
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
int location = 0;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(1) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -114,13 +114,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (operation.SourcesCount > 2 &&
operation.GetSource(2) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
}
}
- (_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+ (_, AggregateType varType) = IoMap.GetGlslVariable(
+ context.Definitions,
+ context.HostCapabilities,
+ ioVariable,
+ location,
+ component,
+ isOutput,
+ isPerPatch);
return varType & AggregateType.ElementTypeMask;
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index d4f49045..d385782a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -20,21 +20,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
+ public AttributeUsage AttributeUsage { get; }
+ public ShaderDefinitions Definitions { get; }
+ public ShaderProperties Properties { get; }
+ public HostCapabilities HostCapabilities { get; }
+ public ILogger Logger { get; }
+ public TargetApi TargetApi { get; }
public int InputVertices { get; }
- public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
- public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
- public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>();
- public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>();
- public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>();
- public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>();
- public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>();
- public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
- public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
- public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
- public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
+ public Dictionary<int, Instruction> ConstantBuffers { get; } = new();
+ public Dictionary<int, Instruction> StorageBuffers { get; } = new();
+
+ public Dictionary<int, Instruction> LocalMemories { get; } = new();
+ public Dictionary<int, Instruction> SharedMemories { get; } = new();
+
+ public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
+ public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
+ public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
+
+ public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
+ public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();
+ public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new();
+ public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new();
public StructuredFunction CurrentFunction { get; set; }
private readonly Dictionary<AstOperand, Instruction> _locals = new();
@@ -81,25 +89,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public CodeGenContext(
StructuredProgramInfo info,
- ShaderConfig config,
+ CodeGenParameters parameters,
GeneratorPool<Instruction> instPool,
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
{
Info = info;
- Config = config;
-
- if (config.Stage == ShaderStage.Geometry)
+ AttributeUsage = parameters.AttributeUsage;
+ Definitions = parameters.Definitions;
+ Properties = parameters.Properties;
+ HostCapabilities = parameters.HostCapabilities;
+ Logger = parameters.Logger;
+ TargetApi = parameters.TargetApi;
+
+ if (parameters.Definitions.Stage == ShaderStage.Geometry)
{
- InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
-
- InputVertices = inPrimitive switch
+ InputVertices = parameters.Definitions.InputTopology switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles => 3,
InputTopology.TrianglesAdjacency => 3,
- _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\"."),
+ _ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."),
};
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index b14fead8..f3a083c3 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -5,7 +5,6 @@ using Spv.Generator;
using System;
using System.Collections.Generic;
using System.Diagnostics;
-using System.Numerics;
using static Spv.Specification;
using SpvInstruction = Spv.Generator.Instruction;
@@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
{
- DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
- DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
- DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
- DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
- DeclareSamplers(context, context.Config.Properties.Textures.Values);
- DeclareImages(context, context.Config.Properties.Images.Values);
+ DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
+ DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values);
+ DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private);
+ DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup);
+ DeclareSamplers(context, context.Properties.Textures.Values);
+ DeclareImages(context, context.Properties.Images.Values);
DeclareInputsAndOutputs(context, info);
}
@@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (BufferDefinition buffer in buffers)
{
- int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
+ int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0;
int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
int alignmentMask = alignment - 1;
int offset = 0;
@@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (var sampler in samplers)
{
- int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
+ int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
var dim = (sampler.Type & SamplerType.Mask) switch
{
@@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
foreach (var image in images)
{
- int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0;
+ int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0;
var dim = GetDim(image.Type);
@@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
{
+ int firstLocation = int.MaxValue;
+
+ if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
+ {
+ foreach (var ioDefinition in info.IoDefinitions)
+ {
+ if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation)
+ {
+ firstLocation = ioDefinition.Location;
+ }
+ }
+ }
+
foreach (var ioDefinition in info.IoDefinitions)
{
PixelImap iq = PixelImap.Unused;
- if (context.Config.Stage == ShaderStage.Fragment)
+ if (context.Definitions.Stage == ShaderStage.Fragment)
{
var ioVariable = ioDefinition.IoVariable;
if (ioVariable == IoVariable.UserDefined)
{
- iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
+ iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType();
}
else
{
@@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
bool isOutput = ioDefinition.StorageKind.IsOutput();
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
- DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
+ DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation);
}
}
- private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
+ private static void DeclareInputOrOutput(
+ CodeGenContext context,
+ IoDefinition ioDefinition,
+ bool isOutput,
+ bool isPerPatch,
+ PixelImap iq = PixelImap.Unused,
+ int firstLocation = 0)
{
IoVariable ioVariable = ioDefinition.IoVariable;
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
@@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
- varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
+ varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput);
isBuiltIn = false;
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
- varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
+ varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location);
isBuiltIn = false;
}
else
@@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
- bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
+ bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
if (hasComponent)
{
varType &= AggregateType.ElementTypeMask;
}
- else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
+ else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput))
{
varType &= AggregateType.ElementTypeMask;
- varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
+ varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
{
2 => AggregateType.Vector2,
3 => AggregateType.Vector3,
@@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
bool builtInPassthrough = false;
- if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
+ if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput))
{
- int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
+ int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize));
- if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
builtInPassthrough = true;
}
}
- if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
+ if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
{
- spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
+ spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive));
}
var spvPointerType = context.TypePointer(storageClass, spvType);
@@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.Decorate(spvVar, Decoration.Patch);
}
- if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
+ if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position)
{
context.Decorate(spvVar, Decoration.Invariant);
}
@@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
- int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
+ int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
@@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (!isOutput &&
!isPerPatch &&
- (context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
- context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ (context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
+ context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
@@ -465,13 +483,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
int location = ioDefinition.Location;
- if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
+ if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
- int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
int index = location - firstLocation;
- int mask = 3 << firstLocation;
- if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
+ if ((uint)index < 2)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
@@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
}
- else if (context.Config.TryGetTransformFeedbackOutput(
+ else if (context.Definitions.TryGetTransformFeedbackOutput(
ioVariable,
ioDefinition.Location,
ioDefinition.Component,
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 9489397b..30ce7f8b 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -240,10 +240,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
- if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
+ if (!context.HostCapabilities.SupportsShaderBarrierDivergence &&
(context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
{
- context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+ context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed.");
return OperationResult.Invalid;
}
@@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateFSIBegin(CodeGenContext context, AstOperation operation)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.BeginInvocationInterlockEXT();
}
@@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateFSIEnd(CodeGenContext context, AstOperation operation)
{
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.EndInvocationInterlockEXT();
}
@@ -1446,7 +1446,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
lodBias = Src(AggregateType.FP32);
}
- if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment)
+ if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Definitions.Stage != ShaderStage.Fragment)
{
// Implicit LOD is only valid on fragment.
// Use the LOD bias as explicit LOD if available.
@@ -1804,8 +1804,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
- ? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
- : context.Config.Properties.StorageBuffers[bindingIndex.Value];
+ ? context.Properties.ConstantBuffers[bindingIndex.Value]
+ : context.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
storageClass = StorageClass.Uniform;
@@ -1825,13 +1825,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (storageKind == StorageKind.LocalMemory)
{
storageClass = StorageClass.Private;
- varType = context.Config.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
+ varType = context.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
baseObj = context.LocalMemories[bindingId.Value];
}
else
{
storageClass = StorageClass.Workgroup;
- varType = context.Config.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
+ varType = context.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask;
baseObj = context.SharedMemories[bindingId.Value];
}
break;
@@ -1851,7 +1851,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
int location = 0;
int component = 0;
- if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput))
{
if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant)
{
@@ -1863,7 +1863,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (operation.SourcesCount > srcIndex &&
operation.GetSource(srcIndex) is AstOperand elemIndex &&
elemIndex.Type == OperandType.Constant &&
- context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
{
component = elemIndex.Value;
srcIndex++;
@@ -1872,11 +1872,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (ioVariable == IoVariable.UserDefined)
{
- varType = context.Config.GetUserDefinedType(location, isOutput);
+ varType = context.Definitions.GetUserDefinedType(location, isOutput);
}
else if (ioVariable == IoVariable.FragmentOutputColor)
{
- varType = context.Config.GetFragmentOutputColorType(location);
+ varType = context.Definitions.GetFragmentOutputColorType(location);
}
else
{
@@ -2076,7 +2076,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@@ -2087,7 +2087,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@@ -2147,7 +2147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
@@ -2158,7 +2158,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3));
- if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise)
+ if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise)
{
context.Decorate(result, Decoration.NoContraction);
}
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 21797975..5eee888e 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
HelperFunctionsMask.ShuffleXor |
HelperFunctionsMask.SwizzleAdd;
- public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
+ public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{
SpvInstructionPool instPool;
SpvLiteralIntegerPool integerPool;
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
integerPool = _integerPool.Allocate();
}
- CodeGenContext context = new(info, config, instPool, integerPool);
+ CodeGenContext context = new(info, parameters, instPool, integerPool);
context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle);
@@ -56,39 +56,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer);
- if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
+ if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
{
context.AddCapability(Capability.TransformFeedback);
}
- if (config.Stage == ShaderStage.Fragment)
+ if (parameters.Definitions.Stage == ShaderStage.Fragment)
{
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
{
context.AddCapability(Capability.Geometry);
}
- if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ if (context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
context.AddExtension("SPV_EXT_fragment_shader_interlock");
}
}
- else if (config.Stage == ShaderStage.Geometry)
+ else if (parameters.Definitions.Stage == ShaderStage.Geometry)
{
context.AddCapability(Capability.Geometry);
- if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
+ if (parameters.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough)
{
context.AddExtension("SPV_NV_geometry_shader_passthrough");
context.AddCapability(Capability.GeometryShaderPassthroughNV);
}
}
- else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
+ else if (parameters.Definitions.Stage == ShaderStage.TessellationControl ||
+ parameters.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
context.AddCapability(Capability.Tessellation);
}
- else if (config.Stage == ShaderStage.Vertex)
+ else if (parameters.Definitions.Stage == ShaderStage.Vertex)
{
context.AddCapability(Capability.DrawParameters);
}
@@ -170,15 +171,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (funcIndex == 0)
{
- context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
+ context.AddEntryPoint(context.Definitions.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
- if (context.Config.Stage == ShaderStage.TessellationControl)
+ if (context.Definitions.Stage == ShaderStage.TessellationControl)
{
- context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
+ context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
}
- else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
+ else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation)
{
- switch (context.Config.GpuAccessor.QueryTessPatchType())
+ switch (context.Definitions.TessPatchType)
{
case TessPatchType.Isolines:
context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
@@ -191,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
- switch (context.Config.GpuAccessor.QueryTessSpacing())
+ switch (context.Definitions.TessSpacing)
{
case TessSpacing.EqualSpacing:
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
@@ -204,9 +205,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
- bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+ bool tessCw = context.Definitions.TessCw;
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ if (context.TargetApi == TargetApi.Vulkan)
{
// We invert the front face on Vulkan backend, so we need to do that here as well.
tessCw = !tessCw;
@@ -221,37 +222,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
}
}
- else if (context.Config.Stage == ShaderStage.Geometry)
+ else if (context.Definitions.Stage == ShaderStage.Geometry)
{
- InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
-
- context.AddExecutionMode(spvFunc, inputTopology switch
+ context.AddExecutionMode(spvFunc, context.Definitions.InputTopology switch
{
InputTopology.Points => ExecutionMode.InputPoints,
InputTopology.Lines => ExecutionMode.InputLines,
InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
InputTopology.Triangles => ExecutionMode.Triangles,
InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
- _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\"."),
+ _ => throw new InvalidOperationException($"Invalid input topology \"{context.Definitions.InputTopology}\"."),
});
- context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
+ context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive);
- context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
+ context.AddExecutionMode(spvFunc, context.Definitions.OutputTopology switch
{
OutputTopology.PointList => ExecutionMode.OutputPoints,
OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
- _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\"."),
+ _ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."),
});
- int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
+ int maxOutputVertices = context.Definitions.GpPassthrough ? context.InputVertices : context.Definitions.MaxOutputVertices;
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
}
- else if (context.Config.Stage == ShaderStage.Fragment)
+ else if (context.Definitions.Stage == ShaderStage.Fragment)
{
- context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
+ context.AddExecutionMode(spvFunc, context.Definitions.OriginUpperLeft
? ExecutionMode.OriginUpperLeft
: ExecutionMode.OriginLowerLeft);
@@ -260,22 +259,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
}
- if (context.Config.GpuAccessor.QueryEarlyZForce())
+ if (context.Definitions.EarlyZForce)
{
context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
- context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
+ context.HostCapabilities.SupportsFragmentShaderInterlock)
{
context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
}
}
- else if (context.Config.Stage == ShaderStage.Compute)
+ else if (context.Definitions.Stage == ShaderStage.Compute)
{
- var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
- var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
- var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
+ var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX;
+ var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY;
+ var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ;
context.AddExecutionMode(
spvFunc,
@@ -285,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
localSizeZ);
}
- if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
+ if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
}