diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv')
4 files changed, 131 insertions, 105 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs index d4f49045..d385782a 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -20,21 +20,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public StructuredProgramInfo Info { get; } - public ShaderConfig Config { get; } + public AttributeUsage AttributeUsage { get; } + public ShaderDefinitions Definitions { get; } + public ShaderProperties Properties { get; } + public HostCapabilities HostCapabilities { get; } + public ILogger Logger { get; } + public TargetApi TargetApi { get; } public int InputVertices { get; } - public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>(); - public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>(); - public Dictionary<int, Instruction> LocalMemories { get; } = new Dictionary<int, Instruction>(); - public Dictionary<int, Instruction> SharedMemories { get; } = new Dictionary<int, Instruction>(); - public Dictionary<int, SamplerType> SamplersTypes { get; } = new Dictionary<int, SamplerType>(); - public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<int, (Instruction, Instruction, Instruction)>(); - public Dictionary<int, (Instruction, Instruction)> Images { get; } = new Dictionary<int, (Instruction, Instruction)>(); - public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>(); - public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>(); - public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>(); - public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>(); + public Dictionary<int, Instruction> ConstantBuffers { get; } = new(); + public Dictionary<int, Instruction> StorageBuffers { get; } = new(); + + public Dictionary<int, Instruction> LocalMemories { get; } = new(); + public Dictionary<int, Instruction> SharedMemories { get; } = new(); + + public Dictionary<int, SamplerType> SamplersTypes { get; } = new(); + public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new(); + public Dictionary<int, (Instruction, Instruction)> Images { get; } = new(); + + public Dictionary<IoDefinition, Instruction> Inputs { get; } = new(); + public Dictionary<IoDefinition, Instruction> Outputs { get; } = new(); + public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new(); + public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new(); public StructuredFunction CurrentFunction { get; set; } private readonly Dictionary<AstOperand, Instruction> _locals = new(); @@ -81,25 +89,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public CodeGenContext( StructuredProgramInfo info, - ShaderConfig config, + CodeGenParameters parameters, GeneratorPool<Instruction> instPool, GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool) { Info = info; - Config = config; - - if (config.Stage == ShaderStage.Geometry) + AttributeUsage = parameters.AttributeUsage; + Definitions = parameters.Definitions; + Properties = parameters.Properties; + HostCapabilities = parameters.HostCapabilities; + Logger = parameters.Logger; + TargetApi = parameters.TargetApi; + + if (parameters.Definitions.Stage == ShaderStage.Geometry) { - InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology(); - - InputVertices = inPrimitive switch + InputVertices = parameters.Definitions.InputTopology switch { InputTopology.Points => 1, InputTopology.Lines => 2, InputTopology.LinesAdjacency => 2, InputTopology.Triangles => 3, InputTopology.TrianglesAdjacency => 3, - _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\"."), + _ => throw new InvalidOperationException($"Invalid input topology \"{parameters.Definitions.InputTopology}\"."), }; } diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index b14fead8..f3a083c3 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -5,7 +5,6 @@ using Spv.Generator; using System; using System.Collections.Generic; using System.Diagnostics; -using System.Numerics; using static Spv.Specification; using SpvInstruction = Spv.Generator.Instruction; @@ -66,12 +65,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info) { - DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values); - DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values); - DeclareMemories(context, context.Config.Properties.LocalMemories, context.LocalMemories, StorageClass.Private); - DeclareMemories(context, context.Config.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup); - DeclareSamplers(context, context.Config.Properties.Textures.Values); - DeclareImages(context, context.Config.Properties.Images.Values); + DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values); + DeclareStorageBuffers(context, context.Properties.StorageBuffers.Values); + DeclareMemories(context, context.Properties.LocalMemories, context.LocalMemories, StorageClass.Private); + DeclareMemories(context, context.Properties.SharedMemories, context.SharedMemories, StorageClass.Workgroup); + DeclareSamplers(context, context.Properties.Textures.Values); + DeclareImages(context, context.Properties.Images.Values); DeclareInputsAndOutputs(context, info); } @@ -108,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv foreach (BufferDefinition buffer in buffers) { - int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? buffer.Set : 0; + int setIndex = context.TargetApi == TargetApi.Vulkan ? buffer.Set : 0; int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4; int alignmentMask = alignment - 1; int offset = 0; @@ -181,7 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { foreach (var sampler in samplers) { - int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? sampler.Set : 0; + int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0; var dim = (sampler.Type & SamplerType.Mask) switch { @@ -220,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { foreach (var image in images) { - int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? image.Set : 0; + int setIndex = context.TargetApi == TargetApi.Vulkan ? image.Set : 0; var dim = GetDim(image.Type); @@ -314,16 +313,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info) { + int firstLocation = int.MaxValue; + + if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend) + { + foreach (var ioDefinition in info.IoDefinitions) + { + if (ioDefinition.IoVariable == IoVariable.FragmentOutputColor && ioDefinition.Location < firstLocation) + { + firstLocation = ioDefinition.Location; + } + } + } + foreach (var ioDefinition in info.IoDefinitions) { PixelImap iq = PixelImap.Unused; - if (context.Config.Stage == ShaderStage.Fragment) + if (context.Definitions.Stage == ShaderStage.Fragment) { var ioVariable = ioDefinition.IoVariable; if (ioVariable == IoVariable.UserDefined) { - iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType(); + iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType(); } else { @@ -340,11 +352,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv bool isOutput = ioDefinition.StorageKind.IsOutput(); bool isPerPatch = ioDefinition.StorageKind.IsPerPatch(); - DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq); + DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq, firstLocation); } } - private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused) + private static void DeclareInputOrOutput( + CodeGenContext context, + IoDefinition ioDefinition, + bool isOutput, + bool isPerPatch, + PixelImap iq = PixelImap.Unused, + int firstLocation = 0) { IoVariable ioVariable = ioDefinition.IoVariable; var storageClass = isOutput ? StorageClass.Output : StorageClass.Input; @@ -355,12 +373,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (ioVariable == IoVariable.UserDefined) { - varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput); + varType = context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput); isBuiltIn = false; } else if (ioVariable == IoVariable.FragmentOutputColor) { - varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location); + varType = context.Definitions.GetFragmentOutputColorType(ioDefinition.Location); isBuiltIn = false; } else @@ -374,16 +392,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } } - bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput); + bool hasComponent = context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput); if (hasComponent) { varType &= AggregateType.ElementTypeMask; } - else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput)) + else if (ioVariable == IoVariable.UserDefined && context.Definitions.HasTransformFeedbackOutputs(isOutput)) { varType &= AggregateType.ElementTypeMask; - varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch + varType |= context.Definitions.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch { 2 => AggregateType.Vector2, 3 => AggregateType.Vector3, @@ -395,20 +413,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable)); bool builtInPassthrough = false; - if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput)) + if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Definitions.Stage, isOutput)) { - int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + int arraySize = context.Definitions.Stage == ShaderStage.Geometry ? context.InputVertices : 32; spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), arraySize)); - if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + if (context.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough) { builtInPassthrough = true; } } - if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch) + if (context.Definitions.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch) { - spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive)); + spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Definitions.ThreadsPerInputPrimitive)); } var spvPointerType = context.TypePointer(storageClass, spvType); @@ -426,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.Decorate(spvVar, Decoration.Patch); } - if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position) + if (context.HostCapabilities.ReducedPrecision && ioVariable == IoVariable.Position) { context.Decorate(spvVar, Decoration.Invariant); } @@ -439,7 +457,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (ioVariable == IoVariable.UserDefined) { - int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location); + int location = context.AttributeUsage.GetPerPatchAttributeLocation(ioDefinition.Location); context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); } @@ -455,8 +473,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (!isOutput && !isPerPatch && - (context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 && - context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + (context.AttributeUsage.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 && + context.HostCapabilities.SupportsGeometryShaderPassthrough) { context.Decorate(spvVar, Decoration.PassthroughNV); } @@ -465,13 +483,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { int location = ioDefinition.Location; - if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable()) + if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend) { - int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes); int index = location - firstLocation; - int mask = 3 << firstLocation; - if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask) + if ((uint)index < 2) { context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation); context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index); @@ -499,7 +515,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv break; } } - else if (context.Config.TryGetTransformFeedbackOutput( + else if (context.Definitions.TryGetTransformFeedbackOutput( ioVariable, ioDefinition.Location, ioDefinition.Component, diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 9489397b..30ce7f8b 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -240,10 +240,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { // Barrier on divergent control flow paths may cause the GPU to hang, // so skip emitting the barrier for those cases. - if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() && + if (!context.HostCapabilities.SupportsShaderBarrierDivergence && (context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction)) { - context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed."); + context.Logger.Log("Shader has barrier on potentially divergent block, the barrier will be removed."); return OperationResult.Invalid; } @@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv private static OperationResult GenerateFSIBegin(CodeGenContext context, AstOperation operation) { - if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + if (context.HostCapabilities.SupportsFragmentShaderInterlock) { context.BeginInvocationInterlockEXT(); } @@ -556,7 +556,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv private static OperationResult GenerateFSIEnd(CodeGenContext context, AstOperation operation) { - if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + if (context.HostCapabilities.SupportsFragmentShaderInterlock) { context.EndInvocationInterlockEXT(); } @@ -1446,7 +1446,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv lodBias = Src(AggregateType.FP32); } - if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment) + if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Definitions.Stage != ShaderStage.Fragment) { // Implicit LOD is only valid on fragment. // Use the LOD bias as explicit LOD if available. @@ -1804,8 +1804,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer - ? context.Config.Properties.ConstantBuffers[bindingIndex.Value] - : context.Config.Properties.StorageBuffers[bindingIndex.Value]; + ? context.Properties.ConstantBuffers[bindingIndex.Value] + : context.Properties.StorageBuffers[bindingIndex.Value]; StructureField field = buffer.Type.Fields[fieldIndex.Value]; storageClass = StorageClass.Uniform; @@ -1825,13 +1825,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (storageKind == StorageKind.LocalMemory) { storageClass = StorageClass.Private; - varType = context.Config.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask; + varType = context.Properties.LocalMemories[bindingId.Value].Type & AggregateType.ElementTypeMask; baseObj = context.LocalMemories[bindingId.Value]; } else { storageClass = StorageClass.Workgroup; - varType = context.Config.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask; + varType = context.Properties.SharedMemories[bindingId.Value].Type & AggregateType.ElementTypeMask; baseObj = context.SharedMemories[bindingId.Value]; } break; @@ -1851,7 +1851,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv int location = 0; int component = 0; - if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput)) + if (context.Definitions.HasPerLocationInputOrOutput(ioVariable, isOutput)) { if (operation.GetSource(srcIndex++) is not AstOperand vecIndex || vecIndex.Type != OperandType.Constant) { @@ -1863,7 +1863,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (operation.SourcesCount > srcIndex && operation.GetSource(srcIndex) is AstOperand elemIndex && elemIndex.Type == OperandType.Constant && - context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) + context.Definitions.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput)) { component = elemIndex.Value; srcIndex++; @@ -1872,11 +1872,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (ioVariable == IoVariable.UserDefined) { - varType = context.Config.GetUserDefinedType(location, isOutput); + varType = context.Definitions.GetUserDefinedType(location, isOutput); } else if (ioVariable == IoVariable.FragmentOutputColor) { - varType = context.Config.GetFragmentOutputColorType(location); + varType = context.Definitions.GetFragmentOutputColorType(location); } else { @@ -2076,7 +2076,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2)); - if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise) + if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise) { context.Decorate(result, Decoration.NoContraction); } @@ -2087,7 +2087,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2)); - if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise) + if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise) { context.Decorate(result, Decoration.NoContraction); } @@ -2147,7 +2147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { var result = emitF(context.TypeFP64(), context.GetFP64(src1), context.GetFP64(src2), context.GetFP64(src3)); - if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise) + if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise) { context.Decorate(result, Decoration.NoContraction); } @@ -2158,7 +2158,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { var result = emitF(context.TypeFP32(), context.GetFP32(src1), context.GetFP32(src2), context.GetFP32(src3)); - if (!context.Config.GpuAccessor.QueryHostReducedPrecision() || operation.ForcePrecise) + if (!context.HostCapabilities.ReducedPrecision || operation.ForcePrecise) { context.Decorate(result, Decoration.NoContraction); } diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs index 21797975..5eee888e 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv HelperFunctionsMask.ShuffleXor | HelperFunctionsMask.SwizzleAdd; - public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config) + public static byte[] Generate(StructuredProgramInfo info, CodeGenParameters parameters) { SpvInstructionPool instPool; SpvLiteralIntegerPool integerPool; @@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv integerPool = _integerPool.Allocate(); } - CodeGenContext context = new(info, config, instPool, integerPool); + CodeGenContext context = new(info, parameters, instPool, integerPool); context.AddCapability(Capability.GroupNonUniformBallot); context.AddCapability(Capability.GroupNonUniformShuffle); @@ -56,39 +56,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.AddCapability(Capability.ImageQuery); context.AddCapability(Capability.SampledBuffer); - if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) + if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline) { context.AddCapability(Capability.TransformFeedback); } - if (config.Stage == ShaderStage.Fragment) + if (parameters.Definitions.Stage == ShaderStage.Fragment) { if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer))) { context.AddCapability(Capability.Geometry); } - if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + if (context.HostCapabilities.SupportsFragmentShaderInterlock) { context.AddCapability(Capability.FragmentShaderPixelInterlockEXT); context.AddExtension("SPV_EXT_fragment_shader_interlock"); } } - else if (config.Stage == ShaderStage.Geometry) + else if (parameters.Definitions.Stage == ShaderStage.Geometry) { context.AddCapability(Capability.Geometry); - if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + if (parameters.Definitions.GpPassthrough && context.HostCapabilities.SupportsGeometryShaderPassthrough) { context.AddExtension("SPV_NV_geometry_shader_passthrough"); context.AddCapability(Capability.GeometryShaderPassthroughNV); } } - else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation) + else if (parameters.Definitions.Stage == ShaderStage.TessellationControl || + parameters.Definitions.Stage == ShaderStage.TessellationEvaluation) { context.AddCapability(Capability.Tessellation); } - else if (config.Stage == ShaderStage.Vertex) + else if (parameters.Definitions.Stage == ShaderStage.Vertex) { context.AddCapability(Capability.DrawParameters); } @@ -170,15 +171,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (funcIndex == 0) { - context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface()); + context.AddEntryPoint(context.Definitions.Stage.Convert(), spvFunc, "main", context.GetMainInterface()); - if (context.Config.Stage == ShaderStage.TessellationControl) + if (context.Definitions.Stage == ShaderStage.TessellationControl) { - context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); + context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive); } - else if (context.Config.Stage == ShaderStage.TessellationEvaluation) + else if (context.Definitions.Stage == ShaderStage.TessellationEvaluation) { - switch (context.Config.GpuAccessor.QueryTessPatchType()) + switch (context.Definitions.TessPatchType) { case TessPatchType.Isolines: context.AddExecutionMode(spvFunc, ExecutionMode.Isolines); @@ -191,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv break; } - switch (context.Config.GpuAccessor.QueryTessSpacing()) + switch (context.Definitions.TessSpacing) { case TessSpacing.EqualSpacing: context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual); @@ -204,9 +205,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv break; } - bool tessCw = context.Config.GpuAccessor.QueryTessCw(); + bool tessCw = context.Definitions.TessCw; - if (context.Config.Options.TargetApi == TargetApi.Vulkan) + if (context.TargetApi == TargetApi.Vulkan) { // We invert the front face on Vulkan backend, so we need to do that here as well. tessCw = !tessCw; @@ -221,37 +222,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw); } } - else if (context.Config.Stage == ShaderStage.Geometry) + else if (context.Definitions.Stage == ShaderStage.Geometry) { - InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology(); - - context.AddExecutionMode(spvFunc, inputTopology switch + context.AddExecutionMode(spvFunc, context.Definitions.InputTopology switch { InputTopology.Points => ExecutionMode.InputPoints, InputTopology.Lines => ExecutionMode.InputLines, InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency, InputTopology.Triangles => ExecutionMode.Triangles, InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency, - _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\"."), + _ => throw new InvalidOperationException($"Invalid input topology \"{context.Definitions.InputTopology}\"."), }); - context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); + context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Definitions.ThreadsPerInputPrimitive); - context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch + context.AddExecutionMode(spvFunc, context.Definitions.OutputTopology switch { OutputTopology.PointList => ExecutionMode.OutputPoints, OutputTopology.LineStrip => ExecutionMode.OutputLineStrip, OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip, - _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\"."), + _ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."), }); - int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices; + int maxOutputVertices = context.Definitions.GpPassthrough ? context.InputVertices : context.Definitions.MaxOutputVertices; context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices); } - else if (context.Config.Stage == ShaderStage.Fragment) + else if (context.Definitions.Stage == ShaderStage.Fragment) { - context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft + context.AddExecutionMode(spvFunc, context.Definitions.OriginUpperLeft ? ExecutionMode.OriginUpperLeft : ExecutionMode.OriginLowerLeft); @@ -260,22 +259,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing); } - if (context.Config.GpuAccessor.QueryEarlyZForce()) + if (context.Definitions.EarlyZForce) { context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests); } if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 && - context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + context.HostCapabilities.SupportsFragmentShaderInterlock) { context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT); } } - else if (context.Config.Stage == ShaderStage.Compute) + else if (context.Definitions.Stage == ShaderStage.Compute) { - var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX(); - var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY(); - var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ(); + var localSizeX = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeX; + var localSizeY = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeY; + var localSizeZ = (SpvLiteralInteger)context.Definitions.ComputeLocalSizeZ; context.AddExecutionMode( spvFunc, @@ -285,7 +284,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv localSizeZ); } - if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) + if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline) { context.AddExecutionMode(spvFunc, ExecutionMode.Xfb); } |