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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 4be0c62b..6c115752 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -242,6 +242,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation)
{
+ // Barrier on divergent control flow paths may cause the GPU to hang,
+ // so skip emitting the barrier for those cases.
+ if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
+ (context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
+ {
+ context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+
+ return OperationResult.Invalid;
+ }
+
context.ControlBarrier(
context.Constant(context.TypeU32(), Scope.Workgroup),
context.Constant(context.TypeU32(), Scope.Workgroup),
@@ -1092,6 +1102,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
{
+ context.MayHaveReturned = true;
+
if (operation.SourcesCount != 0)
{
context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));