diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs | 409 |
1 files changed, 409 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs new file mode 100644 index 00000000..ed292ef1 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs @@ -0,0 +1,409 @@ +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using Spv.Generator; +using System; +using System.Collections.Generic; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using IrConsts = IntermediateRepresentation.IrConsts; + using IrOperandType = IntermediateRepresentation.OperandType; + + partial class CodeGenContext : Module + { + private const uint SpirvVersionMajor = 1; + private const uint SpirvVersionMinor = 3; + private const uint SpirvVersionRevision = 0; + private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision; + + public StructuredProgramInfo Info { get; } + + public ShaderConfig Config { get; } + + public int InputVertices { get; } + + public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>(); + public Instruction SupportBuffer { get; set; } + public Instruction UniformBuffersArray { get; set; } + public Instruction StorageBuffersArray { get; set; } + public Instruction LocalMemory { get; set; } + public Instruction SharedMemory { get; set; } + public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>(); + public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>(); + public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>(); + public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>(); + public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>(); + public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>(); + public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>(); + + public Instruction CoordTemp { get; set; } + private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>(); + private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>(); + private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>(); + private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>(); + + private class BlockState + { + private int _entryCount; + private readonly List<Instruction> _labels = new List<Instruction>(); + + public Instruction GetNextLabel(CodeGenContext context) + { + return GetLabel(context, _entryCount); + } + + public Instruction GetNextLabelAutoIncrement(CodeGenContext context) + { + return GetLabel(context, _entryCount++); + } + + public Instruction GetLabel(CodeGenContext context, int index) + { + while (index >= _labels.Count) + { + _labels.Add(context.Label()); + } + + return _labels[index]; + } + } + + private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>(); + + public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; } + + public AstBlock CurrentBlock { get; private set; } + + public SpirvDelegates Delegates { get; } + + public CodeGenContext( + StructuredProgramInfo info, + ShaderConfig config, + GeneratorPool<Instruction> instPool, + GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool) + { + Info = info; + Config = config; + + if (config.Stage == ShaderStage.Geometry) + { + InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology(); + + InputVertices = inPrimitive switch + { + InputTopology.Points => 1, + InputTopology.Lines => 2, + InputTopology.LinesAdjacency => 2, + InputTopology.Triangles => 3, + InputTopology.TrianglesAdjacency => 3, + _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".") + }; + } + + AddCapability(Capability.Shader); + AddCapability(Capability.Float64); + + SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450); + + Delegates = new SpirvDelegates(this); + } + + public void StartFunction() + { + _locals.Clear(); + _localForArgs.Clear(); + _funcArgs.Clear(); + } + + public void EnterBlock(AstBlock block) + { + CurrentBlock = block; + AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this)); + } + + public Instruction GetFirstLabel(AstBlock block) + { + return GetBlockStateLazy(block).GetLabel(this, 0); + } + + public Instruction GetNextLabel(AstBlock block) + { + return GetBlockStateLazy(block).GetNextLabel(this); + } + + private BlockState GetBlockStateLazy(AstBlock block) + { + if (!_labels.TryGetValue(block, out var blockState)) + { + blockState = new BlockState(); + + _labels.Add(block, blockState); + } + + return blockState; + } + + public Instruction NewBlock() + { + var label = Label(); + Branch(label); + AddLabel(label); + return label; + } + + public Instruction[] GetMainInterface() + { + var mainInterface = new List<Instruction>(); + + mainInterface.AddRange(Inputs.Values); + mainInterface.AddRange(Outputs.Values); + mainInterface.AddRange(InputsPerPatch.Values); + mainInterface.AddRange(OutputsPerPatch.Values); + + return mainInterface.ToArray(); + } + + public void DeclareLocal(AstOperand local, Instruction spvLocal) + { + _locals.Add(local, spvLocal); + } + + public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals) + { + _localForArgs.Add(funcIndex, spvLocals); + } + + public void DeclareArgument(int argIndex, Instruction spvLocal) + { + _funcArgs.Add(argIndex, spvLocal); + } + + public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc) + { + _functions.Add(funcIndex, (function, spvFunc)); + } + + public Instruction GetFP32(IAstNode node) + { + return Get(AggregateType.FP32, node); + } + + public Instruction GetFP64(IAstNode node) + { + return Get(AggregateType.FP64, node); + } + + public Instruction GetS32(IAstNode node) + { + return Get(AggregateType.S32, node); + } + + public Instruction GetU32(IAstNode node) + { + return Get(AggregateType.U32, node); + } + + public Instruction Get(AggregateType type, IAstNode node) + { + if (node is AstOperation operation) + { + var opResult = Instructions.Generate(this, operation); + return BitcastIfNeeded(type, opResult.Type, opResult.Value); + } + else if (node is AstOperand operand) + { + return operand.Type switch + { + IrOperandType.Argument => GetArgument(type, operand), + IrOperandType.Constant => GetConstant(type, operand), + IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand), + IrOperandType.LocalVariable => GetLocal(type, operand), + IrOperandType.Undefined => GetUndefined(type), + _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".") + }; + } + + throw new NotImplementedException(node.GetType().Name); + } + + public Instruction GetWithType(IAstNode node, out AggregateType type) + { + if (node is AstOperation operation) + { + var opResult = Instructions.Generate(this, operation); + type = opResult.Type; + return opResult.Value; + } + else if (node is AstOperand operand) + { + switch (operand.Type) + { + case IrOperandType.LocalVariable: + type = operand.VarType; + return GetLocal(type, operand); + default: + throw new ArgumentException($"Invalid operand type \"{operand.Type}\"."); + } + } + + throw new NotImplementedException(node.GetType().Name); + } + + private Instruction GetUndefined(AggregateType type) + { + return type switch + { + AggregateType.Bool => ConstantFalse(TypeBool()), + AggregateType.FP32 => Constant(TypeFP32(), 0f), + AggregateType.FP64 => Constant(TypeFP64(), 0d), + _ => Constant(GetType(type), 0) + }; + } + + public Instruction GetConstant(AggregateType type, AstOperand operand) + { + return type switch + { + AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()), + AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)), + AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)), + AggregateType.S32 => Constant(TypeS32(), operand.Value), + AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value), + _ => throw new ArgumentException($"Invalid type \"{type}\".") + }; + } + + public Instruction GetConstantBuffer(AggregateType type, AstOperand operand) + { + var i1 = Constant(TypeS32(), 0); + var i2 = Constant(TypeS32(), operand.CbufOffset >> 2); + var i3 = Constant(TypeU32(), operand.CbufOffset & 3); + + Instruction elemPointer; + + if (UniformBuffersArray != null) + { + var ubVariable = UniformBuffersArray; + var i0 = Constant(TypeS32(), operand.CbufSlot); + + elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3); + } + else + { + var ubVariable = UniformBuffers[operand.CbufSlot]; + + elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3); + } + + return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer)); + } + + public Instruction GetLocalPointer(AstOperand local) + { + return _locals[local]; + } + + public Instruction[] GetLocalForArgsPointers(int funcIndex) + { + return _localForArgs[funcIndex]; + } + + public Instruction GetArgumentPointer(AstOperand funcArg) + { + return _funcArgs[funcArg.Value]; + } + + public Instruction GetLocal(AggregateType dstType, AstOperand local) + { + var srcType = local.VarType; + return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local))); + } + + public Instruction GetArgument(AggregateType dstType, AstOperand funcArg) + { + var srcType = funcArg.VarType; + return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg))); + } + + public (StructuredFunction, Instruction) GetFunction(int funcIndex) + { + return _functions[funcIndex]; + } + + public Instruction GetType(AggregateType type, int length = 1) + { + if ((type & AggregateType.Array) != 0) + { + return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length)); + } + else if ((type & AggregateType.ElementCountMask) != 0) + { + int vectorLength = (type & AggregateType.ElementCountMask) switch + { + AggregateType.Vector2 => 2, + AggregateType.Vector3 => 3, + AggregateType.Vector4 => 4, + _ => 1 + }; + + return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength); + } + + return type switch + { + AggregateType.Void => TypeVoid(), + AggregateType.Bool => TypeBool(), + AggregateType.FP32 => TypeFP32(), + AggregateType.FP64 => TypeFP64(), + AggregateType.S32 => TypeS32(), + AggregateType.U32 => TypeU32(), + _ => throw new ArgumentException($"Invalid attribute type \"{type}\".") + }; + } + + public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value) + { + if (dstType == srcType) + { + return value; + } + + if (dstType == AggregateType.Bool) + { + return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0)); + } + else if (srcType == AggregateType.Bool) + { + var intTrue = Constant(TypeS32(), IrConsts.True); + var intFalse = Constant(TypeS32(), IrConsts.False); + + return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse)); + } + else + { + return Bitcast(GetType(dstType, 1), value); + } + } + + public Instruction TypeS32() + { + return TypeInt(32, true); + } + + public Instruction TypeU32() + { + return TypeInt(32, false); + } + + public Instruction TypeFP32() + { + return TypeFloat(32); + } + + public Instruction TypeFP64() + { + return TypeFloat(64); + } + } +} |