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-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs254
1 files changed, 254 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
new file mode 100644
index 00000000..92e83358
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -0,0 +1,254 @@
+using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
+{
+ class OperandManager
+ {
+ private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
+
+ private Dictionary<AstOperand, string> _locals;
+
+ public OperandManager()
+ {
+ _locals = new Dictionary<AstOperand, string>();
+ }
+
+ public string DeclareLocal(AstOperand operand)
+ {
+ string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
+
+ _locals.Add(operand, name);
+
+ return name;
+ }
+
+ public string GetExpression(CodeGenContext context, AstOperand operand)
+ {
+ return operand.Type switch
+ {
+ OperandType.Argument => GetArgumentName(operand.Value),
+ OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
+ OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
+ OperandType.LocalVariable => _locals[operand],
+ OperandType.Undefined => DefaultNames.UndefinedName,
+ _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
+ };
+ }
+
+ private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
+ {
+ return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
+ }
+
+ public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
+ {
+ return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
+ }
+
+ private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
+ {
+ if (indexElement)
+ {
+ return $"{vectorName}[{indexExpr}]";
+ }
+
+ string result = $"{vectorName}.x";
+ for (int i = 1; i < 4; i++)
+ {
+ result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
+ }
+ return $"({result})";
+ }
+
+ public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
+ {
+ return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
+ }
+
+ public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
+ {
+ return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
+ }
+
+ public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
+ {
+ if (cbIndexable)
+ {
+ return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
+ }
+
+ return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
+ }
+
+ private static string GetUbName(ShaderStage stage, string slotExpr)
+ {
+ return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
+ }
+
+ public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
+ {
+ return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
+ }
+
+ public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
+ {
+ string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
+
+ if (indexed)
+ {
+ suffix += $"a[{indexExpr}]";
+ }
+
+ return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
+ }
+
+ public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
+ {
+ return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
+ }
+
+ public static string GetImageName(
+ ShaderStage stage,
+ int cbufSlot,
+ int handle,
+ TextureFormat format,
+ bool indexed,
+ string indexExpr)
+ {
+ string suffix = cbufSlot < 0
+ ? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
+ : $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
+
+ if (indexed)
+ {
+ suffix += $"a[{indexExpr}]";
+ }
+
+ return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
+ }
+
+ public static string GetShaderStagePrefix(ShaderStage stage)
+ {
+ int index = (int)stage;
+
+ if ((uint)index >= _stagePrefixes.Length)
+ {
+ return "invalid";
+ }
+
+ return _stagePrefixes[index];
+ }
+
+ private static char GetSwizzleMask(int value)
+ {
+ return "xyzw"[value];
+ }
+
+ public static string GetArgumentName(int argIndex)
+ {
+ return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
+ }
+
+ public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
+ {
+ // TODO: Get rid of that function entirely and return the type from the operation generation
+ // functions directly, like SPIR-V does.
+
+ if (node is AstOperation operation)
+ {
+ if (operation.Inst == Instruction.Load)
+ {
+ switch (operation.StorageKind)
+ {
+ case StorageKind.Input:
+ case StorageKind.InputPerPatch:
+ case StorageKind.Output:
+ case StorageKind.OutputPerPatch:
+ if (!(operation.GetSource(0) is AstOperand varId) || varId.Type != OperandType.Constant)
+ {
+ throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
+ }
+
+ IoVariable ioVariable = (IoVariable)varId.Value;
+ bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
+ bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
+ int location = 0;
+ int component = 0;
+
+ if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
+ {
+ if (!(operation.GetSource(1) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
+ {
+ throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
+ }
+
+ location = vecIndex.Value;
+
+ if (operation.SourcesCount > 2 &&
+ operation.GetSource(2) is AstOperand elemIndex &&
+ elemIndex.Type == OperandType.Constant &&
+ context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
+ {
+ component = elemIndex.Value;
+ }
+ }
+
+ (_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
+
+ return varType & AggregateType.ElementTypeMask;
+ }
+ }
+ else if (operation.Inst == Instruction.Call)
+ {
+ AstOperand funcId = (AstOperand)operation.GetSource(0);
+
+ Debug.Assert(funcId.Type == OperandType.Constant);
+
+ return context.GetFunction(funcId.Value).ReturnType;
+ }
+ else if (operation.Inst == Instruction.VectorExtract)
+ {
+ return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
+ }
+ else if (operation is AstTextureOperation texOp)
+ {
+ if (texOp.Inst == Instruction.ImageLoad ||
+ texOp.Inst == Instruction.ImageStore ||
+ texOp.Inst == Instruction.ImageAtomic)
+ {
+ return texOp.GetVectorType(texOp.Format.GetComponentType());
+ }
+ else if (texOp.Inst == Instruction.TextureSample)
+ {
+ return texOp.GetVectorType(GetDestVarType(operation.Inst));
+ }
+ }
+
+ return GetDestVarType(operation.Inst);
+ }
+ else if (node is AstOperand operand)
+ {
+ if (operand.Type == OperandType.Argument)
+ {
+ int argIndex = operand.Value;
+
+ return context.CurrentFunction.GetArgumentType(argIndex);
+ }
+
+ return OperandInfo.GetVarType(operand);
+ }
+ else
+ {
+ throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
+ }
+ }
+ }
+} \ No newline at end of file