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path: root/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
index 093ee232..2a73b8b0 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
@@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
- IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
@@ -46,8 +45,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
- IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
- IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),