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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
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+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
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+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation;
+using System.Globalization;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
+{
+ static class IoMap
+ {
+ public static (string, AggregateType) GetGlslVariable(
+ ShaderConfig config,
+ IoVariable ioVariable,
+ int location,
+ int component,
+ bool isOutput,
+ bool isPerPatch)
+ {
+ return ioVariable switch
+ {
+ IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32),
+ IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32),
+ IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32),
+ IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32),
+ IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
+ IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
+ IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
+ IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
+ IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
+ IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
+ IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
+ IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
+ IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
+ IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
+ IoVariable.Layer => ("gl_Layer", AggregateType.S32),
+ IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32),
+ IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
+ IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
+ IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
+ IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
+ IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
+ IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
+ IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
+ IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
+ IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
+ IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
+ IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
+ IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
+ IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
+ IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
+ IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
+ IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
+ IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
+ IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
+ IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
+ IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
+ IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
+ IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
+ IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
+ _ => (null, AggregateType.Invalid)
+ };
+ }
+
+ public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput)
+ {
+ switch (ioVariable)
+ {
+ case IoVariable.Layer:
+ case IoVariable.ViewportIndex:
+ case IoVariable.PointSize:
+ case IoVariable.Position:
+ case IoVariable.ClipDistance:
+ case IoVariable.PointCoord:
+ case IoVariable.ViewportMask:
+ if (isOutput)
+ {
+ return stage == ShaderStage.TessellationControl;
+ }
+ else
+ {
+ return stage == ShaderStage.TessellationControl ||
+ stage == ShaderStage.TessellationEvaluation ||
+ stage == ShaderStage.Geometry;
+ }
+ }
+
+ return false;
+ }
+
+ private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
+ {
+ if (location < 0)
+ {
+ return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
+ }
+
+ string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
+
+ return (name, config.GetFragmentOutputColorType(location));
+ }
+
+ private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
+ {
+ // The geometry stage has an additional gl_PrimitiveIDIn variable.
+ return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
+ }
+
+ private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
+ {
+ return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ ? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
+ : ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
+ }
+
+ private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
+ {
+ return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ ? ("gl_SubGroupInvocationARB", AggregateType.U32)
+ : ("gl_SubgroupInvocationID", AggregateType.U32);
+ }
+
+ private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
+ {
+ string name = isPerPatch
+ ? DefaultNames.PerPatchAttributePrefix
+ : (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
+
+ if (location < 0)
+ {
+ return (name, config.GetUserDefinedType(0, isOutput));
+ }
+
+ name += location.ToString(CultureInfo.InvariantCulture);
+
+ if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
+ {
+ name += "_" + "xyzw"[component & 3];
+ }
+
+ return (name, config.GetUserDefinedType(location, isOutput));
+ }
+ }
+} \ No newline at end of file