diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs new file mode 100644 index 00000000..093ee232 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs @@ -0,0 +1,145 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; +using System.Globalization; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions +{ + static class IoMap + { + public static (string, AggregateType) GetGlslVariable( + ShaderConfig config, + IoVariable ioVariable, + int location, + int component, + bool isOutput, + bool isPerPatch) + { + return ioVariable switch + { + IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32), + IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32), + IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32), + IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32), + IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32), + IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated. + IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32), + IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location), + IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32), + IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool), + IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool), + IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32), + IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32), + IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32), + IoVariable.Layer => ("gl_Layer", AggregateType.S32), + IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32), + IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32), + IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32), + IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32), + IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput), + IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"), + IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"), + IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"), + IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config), + IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"), + IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"), + IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32), + IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32), + IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32), + IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32), + IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32), + IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated. + IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32), + IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool), + IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch), + IoVariable.VertexId => ("gl_VertexID", AggregateType.S32), + IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32), + IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32), + IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32), + _ => (null, AggregateType.Invalid) + }; + } + + public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput) + { + switch (ioVariable) + { + case IoVariable.Layer: + case IoVariable.ViewportIndex: + case IoVariable.PointSize: + case IoVariable.Position: + case IoVariable.ClipDistance: + case IoVariable.PointCoord: + case IoVariable.ViewportMask: + if (isOutput) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + return false; + } + + private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location) + { + if (location < 0) + { + return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0)); + } + + string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture); + + return (name, config.GetFragmentOutputColorType(location)); + } + + private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput) + { + // The geometry stage has an additional gl_PrimitiveIDIn variable. + return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32); + } + + private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc) + { + return config.GpuAccessor.QueryHostSupportsShaderBallot() + ? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32) + : ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32); + } + + private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config) + { + return config.GpuAccessor.QueryHostSupportsShaderBallot() + ? ("gl_SubGroupInvocationARB", AggregateType.U32) + : ("gl_SubgroupInvocationID", AggregateType.U32); + } + + private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch) + { + string name = isPerPatch + ? DefaultNames.PerPatchAttributePrefix + : (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix); + + if (location < 0) + { + return (name, config.GetUserDefinedType(0, isOutput)); + } + + name += location.ToString(CultureInfo.InvariantCulture); + + if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput)) + { + name += "_" + "xyzw"[component & 3]; + } + + return (name, config.GetUserDefinedType(location, isOutput)); + } + } +}
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