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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs43
1 files changed, 22 insertions, 21 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
index 3f88d2b3..b5f453ae 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
@@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
static class IoMap
{
public static (string, AggregateType) GetGlslVariable(
- ShaderConfig config,
+ ShaderDefinitions definitions,
+ HostCapabilities hostCapabilities,
IoVariable ioVariable,
int location,
int component,
@@ -25,7 +26,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
- IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
+ IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(definitions, location),
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
@@ -38,20 +39,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
- IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
- IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
- IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
- IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
- IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
- IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
- IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
+ IoVariable.PrimitiveId => GetPrimitiveIdVariableName(definitions.Stage, isOutput),
+ IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Eq"),
+ IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Ge"),
+ IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Gt"),
+ IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(hostCapabilities.SupportsShaderBallot),
+ IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Le"),
+ IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(hostCapabilities.SupportsShaderBallot, "Lt"),
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
- IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
+ IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
@@ -86,16 +87,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return false;
}
- private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
+ private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderDefinitions definitions, int location)
{
if (location < 0)
{
- return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
+ return (DefaultNames.OAttributePrefix, definitions.GetFragmentOutputColorType(0));
}
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
- return (name, config.GetFragmentOutputColorType(location));
+ return (name, definitions.GetFragmentOutputColorType(location));
}
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
@@ -104,21 +105,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
}
- private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
+ private static (string, AggregateType) GetSubgroupMaskVariableName(bool supportsShaderBallot, string cc)
{
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ return supportsShaderBallot
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
}
- private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
+ private static (string, AggregateType) GetSubgroupInvocationIdVariableName(bool supportsShaderBallot)
{
- return config.GpuAccessor.QueryHostSupportsShaderBallot()
+ return supportsShaderBallot
? ("gl_SubGroupInvocationARB", AggregateType.U32)
: ("gl_SubgroupInvocationID", AggregateType.U32);
}
- private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
+ private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
{
string name = isPerPatch
? DefaultNames.PerPatchAttributePrefix
@@ -126,17 +127,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (location < 0)
{
- return (name, config.GetUserDefinedType(0, isOutput));
+ return (name, definitions.GetUserDefinedType(0, isOutput));
}
name += location.ToString(CultureInfo.InvariantCulture);
- if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
+ if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
{
name += "_" + "xyzw"[component & 3];
}
- return (name, config.GetUserDefinedType(location, isOutput));
+ return (name, definitions.GetUserDefinedType(location, isOutput));
}
}
}