diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs index 751d0350..fe0d275b 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -28,18 +28,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl for (int i = 1; i < info.Functions.Count; i++) { - PrintFunction(context, info, info.Functions[i]); + PrintFunction(context, info.Functions[i]); context.AppendLine(); } } - PrintFunction(context, info, info.Functions[0], MainFunctionName); + PrintFunction(context, info.Functions[0], MainFunctionName); return context.GetCode(); } - private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null) + private static void PrintFunction(CodeGenContext context, StructuredFunction function, string funcName = null) { context.CurrentFunction = function; @@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl Declarations.DeclareLocals(context, function); - PrintBlock(context, function.MainBlock); + PrintBlock(context, function.MainBlock, funcName == MainFunctionName); context.LeaveScope(); } @@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})"; } - private static void PrintBlock(CodeGenContext context, AstBlock block) + private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction) { AstBlockVisitor visitor = new AstBlockVisitor(block); @@ -112,10 +112,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl } }; + bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence(); + bool mayHaveReturned = false; + foreach (IAstNode node in visitor.Visit()) { if (node is AstOperation operation) { + if (!supportsBarrierDivergence) + { + if (operation.Inst == IntermediateRepresentation.Instruction.Barrier) + { + // Barrier on divergent control flow paths may cause the GPU to hang, + // so skip emitting the barrier for those cases. + if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction) + { + context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed."); + + continue; + } + } + else if (operation.Inst == IntermediateRepresentation.Instruction.Return) + { + mayHaveReturned = true; + } + } + string expr = InstGen.GetExpression(context, operation); if (expr != null) |