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Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Sync.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Sync.cs168
1 files changed, 168 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Sync.cs b/src/Ryujinx.Graphics.OpenGL/Sync.cs
new file mode 100644
index 00000000..58818e6a
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Sync.cs
@@ -0,0 +1,168 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class Sync : IDisposable
+ {
+ private class SyncHandle
+ {
+ public ulong ID;
+ public IntPtr Handle;
+ }
+
+ private ulong _firstHandle = 0;
+ private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
+
+ private List<SyncHandle> _handles = new List<SyncHandle>();
+
+ public void Create(ulong id)
+ {
+ SyncHandle handle = new SyncHandle
+ {
+ ID = id,
+ Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
+ };
+
+
+ if (HwCapabilities.RequiresSyncFlush)
+ {
+ // Force commands to flush up to the syncpoint.
+ GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
+ }
+
+ lock (_handles)
+ {
+ _handles.Add(handle);
+ }
+ }
+
+ public ulong GetCurrent()
+ {
+ lock (_handles)
+ {
+ ulong lastHandle = _firstHandle;
+
+ foreach (SyncHandle handle in _handles)
+ {
+ lock (handle)
+ {
+ if (handle.Handle == IntPtr.Zero)
+ {
+ continue;
+ }
+
+ if (handle.ID > lastHandle)
+ {
+ WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
+
+ if (syncResult == WaitSyncStatus.AlreadySignaled)
+ {
+ lastHandle = handle.ID;
+ }
+ }
+ }
+ }
+
+ return lastHandle;
+ }
+ }
+
+ public void Wait(ulong id)
+ {
+ SyncHandle result = null;
+
+ lock (_handles)
+ {
+ if ((long)(_firstHandle - id) > 0)
+ {
+ return; // The handle has already been signalled or deleted.
+ }
+
+ foreach (SyncHandle handle in _handles)
+ {
+ if (handle.ID == id)
+ {
+ result = handle;
+ break;
+ }
+ }
+ }
+
+ if (result != null)
+ {
+ lock (result)
+ {
+ if (result.Handle == IntPtr.Zero)
+ {
+ return;
+ }
+
+ WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
+
+ if (syncResult == WaitSyncStatus.TimeoutExpired)
+ {
+ Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
+ }
+ }
+ }
+ }
+
+ public void Cleanup()
+ {
+ // Iterate through handles and remove any that have already been signalled.
+
+ while (true)
+ {
+ SyncHandle first = null;
+ lock (_handles)
+ {
+ first = _handles.FirstOrDefault();
+ }
+
+ if (first == null) break;
+
+ WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
+
+ if (syncResult == WaitSyncStatus.AlreadySignaled)
+ {
+ // Delete the sync object.
+ lock (_handles)
+ {
+ lock (first)
+ {
+ _firstHandle = first.ID + 1;
+ _handles.RemoveAt(0);
+ GL.DeleteSync(first.Handle);
+ first.Handle = IntPtr.Zero;
+ }
+ }
+ } else
+ {
+ // This sync handle and any following have not been reached yet.
+ break;
+ }
+ }
+ }
+
+ public void Dispose()
+ {
+ lock (_handles)
+ {
+ foreach (SyncHandle handle in _handles)
+ {
+ lock (handle)
+ {
+ GL.DeleteSync(handle.Handle);
+ handle.Handle = IntPtr.Zero;
+ }
+ }
+
+ _handles.Clear();
+ }
+ }
+ }
+}