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-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs276
1 files changed, 276 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
new file mode 100644
index 00000000..9963dc66
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
@@ -0,0 +1,276 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class TextureCopyMS
+ {
+ private const string ComputeShaderMSToNonMS = @"#version 450 core
+
+layout (binding = 0, $FORMAT$) uniform uimage2DMS imgIn;
+layout (binding = 1, $FORMAT$) uniform uimage2D imgOut;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(imgOut);
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+ int inSamples = imageSamples(imgIn);
+ int samplesInXLog2 = 0;
+ int samplesInYLog2 = 0;
+ switch (inSamples)
+ {
+ case 2:
+ samplesInXLog2 = 1;
+ break;
+ case 4:
+ samplesInXLog2 = 1;
+ samplesInYLog2 = 1;
+ break;
+ case 8:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 1;
+ break;
+ case 16:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 2;
+ break;
+ }
+ int samplesInX = 1 << samplesInXLog2;
+ int samplesInY = 1 << samplesInYLog2;
+ int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
+ uvec4 value = imageLoad(imgIn, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx);
+ imageStore(imgOut, ivec2(coords), value);
+}";
+
+ private const string ComputeShaderNonMSToMS = @"#version 450 core
+
+layout (binding = 0, $FORMAT$) uniform uimage2D imgIn;
+layout (binding = 1, $FORMAT$) uniform uimage2DMS imgOut;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+ uvec2 coords = gl_GlobalInvocationID.xy;
+ ivec2 imageSz = imageSize(imgIn);
+ if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+ {
+ return;
+ }
+ int outSamples = imageSamples(imgOut);
+ int samplesInXLog2 = 0;
+ int samplesInYLog2 = 0;
+ switch (outSamples)
+ {
+ case 2:
+ samplesInXLog2 = 1;
+ break;
+ case 4:
+ samplesInXLog2 = 1;
+ samplesInYLog2 = 1;
+ break;
+ case 8:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 1;
+ break;
+ case 16:
+ samplesInXLog2 = 2;
+ samplesInYLog2 = 2;
+ break;
+ }
+ int samplesInX = 1 << samplesInXLog2;
+ int samplesInY = 1 << samplesInYLog2;
+ int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
+ uvec4 value = imageLoad(imgIn, ivec2(coords));
+ imageStore(imgOut, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx, value);
+}";
+
+ private readonly OpenGLRenderer _renderer;
+ private int[] _msToNonMSProgramHandles;
+ private int[] _nonMSToMSProgramHandles;
+
+ public TextureCopyMS(OpenGLRenderer renderer)
+ {
+ _renderer = renderer;
+ _msToNonMSProgramHandles = new int[5];
+ _nonMSToMSProgramHandles = new int[5];
+ }
+
+ public void CopyMSToNonMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = CreateViewIfNeeded(src);
+ int dstHandle = CreateViewIfNeeded(dst);
+
+ int dstWidth = dstInfo.Width;
+ int dstHeight = dstInfo.Height;
+
+ GL.UseProgram(GetMSToNonMSShader(srcInfo.BytesPerPixel));
+
+ for (int z = 0; z < depth; z++)
+ {
+ GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
+ GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
+
+ GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
+ }
+
+ Pipeline pipeline = (Pipeline)_renderer.Pipeline;
+
+ pipeline.RestoreProgram();
+ pipeline.RestoreImages1And2();
+
+ DestroyViewIfNeeded(src, srcHandle);
+ DestroyViewIfNeeded(dst, dstHandle);
+ }
+
+ public void CopyNonMSToMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
+ {
+ TextureCreateInfo srcInfo = src.Info;
+ TextureCreateInfo dstInfo = dst.Info;
+
+ int srcHandle = CreateViewIfNeeded(src);
+ int dstHandle = CreateViewIfNeeded(dst);
+
+ int srcWidth = srcInfo.Width;
+ int srcHeight = srcInfo.Height;
+
+ GL.UseProgram(GetNonMSToMSShader(srcInfo.BytesPerPixel));
+
+ for (int z = 0; z < depth; z++)
+ {
+ GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
+ GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
+
+ GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
+ }
+
+ Pipeline pipeline = (Pipeline)_renderer.Pipeline;
+
+ pipeline.RestoreProgram();
+ pipeline.RestoreImages1And2();
+
+ DestroyViewIfNeeded(src, srcHandle);
+ DestroyViewIfNeeded(dst, dstHandle);
+ }
+
+ private static SizedInternalFormat GetFormat(int bytesPerPixel)
+ {
+ return bytesPerPixel switch
+ {
+ 1 => SizedInternalFormat.R8ui,
+ 2 => SizedInternalFormat.R16ui,
+ 4 => SizedInternalFormat.R32ui,
+ 8 => SizedInternalFormat.Rg32ui,
+ 16 => SizedInternalFormat.Rgba32ui,
+ _ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}.")
+ };
+ }
+
+ private static int CreateViewIfNeeded(ITextureInfo texture)
+ {
+ // Binding sRGB textures as images doesn't work on NVIDIA,
+ // we need to create and bind a RGBA view for it to work.
+ if (texture.Info.Format == Format.R8G8B8A8Srgb)
+ {
+ int handle = GL.GenTexture();
+
+ GL.TextureView(
+ handle,
+ texture.Info.Target.Convert(),
+ texture.Storage.Handle,
+ PixelInternalFormat.Rgba8,
+ texture.FirstLevel,
+ 1,
+ texture.FirstLayer,
+ texture.Info.GetLayers());
+
+ return handle;
+ }
+
+ return texture.Handle;
+ }
+
+ private static void DestroyViewIfNeeded(ITextureInfo info, int handle)
+ {
+ if (info.Handle != handle)
+ {
+ GL.DeleteTexture(handle);
+ }
+ }
+
+ private int GetMSToNonMSShader(int bytesPerPixel)
+ {
+ return GetShader(ComputeShaderMSToNonMS, _msToNonMSProgramHandles, bytesPerPixel);
+ }
+
+ private int GetNonMSToMSShader(int bytesPerPixel)
+ {
+ return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
+ }
+
+ private int GetShader(string code, int[] programHandles, int bytesPerPixel)
+ {
+ int index = BitOperations.Log2((uint)bytesPerPixel);
+
+ if (programHandles[index] == 0)
+ {
+ int csHandle = GL.CreateShader(ShaderType.ComputeShader);
+
+ string format = new[] { "r8ui", "r16ui", "r32ui", "rg32ui", "rgba32ui" }[index];
+
+ GL.ShaderSource(csHandle, code.Replace("$FORMAT$", format));
+ GL.CompileShader(csHandle);
+
+ int programHandle = GL.CreateProgram();
+
+ GL.AttachShader(programHandle, csHandle);
+ GL.LinkProgram(programHandle);
+ GL.DetachShader(programHandle, csHandle);
+ GL.DeleteShader(csHandle);
+
+ GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
+
+ if (status == 0)
+ {
+ throw new Exception(GL.GetProgramInfoLog(programHandle));
+ }
+
+ programHandles[index] = programHandle;
+ }
+
+ return programHandles[index];
+ }
+
+ public void Dispose()
+ {
+ for (int i = 0; i < _msToNonMSProgramHandles.Length; i++)
+ {
+ if (_msToNonMSProgramHandles[i] != 0)
+ {
+ GL.DeleteProgram(_msToNonMSProgramHandles[i]);
+ _msToNonMSProgramHandles[i] = 0;
+ }
+ }
+
+ for (int i = 0; i < _nonMSToMSProgramHandles.Length; i++)
+ {
+ if (_nonMSToMSProgramHandles[i] != 0)
+ {
+ GL.DeleteProgram(_nonMSToMSProgramHandles[i]);
+ _nonMSToMSProgramHandles[i] = 0;
+ }
+ }
+ }
+ }
+}