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Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
new file mode 100644
index 00000000..f705aa3e
--- /dev/null
+++ b/src/Ryujinx.Graphics.OpenGL/Image/Sampler.cs
@@ -0,0 +1,64 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ class Sampler : ISampler
+ {
+ public int Handle { get; private set; }
+
+ public Sampler(SamplerCreateInfo info)
+ {
+ Handle = GL.GenSampler();
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
+
+ if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
+ {
+ GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
+ }
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
+
+ unsafe
+ {
+ float* borderColor = stackalloc float[4]
+ {
+ info.BorderColor.Red,
+ info.BorderColor.Green,
+ info.BorderColor.Blue,
+ info.BorderColor.Alpha
+ };
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
+ }
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
+
+ GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
+ }
+
+ public void Bind(int unit)
+ {
+ GL.BindSampler(unit, Handle);
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteSampler(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}