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Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs107
1 files changed, 53 insertions, 54 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
index dd0b1501..d7d99345 100644
--- a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
+++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs
@@ -5,30 +5,30 @@ namespace Ryujinx.Graphics.OpenGL
{
static class HwCapabilities
{
- private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
- private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
- private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new Lazy<bool>(() => HasExtension("GL_NV_blend_equation_advanced"));
- private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
- private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
- private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
- private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough"));
- private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
- private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
- private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
- private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
- private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
- private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
- private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
- private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
- private static readonly Lazy<bool> _supportsViewportArray2 = new Lazy<bool>(() => HasExtension("GL_NV_viewport_array2"));
- private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
- private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
- private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
- private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
- private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
-
- private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
- private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
+ private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
+ private static readonly Lazy<bool> _supportsAstcCompression = new(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
+ private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new(() => HasExtension("GL_NV_blend_equation_advanced"));
+ private static readonly Lazy<bool> _supportsDrawTexture = new(() => HasExtension("GL_NV_draw_texture"));
+ private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new(() => HasExtension("GL_ARB_fragment_shader_interlock"));
+ private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
+ private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new(() => HasExtension("GL_NV_geometry_shader_passthrough"));
+ private static readonly Lazy<bool> _supportsImageLoadFormatted = new(() => HasExtension("GL_EXT_shader_image_load_formatted"));
+ private static readonly Lazy<bool> _supportsIndirectParameters = new(() => HasExtension("GL_ARB_indirect_parameters"));
+ private static readonly Lazy<bool> _supportsParallelShaderCompile = new(() => HasExtension("GL_ARB_parallel_shader_compile"));
+ private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new(() => HasExtension("GL_EXT_polygon_offset_clamp"));
+ private static readonly Lazy<bool> _supportsQuads = new(SupportsQuadsCheck);
+ private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
+ private static readonly Lazy<bool> _supportsShaderBallot = new(() => HasExtension("GL_ARB_shader_ballot"));
+ private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
+ private static readonly Lazy<bool> _supportsViewportArray2 = new(() => HasExtension("GL_NV_viewport_array2"));
+ private static readonly Lazy<bool> _supportsTextureCompressionBptc = new(() => HasExtension("GL_EXT_texture_compression_bptc"));
+ private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new(() => HasExtension("GL_EXT_texture_compression_rgtc"));
+ private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new(() => HasExtension("GL_EXT_texture_compression_s3tc"));
+ private static readonly Lazy<bool> _supportsTextureShadowLod = new(() => HasExtension("GL_EXT_texture_shadow_lod"));
+ private static readonly Lazy<bool> _supportsViewportSwizzle = new(() => HasExtension("GL_NV_viewport_swizzle"));
+
+ private static readonly Lazy<int> _maximumComputeSharedMemorySize = new(() => GetLimit(All.MaxComputeSharedMemorySize));
+ private static readonly Lazy<int> _storageBufferOffsetAlignment = new(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
public enum GpuVendor
{
@@ -40,45 +40,44 @@ namespace Ryujinx.Graphics.OpenGL
Nvidia
}
- private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
+ private static readonly Lazy<GpuVendor> _gpuVendor = new(GetGpuVendor);
- private static bool _isAMD => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix;
- private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
+ private static bool IsIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
public static GpuVendor Vendor => _gpuVendor.Value;
- private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
+ private static readonly Lazy<float> _maxSupportedAnisotropy = new(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
- public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
+ public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
- public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
- public static bool SupportsBlendEquationAdvanced => _supportsBlendEquationAdvanced.Value;
- public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
- public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
- public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
- public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value;
- public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
- public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
- public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
- public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
- public static bool SupportsQuads => _supportsQuads.Value;
- public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
- public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
- public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
- public static bool SupportsViewportArray2 => _supportsViewportArray2.Value;
- public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
- public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
- public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
- public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
- public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
-
- public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
+ public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
+ public static bool SupportsBlendEquationAdvanced => _supportsBlendEquationAdvanced.Value;
+ public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
+ public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
+ public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
+ public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value;
+ public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
+ public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
+ public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
+ public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
+ public static bool SupportsQuads => _supportsQuads.Value;
+ public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
+ public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
+ public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
+ public static bool SupportsViewportArray2 => _supportsViewportArray2.Value;
+ public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
+ public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
+ public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;
+ public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
+ public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
+
+ public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
- public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel;
+ public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || IsIntel;
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
- public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
+ public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
@@ -139,4 +138,4 @@ namespace Ryujinx.Graphics.OpenGL
return GL.GetError() == ErrorCode.NoError;
}
}
-} \ No newline at end of file
+}