diff options
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
-rw-r--r-- | src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs new file mode 100644 index 00000000..bf365b4d --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -0,0 +1,142 @@ +using OpenTK.Graphics.OpenGL; +using System; + +namespace Ryujinx.Graphics.OpenGL +{ + static class HwCapabilities + { + private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control")); + private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr")); + private static readonly Lazy<bool> _supportsBlendEquationAdvanced = new Lazy<bool>(() => HasExtension("GL_NV_blend_equation_advanced")); + private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture")); + private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock")); + private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering")); + private static readonly Lazy<bool> _supportsGeometryShaderPassthrough = new Lazy<bool>(() => HasExtension("GL_NV_geometry_shader_passthrough")); + private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted")); + private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters")); + private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile")); + private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp")); + private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck); + private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); + private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot")); + private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array")); + private static readonly Lazy<bool> _supportsViewportArray2 = new Lazy<bool>(() => HasExtension("GL_NV_viewport_array2")); + private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc")); + private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc")); + private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc")); + private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod")); + private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle")); + + private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize)); + private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); + + public enum GpuVendor + { + Unknown, + AmdWindows, + AmdUnix, + IntelWindows, + IntelUnix, + Nvidia + } + + private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor); + + private static bool _isAMD => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.AmdUnix; + private static bool _isIntel => _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix; + + public static GpuVendor Vendor => _gpuVendor.Value; + + private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy)); + + public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia; + + public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value; + public static bool SupportsAstcCompression => _supportsAstcCompression.Value; + public static bool SupportsBlendEquationAdvanced => _supportsBlendEquationAdvanced.Value; + public static bool SupportsDrawTexture => _supportsDrawTexture.Value; + public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value; + public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value; + public static bool SupportsGeometryShaderPassthrough => _supportsGeometryShaderPassthrough.Value; + public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value; + public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value; + public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value; + public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value; + public static bool SupportsQuads => _supportsQuads.Value; + public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; + public static bool SupportsShaderBallot => _supportsShaderBallot.Value; + public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value; + public static bool SupportsViewportArray2 => _supportsViewportArray2.Value; + public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value; + public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value; + public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value; + public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value; + public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; + + public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows; + public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; + public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _isIntel; + + public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; + public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; + + public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value; + + private static bool HasExtension(string name) + { + int numExtensions = GL.GetInteger(GetPName.NumExtensions); + + for (int extension = 0; extension < numExtensions; extension++) + { + if (GL.GetString(StringNameIndexed.Extensions, extension) == name) + { + return true; + } + } + + return false; + } + + private static int GetLimit(All name) + { + return GL.GetInteger((GetPName)name); + } + + private static GpuVendor GetGpuVendor() + { + string vendor = GL.GetString(StringName.Vendor).ToLower(); + + if (vendor == "nvidia corporation") + { + return GpuVendor.Nvidia; + } + else if (vendor == "intel") + { + string renderer = GL.GetString(StringName.Renderer).ToLower(); + + return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows; + } + else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.") + { + return GpuVendor.AmdWindows; + } + else if (vendor == "amd" || vendor == "x.org") + { + return GpuVendor.AmdUnix; + } + else + { + return GpuVendor.Unknown; + } + } + + private static bool SupportsQuadsCheck() + { + GL.GetError(); // Clear any existing error. + GL.Begin(PrimitiveType.Quads); + GL.End(); + + return GL.GetError() == ErrorCode.NoError; + } + } +}
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