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-rw-r--r--src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs b/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
index c25fe5b2..637b2fba 100644
--- a/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
@@ -1,4 +1,5 @@
using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common.Logging;
namespace Ryujinx.Graphics.OpenGL.Effects
{
@@ -6,18 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
{
public static int CompileProgram(string shaderCode, ShaderType shaderType)
{
- var shader = GL.CreateShader(shaderType);
- GL.ShaderSource(shader, shaderCode);
- GL.CompileShader(shader);
-
- var program = GL.CreateProgram();
- GL.AttachShader(program, shader);
- GL.LinkProgram(program);
-
- GL.DetachShader(program, shader);
- GL.DeleteShader(shader);
-
- return program;
+ return CompileProgram(new string[] { shaderCode }, shaderType);
}
public static int CompileProgram(string[] shaders, ShaderType shaderType)
@@ -26,6 +16,15 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader);
+ GL.GetShader(shader, ShaderParameter.CompileStatus, out int isCompiled);
+ if (isCompiled == 0)
+ {
+ string log = GL.GetShaderInfoLog(shader);
+ Logger.Error?.Print(LogClass.Gpu, $"Failed to compile effect shader:\n\n{log}\n");
+ GL.DeleteShader(shader);
+ return 0;
+ }
+
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);