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-rw-r--r--src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
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+using System;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// Represents GPU hardware syncpoint.
+ /// </summary>
+ class Syncpoint
+ {
+ private int _storedValue;
+
+ public readonly uint Id;
+
+ /// <summary>
+ /// The value of the syncpoint.
+ /// </summary>
+ public uint Value => (uint)_storedValue;
+
+ // TODO: switch to something handling concurrency?
+ private readonly List<SyncpointWaiterHandle> _waiters;
+
+ public Syncpoint(uint id)
+ {
+ Id = id;
+ _waiters = new List<SyncpointWaiterHandle>();
+ }
+
+ /// <summary>
+ /// Register a new callback for a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="callback">The callback to call when the threshold is reached</param>
+ /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
+ public SyncpointWaiterHandle RegisterCallback(uint threshold, Action<SyncpointWaiterHandle> callback)
+ {
+ lock (_waiters)
+ {
+ if (Value >= threshold)
+ {
+ callback(null);
+
+ return null;
+ }
+ else
+ {
+ SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle
+ {
+ Threshold = threshold,
+ Callback = callback
+ };
+
+ _waiters.Add(waiterInformation);
+
+ return waiterInformation;
+ }
+ }
+ }
+
+ public void UnregisterCallback(SyncpointWaiterHandle waiterInformation)
+ {
+ lock (_waiters)
+ {
+ _waiters.Remove(waiterInformation);
+ }
+ }
+
+ /// <summary>
+ /// Increment the syncpoint
+ /// </summary>
+ /// <returns>The incremented value of the syncpoint</returns>
+ public uint Increment()
+ {
+ uint currentValue = (uint)Interlocked.Increment(ref _storedValue);
+
+ SyncpointWaiterHandle expired = null;
+ List<SyncpointWaiterHandle> expiredList = null;
+
+ lock (_waiters)
+ {
+ _waiters.RemoveAll(item =>
+ {
+ bool isPastThreshold = currentValue >= item.Threshold;
+
+ if (isPastThreshold)
+ {
+ if (expired == null)
+ {
+ expired = item;
+ }
+ else
+ {
+ if (expiredList == null)
+ {
+ expiredList = new List<SyncpointWaiterHandle>();
+ }
+
+ expiredList.Add(item);
+ }
+ }
+
+ return isPastThreshold;
+ });
+ }
+
+ // Call the callbacks as a separate step.
+ // As we don't know what the callback will be doing,
+ // and it could block execution for a indefinite amount of time,
+ // we can't call it inside the lock.
+ if (expired != null)
+ {
+ expired.Callback(expired);
+
+ if (expiredList != null)
+ {
+ for (int i = 0; i < expiredList.Count; i++)
+ {
+ expiredList[i].Callback(expiredList[i]);
+ }
+ }
+ }
+
+ return currentValue;
+ }
+ }
+}