diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs new file mode 100644 index 00000000..39fb83c0 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs @@ -0,0 +1,128 @@ +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.Gpu.Synchronization +{ + /// <summary> + /// Represents GPU hardware syncpoint. + /// </summary> + class Syncpoint + { + private int _storedValue; + + public readonly uint Id; + + /// <summary> + /// The value of the syncpoint. + /// </summary> + public uint Value => (uint)_storedValue; + + // TODO: switch to something handling concurrency? + private readonly List<SyncpointWaiterHandle> _waiters; + + public Syncpoint(uint id) + { + Id = id; + _waiters = new List<SyncpointWaiterHandle>(); + } + + /// <summary> + /// Register a new callback for a target threshold. + /// The callback will be called once the threshold is reached and will automatically be unregistered. + /// </summary> + /// <param name="threshold">The target threshold</param> + /// <param name="callback">The callback to call when the threshold is reached</param> + /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns> + public SyncpointWaiterHandle RegisterCallback(uint threshold, Action<SyncpointWaiterHandle> callback) + { + lock (_waiters) + { + if (Value >= threshold) + { + callback(null); + + return null; + } + else + { + SyncpointWaiterHandle waiterInformation = new SyncpointWaiterHandle + { + Threshold = threshold, + Callback = callback + }; + + _waiters.Add(waiterInformation); + + return waiterInformation; + } + } + } + + public void UnregisterCallback(SyncpointWaiterHandle waiterInformation) + { + lock (_waiters) + { + _waiters.Remove(waiterInformation); + } + } + + /// <summary> + /// Increment the syncpoint + /// </summary> + /// <returns>The incremented value of the syncpoint</returns> + public uint Increment() + { + uint currentValue = (uint)Interlocked.Increment(ref _storedValue); + + SyncpointWaiterHandle expired = null; + List<SyncpointWaiterHandle> expiredList = null; + + lock (_waiters) + { + _waiters.RemoveAll(item => + { + bool isPastThreshold = currentValue >= item.Threshold; + + if (isPastThreshold) + { + if (expired == null) + { + expired = item; + } + else + { + if (expiredList == null) + { + expiredList = new List<SyncpointWaiterHandle>(); + } + + expiredList.Add(item); + } + } + + return isPastThreshold; + }); + } + + // Call the callbacks as a separate step. + // As we don't know what the callback will be doing, + // and it could block execution for a indefinite amount of time, + // we can't call it inside the lock. + if (expired != null) + { + expired.Callback(expired); + + if (expiredList != null) + { + for (int i = 0; i < expiredList.Count; i++) + { + expiredList[i].Callback(expiredList[i]); + } + } + } + + return currentValue; + } + } +} |