diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs | 25 |
1 files changed, 5 insertions, 20 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs index ccec763e..2d5eede5 100644 --- a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs @@ -37,10 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>The incremented value of the syncpoint</returns> public uint IncrementSyncpoint(uint id) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); return _syncpoints[id].Increment(); } @@ -53,10 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>The value of the syncpoint</returns> public uint GetSyncpointValue(uint id) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); return _syncpoints[id].Value; } @@ -72,10 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns> public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action<SyncpointWaiterHandle> callback) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); return _syncpoints[id].RegisterCallback(threshold, callback); } @@ -88,10 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception> public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); _syncpoints[id].UnregisterCallback(waiterInformation); } @@ -107,10 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization /// <returns>True if timed out</returns> public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout) { - if (id >= MaxHardwareSyncpoints) - { - throw new ArgumentOutOfRangeException(nameof(id)); - } + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints); // TODO: Remove this when GPU channel scheduling will be implemented. if (timeout == Timeout.InfiniteTimeSpan) |