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-rw-r--r--src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
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+using Ryujinx.Common.Logging;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// GPU synchronization manager.
+ /// </summary>
+ public class SynchronizationManager
+ {
+ /// <summary>
+ /// The maximum number of syncpoints supported by the GM20B.
+ /// </summary>
+ public const int MaxHardwareSyncpoints = 192;
+
+ /// <summary>
+ /// Array containing all hardware syncpoints.
+ /// </summary>
+ private Syncpoint[] _syncpoints;
+
+ public SynchronizationManager()
+ {
+ _syncpoints = new Syncpoint[MaxHardwareSyncpoints];
+
+ for (uint i = 0; i < _syncpoints.Length; i++)
+ {
+ _syncpoints[i] = new Syncpoint(i);
+ }
+ }
+
+ /// <summary>
+ /// Increment the value of a syncpoint with a given id.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>The incremented value of the syncpoint</returns>
+ public uint IncrementSyncpoint(uint id)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].Increment();
+ }
+
+ /// <summary>
+ /// Get the value of a syncpoint with a given id.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>The value of the syncpoint</returns>
+ public uint GetSyncpointValue(uint id)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].Value;
+ }
+
+ /// <summary>
+ /// Register a new callback on a syncpoint with a given id at a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="callback">The callback to call when the threshold is reached</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
+ public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action<SyncpointWaiterHandle> callback)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ return _syncpoints[id].RegisterCallback(threshold, callback);
+ }
+
+ /// <summary>
+ /// Unregister a callback on a given syncpoint.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <param name="waiterInformation">The waiter information to unregister</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ _syncpoints[id].UnregisterCallback(waiterInformation);
+ }
+
+ /// <summary>
+ /// Wait on a syncpoint with a given id at a target threshold.
+ /// The callback will be called once the threshold is reached and will automatically be unregistered.
+ /// </summary>
+ /// <param name="id">The id of the syncpoint</param>
+ /// <param name="threshold">The target threshold</param>
+ /// <param name="timeout">The timeout</param>
+ /// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
+ /// <returns>True if timed out</returns>
+ public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
+ {
+ if (id >= MaxHardwareSyncpoints)
+ {
+ throw new ArgumentOutOfRangeException(nameof(id));
+ }
+
+ // TODO: Remove this when GPU channel scheduling will be implemented.
+ if (timeout == Timeout.InfiniteTimeSpan)
+ {
+ timeout = TimeSpan.FromSeconds(1);
+ }
+
+ using (ManualResetEvent waitEvent = new ManualResetEvent(false))
+ {
+ var info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
+
+ if (info == null)
+ {
+ return false;
+ }
+
+ bool signaled = waitEvent.WaitOne(timeout);
+
+ if (!signaled && info != null)
+ {
+ Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
+
+ _syncpoints[id].UnregisterCallback(info);
+ }
+
+ return !signaled;
+ }
+ }
+ }
+}