diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index b33f96c5..fcd95375 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -28,9 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Shader [Flags] private enum QueriedStateFlags { - EarlyZForce = 1 << 0, PrimitiveTopology = 1 << 1, - TessellationMode = 1 << 2, TransformFeedback = 1 << 3, } @@ -265,14 +263,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <summary> - /// Indicates that the shader accesses the early Z force state. - /// </summary> - public void RecordEarlyZForce() - { - _queriedState |= QueriedStateFlags.EarlyZForce; - } - - /// <summary> /// Indicates that the shader accesses the primitive topology state. /// </summary> public void RecordPrimitiveTopology() @@ -281,14 +271,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <summary> - /// Indicates that the shader accesses the tessellation mode state. - /// </summary> - public void RecordTessellationMode() - { - _queriedState |= QueriedStateFlags.TessellationMode; - } - - /// <summary> /// Indicates that the shader accesses the constant buffer use state. /// </summary> /// <param name="stageIndex">Shader stage index</param> |