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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index b33f96c5..fcd95375 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -28,9 +28,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
[Flags]
private enum QueriedStateFlags
{
- EarlyZForce = 1 << 0,
PrimitiveTopology = 1 << 1,
- TessellationMode = 1 << 2,
TransformFeedback = 1 << 3,
}
@@ -265,14 +263,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
- /// Indicates that the shader accesses the early Z force state.
- /// </summary>
- public void RecordEarlyZForce()
- {
- _queriedState |= QueriedStateFlags.EarlyZForce;
- }
-
- /// <summary>
/// Indicates that the shader accesses the primitive topology state.
/// </summary>
public void RecordPrimitiveTopology()
@@ -281,14 +271,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
- /// Indicates that the shader accesses the tessellation mode state.
- /// </summary>
- public void RecordTessellationMode()
- {
- _queriedState |= QueriedStateFlags.TessellationMode;
- }
-
- /// <summary>
/// Indicates that the shader accesses the constant buffer use state.
/// </summary>
/// <param name="stageIndex">Shader stage index</param>