diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 9b0c8b9b..775bfb2a 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader EarlyZForce = 1 << 0, PrimitiveTopology = 1 << 1, TessellationMode = 1 << 2, - TransformFeedback = 1 << 3 + TransformFeedback = 1 << 3, } private QueriedStateFlags _queriedState; @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { TextureFormat = 1 << 0, SamplerType = 1 << 1, - CoordNormalized = 1 << 2 + CoordNormalized = 1 << 2, } /// <summary> @@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <returns>Texture specialization state</returns> private Box<TextureSpecializationState> GetOrCreateTextureSpecState(int stageIndex, int handle, int cbufSlot) { - TextureKey key = new TextureKey(stageIndex, handle, cbufSlot); + TextureKey key = new(stageIndex, handle, cbufSlot); if (!_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state)) { @@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <returns>Texture specialization state</returns> private Box<TextureSpecializationState> GetTextureSpecState(int stageIndex, int handle, int cbufSlot) { - TextureKey key = new TextureKey(stageIndex, handle, cbufSlot); + TextureKey key = new(stageIndex, handle, cbufSlot); if (_textureSpecialization.TryGetValue(key, out Box<TextureSpecializationState> state)) { @@ -694,7 +694,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="descriptor">Texture descriptor</param> /// <returns>True if the state matches, false otherwise</returns> [MethodImpl(MethodImplOptions.AggressiveInlining)] - private bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor) + private static bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor) { if (specializationState != null) { @@ -756,7 +756,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <returns>Shader specialization state</returns> public static ShaderSpecializationState Read(ref BinarySerializer dataReader) { - ShaderSpecializationState specState = new ShaderSpecializationState(); + ShaderSpecializationState specState = new(); dataReader.Read(ref specState._queriedState); dataReader.Read(ref specState._compute); @@ -812,7 +812,7 @@ namespace Ryujinx.Graphics.Gpu.Shader for (int index = 0; index < count; index++) { TextureKey textureKey = default; - Box<TextureSpecializationState> textureState = new Box<TextureSpecializationState>(); + Box<TextureSpecializationState> textureState = new(); dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic); dataReader.ReadWithMagicAndSize(ref textureState.Value, TexsMagic); @@ -886,4 +886,4 @@ namespace Ryujinx.Graphics.Gpu.Shader } } } -}
\ No newline at end of file +} |