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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs63
1 files changed, 55 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
index 3fc32d71..83d92edc 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
@@ -16,15 +16,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
private const int TextureSetIndex = 2;
private const int ImageSetIndex = 3;
- private const ResourceStages SupportBufferStags =
+ private const ResourceStages SupportBufferStages =
ResourceStages.Compute |
ResourceStages.Vertex |
ResourceStages.Fragment;
+ private const ResourceStages VtgStages =
+ ResourceStages.Vertex |
+ ResourceStages.TessellationControl |
+ ResourceStages.TessellationEvaluation |
+ ResourceStages.Geometry;
+
private readonly GpuContext _context;
private int _fragmentOutputMap;
+ private readonly int _reservedConstantBuffers;
+ private readonly int _reservedStorageBuffers;
+
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
private readonly List<ResourceUsage>[] _resourceUsages;
@@ -32,7 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Creates a new shader info builder.
/// </summary>
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
- public ShaderInfoBuilder(GpuContext context)
+ /// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
+ public ShaderInfoBuilder(GpuContext context, bool tfEnabled)
{
_context = context;
@@ -47,7 +57,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[index] = new();
}
- AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
+ AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
+
+ _reservedConstantBuffers = 1; // For the support buffer.
+
+ if (!context.Capabilities.SupportsTransformFeedback && tfEnabled)
+ {
+ _reservedStorageBuffers = 5;
+
+ AddDescriptor(VtgStages, ResourceType.StorageBuffer, StorageSetIndex, 0, 5);
+ AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Read, StorageSetIndex, 0, 1);
+ AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Write, StorageSetIndex, 1, 4);
+ }
+ else
+ {
+ _reservedStorageBuffers = 0;
+ }
}
/// <summary>
@@ -86,8 +111,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
- int uniformBinding = 1 + stageIndex * uniformsPerStage;
- int storageBinding = stageIndex * storagesPerStage;
+ int uniformBinding = _reservedConstantBuffers + stageIndex * uniformsPerStage;
+ int storageBinding = _reservedStorageBuffers + stageIndex * storagesPerStage;
int textureBinding = stageIndex * texturesPerStage * 2;
int imageBinding = stageIndex * imagesPerStage * 2;
@@ -136,6 +161,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
+ /// <param name="stages">Shader stages where the resource is used</param>
+ /// <param name="type">Type of the resource</param>
+ /// <param name="access">How the resource is accessed by the shader stages where it is used</param>
+ /// <param name="setIndex">Descriptor set number where the resource will be bound</param>
+ /// <param name="binding">Binding number where the resource will be bound</param>
+ /// <param name="count">Number of resources bound at the binding location</param>
+ private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
+ {
+ for (int index = 0; index < count; index++)
+ {
+ _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
+ }
+ }
+
+ /// <summary>
+ /// Adds buffer usage information to the list of usages.
+ /// </summary>
/// <param name="buffers">Buffers to be added</param>
/// <param name="stages">Stages where the buffers are used</param>
/// <param name="setIndex">Descriptor set index where the buffers will be bound</param>
@@ -212,10 +254,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context that owns the shaders</param>
/// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param>
+ /// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <returns>Shader information</returns>
- public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
+ public static ShaderInfo BuildForCache(
+ GpuContext context,
+ IEnumerable<CachedShaderStage> programs,
+ ProgramPipelineState? pipeline,
+ bool tfEnabled)
{
- ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
+ ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
foreach (CachedShaderStage program in programs)
{
@@ -237,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{
- ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
+ ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
builder.AddStageInfo(info);