diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs index 651dfd26..32d92223 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> struct ShaderAddresses : IEquatable<ShaderAddresses> { -#pragma warning disable CS0649 +#pragma warning disable CS0649 // Field is never assigned to public ulong VertexA; public ulong VertexB; public ulong TessControl; @@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> /// <param name="other">Shader addresses structure to compare with</param> /// <returns>True if they are equal, false otherwise</returns> - public override bool Equals(object other) + public readonly override bool Equals(object other) { return other is ShaderAddresses addresses && Equals(addresses); } @@ -33,21 +33,21 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> /// <param name="other">Shader addresses structure to compare with</param> /// <returns>True if they are equal, false otherwise</returns> - public bool Equals(ShaderAddresses other) + public readonly bool Equals(ShaderAddresses other) { - return VertexA == other.VertexA && - VertexB == other.VertexB && - TessControl == other.TessControl && + return VertexA == other.VertexA && + VertexB == other.VertexB && + TessControl == other.TessControl && TessEvaluation == other.TessEvaluation && - Geometry == other.Geometry && - Fragment == other.Fragment; + Geometry == other.Geometry && + Fragment == other.Fragment; } /// <summary> /// Computes hash code from the addresses. /// </summary> /// <returns>Hash code</returns> - public override int GetHashCode() + public readonly override int GetHashCode() { return HashCode.Combine(VertexA, VertexB, TessControl, TessEvaluation, Geometry, Fragment); } @@ -61,4 +61,4 @@ namespace Ryujinx.Graphics.Gpu.Shader return MemoryMarshal.CreateSpan(ref VertexA, Unsafe.SizeOf<ShaderAddresses>() / sizeof(ulong)); } } -}
\ No newline at end of file +} |