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-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs b/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs
new file mode 100644
index 00000000..b85423cb
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ResourceCounts.cs
@@ -0,0 +1,36 @@
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// Holds counts for the resources used by a shader.
+ /// </summary>
+ class ResourceCounts
+ {
+ /// <summary>
+ /// Total of uniform buffers used by the shaders.
+ /// </summary>
+ public int UniformBuffersCount;
+
+ /// <summary>
+ /// Total of storage buffers used by the shaders.
+ /// </summary>
+ public int StorageBuffersCount;
+
+ /// <summary>
+ /// Total of textures used by the shaders.
+ /// </summary>
+ public int TexturesCount;
+
+ /// <summary>
+ /// Total of images used by the shaders.
+ /// </summary>
+ public int ImagesCount;
+
+ /// <summary>
+ /// Creates a new instance of the shader resource counts class.
+ /// </summary>
+ public ResourceCounts()
+ {
+ UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
+ }
+ }
+} \ No newline at end of file