diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs new file mode 100644 index 00000000..e9a4f654 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs @@ -0,0 +1,244 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; + +namespace Ryujinx.Graphics.Gpu.Shader.HashTable +{ + /// <summary> + /// Partitioned hash table. + /// </summary> + /// <typeparam name="T"></typeparam> + public class PartitionedHashTable<T> + { + /// <summary> + /// Entry for a given data size. + /// </summary> + private readonly struct SizeEntry + { + /// <summary> + /// Size for the data that will be stored on the hash table on this entry. + /// </summary> + public int Size { get; } + + /// <summary> + /// Number of entries on the hash table. + /// </summary> + public int TableCount => _table.Count; + + private readonly PartitionHashTable<T> _table; + + /// <summary> + /// Creates an entry for a given size. + /// </summary> + /// <param name="size">Size of the data to be stored on this entry</param> + public SizeEntry(int size) + { + Size = size; + _table = new PartitionHashTable<T>(); + } + + /// <summary> + /// Gets an item for existing data, or adds a new one. + /// </summary> + /// <param name="data">Data associated with the item</param> + /// <param name="dataHash">Hash of <paramref name="data"/></param> + /// <param name="item">Item to be added</param> + /// <returns>Existing item, or <paramref name="item"/> if not present</returns> + public T GetOrAdd(byte[] data, uint dataHash, T item) + { + Debug.Assert(data.Length == Size); + return _table.GetOrAdd(data, dataHash, item); + } + + /// <summary> + /// Adds a new item. + /// </summary> + /// <param name="data">Data associated with the item</param> + /// <param name="dataHash">Hash of <paramref name="data"/></param> + /// <param name="item">Item to be added</param> + /// <returns>True if added, false otherwise</returns> + public bool Add(byte[] data, uint dataHash, T item) + { + Debug.Assert(data.Length == Size); + return _table.Add(data, dataHash, item); + } + + /// <summary> + /// Adds a partial entry. + /// </summary> + /// <param name="ownerData">Full entry data</param> + /// <param name="dataHash">Hash of the sub-region of the data that belongs to this entry</param> + /// <returns>True if added, false otherwise</returns> + public bool AddPartial(byte[] ownerData, uint dataHash) + { + return _table.AddPartial(ownerData, dataHash, Size); + } + + /// <summary> + /// Fills a new hash table with "partials" of existing full entries of higher size. + /// </summary> + /// <param name="newEntry">Entry with the new hash table</param> + public void FillPartials(SizeEntry newEntry) + { + Debug.Assert(newEntry.Size < Size); + _table.FillPartials(newEntry._table, newEntry.Size); + } + + /// <summary> + /// Tries to find an item on the hash table. + /// </summary> + /// <param name="dataAccessor">Data accessor</param> + /// <param name="item">The item on the table, if found, otherwise unmodified</param> + /// <param name="data">The data on the table, if found, otherwise unmodified</param> + /// <returns>Table lookup result</returns> + public PartitionHashTable<T>.SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, scoped ref T item, scoped ref byte[] data) + { + return _table.TryFindItem(ref dataAccessor, Size, ref item, ref data); + } + } + + private readonly List<SizeEntry> _sizeTable; + + /// <summary> + /// Creates a new partitioned hash table. + /// </summary> + public PartitionedHashTable() + { + _sizeTable = new List<SizeEntry>(); + } + + /// <summary> + /// Adds a new item to the table. + /// </summary> + /// <param name="data">Data</param> + /// <param name="item">Item associated with the data</param> + public void Add(byte[] data, T item) + { + GetOrAdd(data, item); + } + + /// <summary> + /// Gets an existing item from the table, or adds a new one if not present. + /// </summary> + /// <param name="data">Data</param> + /// <param name="item">Item associated with the data</param> + /// <returns>Existing item, or <paramref name="item"/> if not present</returns> + public T GetOrAdd(byte[] data, T item) + { + SizeEntry sizeEntry; + + int index = BinarySearch(_sizeTable, data.Length); + if (index < _sizeTable.Count && _sizeTable[index].Size == data.Length) + { + sizeEntry = _sizeTable[index]; + } + else + { + if (index < _sizeTable.Count && _sizeTable[index].Size < data.Length) + { + index++; + } + + sizeEntry = new SizeEntry(data.Length); + + _sizeTable.Insert(index, sizeEntry); + + for (int i = index + 1; i < _sizeTable.Count; i++) + { + _sizeTable[i].FillPartials(sizeEntry); + } + } + + HashState hashState = new HashState(); + hashState.Initialize(); + + for (int i = 0; i < index; i++) + { + ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data).Slice(0, _sizeTable[i].Size); + hashState.Continue(dataSlice); + _sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice)); + } + + hashState.Continue(data); + return sizeEntry.GetOrAdd(data, hashState.Finalize(data), item); + } + + /// <summary> + /// Performs binary search on a list of hash tables, each one with a fixed data size. + /// </summary> + /// <param name="entries">List of hash tables</param> + /// <param name="size">Size to search for</param> + /// <returns>Index of the hash table with the given size, or nearest one otherwise</returns> + private static int BinarySearch(List<SizeEntry> entries, int size) + { + int left = 0; + int middle = 0; + int right = entries.Count - 1; + + while (left <= right) + { + middle = left + ((right - left) >> 1); + + SizeEntry entry = entries[middle]; + + if (size == entry.Size) + { + break; + } + + if (size < entry.Size) + { + right = middle - 1; + } + else + { + left = middle + 1; + } + } + + return middle; + } + + /// <summary> + /// Tries to find an item on the table. + /// </summary> + /// <param name="dataAccessor">Data accessor</param> + /// <param name="item">Item, if found</param> + /// <param name="data">Data, if found</param> + /// <returns>True if the item was found on the table, false otherwise</returns> + public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data) + { + SmartDataAccessor sda = new SmartDataAccessor(dataAccessor); + + item = default; + data = null; + + int left = 0; + int right = _sizeTable.Count; + + while (left != right) + { + int index = left + ((right - left) >> 1); + + PartitionHashTable<T>.SearchResult result = _sizeTable[index].TryFindItem(ref sda, ref item, ref data); + + if (result == PartitionHashTable<T>.SearchResult.FoundFull) + { + return true; + } + + if (result == PartitionHashTable<T>.SearchResult.NotFound) + { + right = index; + } + else /* if (result == PartitionHashTable<T>.SearchResult.FoundPartial) */ + { + left = index + 1; + } + } + + data = null; + return false; + } + } +} |