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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs
new file mode 100644
index 00000000..1e34c5de
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+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs
@@ -0,0 +1,50 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// State used by the <see cref="GpuAccessor"/>.
+ /// </summary>
+ readonly struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
+ {
+ /// <summary>
+ /// GPU virtual address of the texture pool.
+ /// </summary>
+ public readonly ulong TexturePoolGpuVa;
+
+ /// <summary>
+ /// Maximum ID of the texture pool.
+ /// </summary>
+ public readonly int TexturePoolMaximumId;
+
+ /// <summary>
+ /// Constant buffer slot where the texture handles are located.
+ /// </summary>
+ public readonly int TextureBufferIndex;
+
+ /// <summary>
+ /// Creates a new GPU texture pool state.
+ /// </summary>
+ /// <param name="texturePoolGpuVa">GPU virtual address of the texture pool</param>
+ /// <param name="texturePoolMaximumId">Maximum ID of the texture pool</param>
+ /// <param name="textureBufferIndex">Constant buffer slot where the texture handles are located</param>
+ public GpuChannelPoolState(ulong texturePoolGpuVa, int texturePoolMaximumId, int textureBufferIndex)
+ {
+ TexturePoolGpuVa = texturePoolGpuVa;
+ TexturePoolMaximumId = texturePoolMaximumId;
+ TextureBufferIndex = textureBufferIndex;
+ }
+
+ /// <summary>
+ /// Check if the pool states are equal.
+ /// </summary>
+ /// <param name="other">Pool state to compare with</param>
+ /// <returns>True if they are equal, false otherwise</returns>
+ public bool Equals(GpuChannelPoolState other)
+ {
+ return TexturePoolGpuVa == other.TexturePoolGpuVa &&
+ TexturePoolMaximumId == other.TexturePoolMaximumId &&
+ TextureBufferIndex == other.TextureBufferIndex;
+ }
+ }
+} \ No newline at end of file