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-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs158
1 files changed, 158 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
new file mode 100644
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+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
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+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Threed;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// State used by the <see cref="GpuAccessor"/>.
+ /// </summary>
+ struct GpuChannelGraphicsState
+ {
+ // New fields should be added to the end of the struct to keep disk shader cache compatibility.
+
+ /// <summary>
+ /// Early Z force enable.
+ /// </summary>
+ public bool EarlyZForce;
+
+ /// <summary>
+ /// Primitive topology of current draw.
+ /// </summary>
+ public PrimitiveTopology Topology;
+
+ /// <summary>
+ /// Tessellation mode.
+ /// </summary>
+ public TessMode TessellationMode;
+
+ /// <summary>
+ /// Indicates whether alpha-to-coverage is enabled.
+ /// </summary>
+ public bool AlphaToCoverageEnable;
+
+ /// <summary>
+ /// Indicates whether alpha-to-coverage dithering is enabled.
+ /// </summary>
+ public bool AlphaToCoverageDitherEnable;
+
+ /// <summary>
+ /// Indicates whether the viewport transform is disabled.
+ /// </summary>
+ public bool ViewportTransformDisable;
+
+ /// <summary>
+ /// Depth mode zero to one or minus one to one.
+ /// </summary>
+ public bool DepthMode;
+
+ /// <summary>
+ /// Indicates if the point size is set on the shader or is fixed.
+ /// </summary>
+ public bool ProgramPointSizeEnable;
+
+ /// <summary>
+ /// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
+ /// </summary>
+ public float PointSize;
+
+ /// <summary>
+ /// Indicates whether alpha test is enabled.
+ /// </summary>
+ public bool AlphaTestEnable;
+
+ /// <summary>
+ /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
+ /// </summary>
+ public CompareOp AlphaTestCompare;
+
+ /// <summary>
+ /// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
+ /// </summary>
+ public float AlphaTestReference;
+
+ /// <summary>
+ /// Type of the vertex attributes consumed by the shader.
+ /// </summary>
+ public Array32<AttributeType> AttributeTypes;
+
+ /// <summary>
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+ /// </summary>
+ public bool HasConstantBufferDrawParameters;
+
+ /// <summary>
+ /// Indicates that any storage buffer use is unaligned.
+ /// </summary>
+ public bool HasUnalignedStorageBuffer;
+
+ /// <summary>
+ /// Type of the fragment shader outputs.
+ /// </summary>
+ public Array8<AttributeType> FragmentOutputTypes;
+
+ /// <summary>
+ /// Indicates whether dual source blend is enabled.
+ /// </summary>
+ public bool DualSourceBlendEnable;
+
+ /// <summary>
+ /// Creates a new GPU graphics state.
+ /// </summary>
+ /// <param name="earlyZForce">Early Z force enable</param>
+ /// <param name="topology">Primitive topology</param>
+ /// <param name="tessellationMode">Tessellation mode</param>
+ /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
+ /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
+ /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
+ /// <param name="depthMode">Depth mode zero to one or minus one to one</param>
+ /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
+ /// <param name="pointSize">Point size if not set from shader</param>
+ /// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
+ /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
+ /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
+ /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
+ /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
+ /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
+ /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
+ /// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param>
+ public GpuChannelGraphicsState(
+ bool earlyZForce,
+ PrimitiveTopology topology,
+ TessMode tessellationMode,
+ bool alphaToCoverageEnable,
+ bool alphaToCoverageDitherEnable,
+ bool viewportTransformDisable,
+ bool depthMode,
+ bool programPointSizeEnable,
+ float pointSize,
+ bool alphaTestEnable,
+ CompareOp alphaTestCompare,
+ float alphaTestReference,
+ ref Array32<AttributeType> attributeTypes,
+ bool hasConstantBufferDrawParameters,
+ bool hasUnalignedStorageBuffer,
+ ref Array8<AttributeType> fragmentOutputTypes,
+ bool dualSourceBlendEnable)
+ {
+ EarlyZForce = earlyZForce;
+ Topology = topology;
+ TessellationMode = tessellationMode;
+ AlphaToCoverageEnable = alphaToCoverageEnable;
+ AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
+ ViewportTransformDisable = viewportTransformDisable;
+ DepthMode = depthMode;
+ ProgramPointSizeEnable = programPointSizeEnable;
+ PointSize = pointSize;
+ AlphaTestEnable = alphaTestEnable;
+ AlphaTestCompare = alphaTestCompare;
+ AlphaTestReference = alphaTestReference;
+ AttributeTypes = attributeTypes;
+ HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
+ HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
+ FragmentOutputTypes = fragmentOutputTypes;
+ DualSourceBlendEnable = dualSourceBlendEnable;
+ }
+ }
+} \ No newline at end of file