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-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs131
1 files changed, 74 insertions, 57 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index f392491c..b5bc4df3 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -103,64 +103,81 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool YNegateEnabled;
/// <summary>
- /// Creates a new GPU graphics state.
- /// </summary>
- /// <param name="earlyZForce">Early Z force enable</param>
- /// <param name="topology">Primitive topology</param>
- /// <param name="tessellationMode">Tessellation mode</param>
- /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
- /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
- /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
- /// <param name="depthMode">Depth mode zero to one or minus one to one</param>
- /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
- /// <param name="pointSize">Point size if not set from shader</param>
- /// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
- /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
- /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
- /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
- /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
- /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
- /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
- /// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
- /// <param name="yNegateEnabled">Indicates whether Y negate of the fragment coordinates is enabled</param>
- public GpuChannelGraphicsState(
- bool earlyZForce,
- PrimitiveTopology topology,
- TessMode tessellationMode,
- bool alphaToCoverageEnable,
- bool alphaToCoverageDitherEnable,
- bool viewportTransformDisable,
- bool depthMode,
- bool programPointSizeEnable,
- float pointSize,
- bool alphaTestEnable,
- CompareOp alphaTestCompare,
- float alphaTestReference,
- ref Array32<AttributeType> attributeTypes,
- bool hasConstantBufferDrawParameters,
- bool hasUnalignedStorageBuffer,
- ref Array8<AttributeType> fragmentOutputTypes,
- bool dualSourceBlendEnable,
- bool yNegateEnabled)
+ /// Creates a new graphics state from this state that can be used for shader generation.
+ /// </summary>
+ /// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param>
+ /// <returns>GPU graphics state that can be used for shader translation</returns>
+ public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft)
+ {
+ AlphaTestOp alphaTestOp;
+
+ if (hostSupportsAlphaTest || !AlphaTestEnable)
+ {
+ alphaTestOp = AlphaTestOp.Always;
+ }
+ else
+ {
+ alphaTestOp = AlphaTestCompare switch
+ {
+ CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never,
+ CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less,
+ CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal,
+ CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual,
+ CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater,
+ CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual,
+ CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual,
+ _ => AlphaTestOp.Always,
+ };
+ }
+
+ return new GpuGraphicsState(
+ EarlyZForce,
+ ConvertToInputTopology(Topology, TessellationMode),
+ TessellationMode.UnpackCw(),
+ TessellationMode.UnpackPatchType(),
+ TessellationMode.UnpackSpacing(),
+ AlphaToCoverageEnable,
+ AlphaToCoverageDitherEnable,
+ ViewportTransformDisable,
+ DepthMode,
+ ProgramPointSizeEnable,
+ PointSize,
+ alphaTestOp,
+ AlphaTestReference,
+ in AttributeTypes,
+ HasConstantBufferDrawParameters,
+ in FragmentOutputTypes,
+ DualSourceBlendEnable,
+ YNegateEnabled,
+ originUpperLeft);
+ }
+
+ /// <summary>
+ /// Converts the Maxwell primitive topology to the shader translator topology.
+ /// </summary>
+ /// <param name="topology">Maxwell primitive topology</param>
+ /// <param name="tessellationMode">Maxwell tessellation mode</param>
+ /// <returns>Shader translator topology</returns>
+ private static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode)
{
- EarlyZForce = earlyZForce;
- Topology = topology;
- TessellationMode = tessellationMode;
- AlphaToCoverageEnable = alphaToCoverageEnable;
- AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
- ViewportTransformDisable = viewportTransformDisable;
- DepthMode = depthMode;
- ProgramPointSizeEnable = programPointSizeEnable;
- PointSize = pointSize;
- AlphaTestEnable = alphaTestEnable;
- AlphaTestCompare = alphaTestCompare;
- AlphaTestReference = alphaTestReference;
- AttributeTypes = attributeTypes;
- HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
- HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
- FragmentOutputTypes = fragmentOutputTypes;
- DualSourceBlendEnable = dualSourceBlendEnable;
- YNegateEnabled = yNegateEnabled;
+ return topology switch
+ {
+ PrimitiveTopology.Points => InputTopology.Points,
+ PrimitiveTopology.Lines or
+ PrimitiveTopology.LineLoop or
+ PrimitiveTopology.LineStrip => InputTopology.Lines,
+ PrimitiveTopology.LinesAdjacency or
+ PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency,
+ PrimitiveTopology.Triangles or
+ PrimitiveTopology.TriangleStrip or
+ PrimitiveTopology.TriangleFan => InputTopology.Triangles,
+ PrimitiveTopology.TrianglesAdjacency or
+ PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency,
+ PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines
+ ? InputTopology.Lines
+ : InputTopology.Triangles,
+ _ => InputTopology.Points,
+ };
}
}
}