diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | 131 |
1 files changed, 74 insertions, 57 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index f392491c..b5bc4df3 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -103,64 +103,81 @@ namespace Ryujinx.Graphics.Gpu.Shader public bool YNegateEnabled; /// <summary> - /// Creates a new GPU graphics state. - /// </summary> - /// <param name="earlyZForce">Early Z force enable</param> - /// <param name="topology">Primitive topology</param> - /// <param name="tessellationMode">Tessellation mode</param> - /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param> - /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param> - /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param> - /// <param name="depthMode">Depth mode zero to one or minus one to one</param> - /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param> - /// <param name="pointSize">Point size if not set from shader</param> - /// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param> - /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param> - /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param> - /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param> - /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param> - /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param> - /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param> - /// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param> - /// <param name="yNegateEnabled">Indicates whether Y negate of the fragment coordinates is enabled</param> - public GpuChannelGraphicsState( - bool earlyZForce, - PrimitiveTopology topology, - TessMode tessellationMode, - bool alphaToCoverageEnable, - bool alphaToCoverageDitherEnable, - bool viewportTransformDisable, - bool depthMode, - bool programPointSizeEnable, - float pointSize, - bool alphaTestEnable, - CompareOp alphaTestCompare, - float alphaTestReference, - ref Array32<AttributeType> attributeTypes, - bool hasConstantBufferDrawParameters, - bool hasUnalignedStorageBuffer, - ref Array8<AttributeType> fragmentOutputTypes, - bool dualSourceBlendEnable, - bool yNegateEnabled) + /// Creates a new graphics state from this state that can be used for shader generation. + /// </summary> + /// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param> + /// <returns>GPU graphics state that can be used for shader translation</returns> + public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft) + { + AlphaTestOp alphaTestOp; + + if (hostSupportsAlphaTest || !AlphaTestEnable) + { + alphaTestOp = AlphaTestOp.Always; + } + else + { + alphaTestOp = AlphaTestCompare switch + { + CompareOp.Never or CompareOp.NeverGl => AlphaTestOp.Never, + CompareOp.Less or CompareOp.LessGl => AlphaTestOp.Less, + CompareOp.Equal or CompareOp.EqualGl => AlphaTestOp.Equal, + CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => AlphaTestOp.LessOrEqual, + CompareOp.Greater or CompareOp.GreaterGl => AlphaTestOp.Greater, + CompareOp.NotEqual or CompareOp.NotEqualGl => AlphaTestOp.NotEqual, + CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => AlphaTestOp.GreaterOrEqual, + _ => AlphaTestOp.Always, + }; + } + + return new GpuGraphicsState( + EarlyZForce, + ConvertToInputTopology(Topology, TessellationMode), + TessellationMode.UnpackCw(), + TessellationMode.UnpackPatchType(), + TessellationMode.UnpackSpacing(), + AlphaToCoverageEnable, + AlphaToCoverageDitherEnable, + ViewportTransformDisable, + DepthMode, + ProgramPointSizeEnable, + PointSize, + alphaTestOp, + AlphaTestReference, + in AttributeTypes, + HasConstantBufferDrawParameters, + in FragmentOutputTypes, + DualSourceBlendEnable, + YNegateEnabled, + originUpperLeft); + } + + /// <summary> + /// Converts the Maxwell primitive topology to the shader translator topology. + /// </summary> + /// <param name="topology">Maxwell primitive topology</param> + /// <param name="tessellationMode">Maxwell tessellation mode</param> + /// <returns>Shader translator topology</returns> + private static InputTopology ConvertToInputTopology(PrimitiveTopology topology, TessMode tessellationMode) { - EarlyZForce = earlyZForce; - Topology = topology; - TessellationMode = tessellationMode; - AlphaToCoverageEnable = alphaToCoverageEnable; - AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable; - ViewportTransformDisable = viewportTransformDisable; - DepthMode = depthMode; - ProgramPointSizeEnable = programPointSizeEnable; - PointSize = pointSize; - AlphaTestEnable = alphaTestEnable; - AlphaTestCompare = alphaTestCompare; - AlphaTestReference = alphaTestReference; - AttributeTypes = attributeTypes; - HasConstantBufferDrawParameters = hasConstantBufferDrawParameters; - HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; - FragmentOutputTypes = fragmentOutputTypes; - DualSourceBlendEnable = dualSourceBlendEnable; - YNegateEnabled = yNegateEnabled; + return topology switch + { + PrimitiveTopology.Points => InputTopology.Points, + PrimitiveTopology.Lines or + PrimitiveTopology.LineLoop or + PrimitiveTopology.LineStrip => InputTopology.Lines, + PrimitiveTopology.LinesAdjacency or + PrimitiveTopology.LineStripAdjacency => InputTopology.LinesAdjacency, + PrimitiveTopology.Triangles or + PrimitiveTopology.TriangleStrip or + PrimitiveTopology.TriangleFan => InputTopology.Triangles, + PrimitiveTopology.TrianglesAdjacency or + PrimitiveTopology.TriangleStripAdjacency => InputTopology.TrianglesAdjacency, + PrimitiveTopology.Patches => tessellationMode.UnpackPatchType() == TessPatchType.Isolines + ? InputTopology.Lines + : InputTopology.Triangles, + _ => InputTopology.Points, + }; } } } |