aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
index 2dc5c971..a18b5780 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
@@ -3,7 +3,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
-using System;
using System.Collections.Generic;
using System.IO;
@@ -29,10 +28,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code)
{
- using MemoryStream input = new MemoryStream(code);
- using BinaryReader reader = new BinaryReader(input);
+ using MemoryStream input = new(code);
+ using BinaryReader reader = new(input);
- List<ShaderSource> output = new List<ShaderSource>();
+ List<ShaderSource> output = new();
int count = reader.ReadInt32();
@@ -48,4 +47,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return output.ToArray();
}
}
-} \ No newline at end of file
+}