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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
new file mode 100644
index 00000000..c8a9f7ff
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Common.Logging;
+using System.IO;
+
+namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
+{
+ /// <summary>
+ /// Common disk cache utility methods.
+ /// </summary>
+ static class DiskCacheCommon
+ {
+ /// <summary>
+ /// Opens a file for read or write.
+ /// </summary>
+ /// <param name="basePath">Base path of the file (should not include the file name)</param>
+ /// <param name="fileName">Name of the file</param>
+ /// <param name="writable">Indicates if the file will be read or written</param>
+ /// <returns>File stream</returns>
+ public static FileStream OpenFile(string basePath, string fileName, bool writable)
+ {
+ string fullPath = Path.Combine(basePath, fileName);
+
+ FileMode mode;
+ FileAccess access;
+
+ if (writable)
+ {
+ mode = FileMode.OpenOrCreate;
+ access = FileAccess.ReadWrite;
+ }
+ else
+ {
+ mode = FileMode.Open;
+ access = FileAccess.Read;
+ }
+
+ try
+ {
+ return new FileStream(fullPath, mode, access, FileShare.Read);
+ }
+ catch (IOException ioException)
+ {
+ Logger.Error?.Print(LogClass.Gpu, $"Could not access file \"{fullPath}\". {ioException.Message}");
+
+ throw new DiskCacheLoadException(DiskCacheLoadResult.NoAccess);
+ }
+ }
+
+ /// <summary>
+ /// Gets the compression algorithm that should be used when writing the disk cache.
+ /// </summary>
+ /// <returns>Compression algorithm</returns>
+ public static CompressionAlgorithm GetCompressionAlgorithm()
+ {
+ return CompressionAlgorithm.Deflate;
+ }
+ }
+} \ No newline at end of file