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diff --git a/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs b/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs
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+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// Support buffer data updater.
+ /// </summary>
+ class SupportBufferUpdater : IDisposable
+ {
+ private SupportBuffer _data;
+ private BufferHandle _handle;
+
+ private readonly IRenderer _renderer;
+ private int _startOffset = -1;
+ private int _endOffset = -1;
+
+ /// <summary>
+ /// Creates a new instance of the support buffer updater.
+ /// </summary>
+ /// <param name="renderer">Renderer that the support buffer will be used with</param>
+ public SupportBufferUpdater(IRenderer renderer)
+ {
+ _renderer = renderer;
+
+ var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
+ _data.RenderScale.AsSpan().Fill(defaultScale);
+ DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
+ }
+
+ /// <summary>
+ /// Mark a region of the support buffer as modified and needing to be sent to the GPU.
+ /// </summary>
+ /// <param name="startOffset">Start offset of the region in bytes</param>
+ /// <param name="byteSize">Size of the region in bytes</param>
+ private void MarkDirty(int startOffset, int byteSize)
+ {
+ int endOffset = startOffset + byteSize;
+
+ if (_startOffset == -1)
+ {
+ _startOffset = startOffset;
+ _endOffset = endOffset;
+ }
+ else
+ {
+ if (startOffset < _startOffset)
+ {
+ _startOffset = startOffset;
+ }
+
+ if (endOffset > _endOffset)
+ {
+ _endOffset = endOffset;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Marks the fragment render scale count as being modified.
+ /// </summary>
+ private void DirtyFragmentRenderScaleCount()
+ {
+ MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
+ }
+
+ /// <summary>
+ /// Marks data of a given type as being modified.
+ /// </summary>
+ /// <typeparam name="T">Type of the data</typeparam>
+ /// <param name="baseOffset">Base offset of the data in bytes</param>
+ /// <param name="offset">Index of the data, in elements</param>
+ /// <param name="count">Number of elements</param>
+ private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
+ {
+ int elemSize = Unsafe.SizeOf<T>();
+
+ MarkDirty(baseOffset + offset * elemSize, count * elemSize);
+ }
+
+ /// <summary>
+ /// Marks render scales as being modified.
+ /// </summary>
+ /// <param name="offset">Index of the first scale that was modified</param>
+ /// <param name="count">Number of modified scales</param>
+ private void DirtyRenderScale(int offset, int count)
+ {
+ DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
+ }
+
+ /// <summary>
+ /// Marks render target BGRA format state as modified.
+ /// </summary>
+ /// <param name="offset">Index of the first render target that had its BGRA format modified</param>
+ /// <param name="count">Number of render targets</param>
+ private void DirtyFragmentIsBgra(int offset, int count)
+ {
+ DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
+ }
+
+ /// <summary>
+ /// Updates the inverse viewport vector.
+ /// </summary>
+ /// <param name="data">Inverse viewport vector</param>
+ private void UpdateViewportInverse(Vector4<float> data)
+ {
+ _data.ViewportInverse = data;
+
+ MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
+ }
+
+ /// <summary>
+ /// Sets the scale of all output render targets (they should all have the same scale).
+ /// </summary>
+ /// <param name="scale">Scale value</param>
+ public void SetRenderTargetScale(float scale)
+ {
+ _data.RenderScale[0].X = scale;
+ DirtyRenderScale(0, 1); // Just the first element.
+ }
+
+ /// <summary>
+ /// Updates the render scales for shader input textures or images.
+ /// </summary>
+ /// <param name="scales">Scale values</param>
+ /// <param name="totalCount">Total number of scales across all stages</param>
+ /// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
+ public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
+ {
+ bool changed = false;
+
+ for (int index = 0; index < totalCount; index++)
+ {
+ if (_data.RenderScale[1 + index].X != scales[index])
+ {
+ _data.RenderScale[1 + index].X = scales[index];
+ changed = true;
+ }
+ }
+
+ // Only update fragment count if there are scales after it for the vertex stage.
+ if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
+ {
+ _data.FragmentRenderScaleCount.X = fragmentCount;
+ DirtyFragmentRenderScaleCount();
+ }
+
+ if (changed)
+ {
+ DirtyRenderScale(0, 1 + totalCount);
+ }
+ }
+
+ /// <summary>
+ /// Sets whether the format of a given render target is a BGRA format.
+ /// </summary>
+ /// <param name="index">Render target index</param>
+ /// <param name="isBgra">True if the format is BGRA< false otherwise</param>
+ public void SetRenderTargetIsBgra(int index, bool isBgra)
+ {
+ bool isBgraChanged = (_data.FragmentIsBgra[index].X != 0) != isBgra;
+
+ if (isBgraChanged)
+ {
+ _data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
+ DirtyFragmentIsBgra(index, 1);
+ }
+ }
+
+ /// <summary>
+ /// Sets whether a viewport has transform disabled.
+ /// </summary>
+ /// <param name="viewportWidth">Value used as viewport width</param>
+ /// <param name="viewportHeight">Value used as viewport height</param>
+ /// <param name="scale">Render target scale</param>
+ /// <param name="disableTransform">True if transform is disabled, false otherwise</param>
+ public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
+ {
+ float disableTransformF = disableTransform ? 1.0f : 0.0f;
+ if (_data.ViewportInverse.W != disableTransformF || disableTransform)
+ {
+ UpdateViewportInverse(new Vector4<float>
+ {
+ X = scale * 2f / viewportWidth,
+ Y = scale * 2f / viewportHeight,
+ Z = 1,
+ W = disableTransformF
+ });
+ }
+ }
+
+ /// <summary>
+ /// Submits all pending buffer updates to the GPU.
+ /// </summary>
+ public void Commit()
+ {
+ if (_startOffset != -1)
+ {
+ if (_handle == BufferHandle.Null)
+ {
+ _handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
+ _renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
+
+ var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
+ _renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
+ }
+
+ ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
+
+ _renderer.SetBufferData(_handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset));
+
+ _startOffset = -1;
+ _endOffset = -1;
+ }
+ }
+
+ /// <summary>
+ /// Destroys the support buffer.
+ /// </summary>
+ public void Dispose()
+ {
+ if (_handle != BufferHandle.Null)
+ {
+ _renderer.DeleteBuffer(_handle);
+ _handle = BufferHandle.Null;
+ }
+ }
+ }
+}