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-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
new file mode 100644
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+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureBinding.cs
@@ -0,0 +1,75 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+ /// <summary>
+ /// A buffer binding to apply to a buffer texture.
+ /// </summary>
+ readonly struct BufferTextureBinding
+ {
+ /// <summary>
+ /// Shader stage accessing the texture.
+ /// </summary>
+ public ShaderStage Stage { get; }
+
+ /// <summary>
+ /// The buffer texture.
+ /// </summary>
+ public ITexture Texture { get; }
+
+ /// <summary>
+ /// The base address of the buffer binding.
+ /// </summary>
+ public ulong Address { get; }
+
+ /// <summary>
+ /// The size of the buffer binding in bytes.
+ /// </summary>
+ public ulong Size { get; }
+
+ /// <summary>
+ /// The image or sampler binding info for the buffer texture.
+ /// </summary>
+ public TextureBindingInfo BindingInfo { get; }
+
+ /// <summary>
+ /// The image format for the binding.
+ /// </summary>
+ public Format Format { get; }
+
+ /// <summary>
+ /// Whether the binding is for an image or a sampler.
+ /// </summary>
+ public bool IsImage { get; }
+
+ /// <summary>
+ /// Create a new buffer texture binding.
+ /// </summary>
+ /// <param name="stage">Shader stage accessing the texture</param>
+ /// <param name="texture">Buffer texture</param>
+ /// <param name="address">Base address</param>
+ /// <param name="size">Size in bytes</param>
+ /// <param name="bindingInfo">Binding info</param>
+ /// <param name="format">Binding format</param>
+ /// <param name="isImage">Whether the binding is for an image or a sampler</param>
+ public BufferTextureBinding(
+ ShaderStage stage,
+ ITexture texture,
+ ulong address,
+ ulong size,
+ TextureBindingInfo bindingInfo,
+ Format format,
+ bool isImage)
+ {
+ Stage = stage;
+ Texture = texture;
+ Address = address;
+ Size = size;
+ BindingInfo = bindingInfo;
+ Format = format;
+ IsImage = isImage;
+ }
+ }
+}