diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs | 184 |
1 files changed, 156 insertions, 28 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs index bd9aa39c..c6284780 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs @@ -3,6 +3,7 @@ using Ryujinx.Memory.Range; using System; using System.Collections.Generic; using System.Linq; +using System.Runtime.CompilerServices; namespace Ryujinx.Graphics.Gpu.Memory { @@ -46,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Memory private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache; private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache; private bool _pruneCaches; + private int _virtualModifiedSequenceNumber; public event Action NotifyBuffersModified; @@ -125,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <summary> /// Performs address translation of the GPU virtual address, and creates - /// new buffers, if needed, for the specified range. + /// new physical and virtual buffers, if needed, for the specified range. /// </summary> /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param> /// <param name="gpuVa">Start GPU virtual address of the buffer</param> @@ -138,12 +140,10 @@ namespace Ryujinx.Graphics.Gpu.Memory return new MultiRange(MemoryManager.PteUnmapped, size); } - bool supportsSparse = _context.Capabilities.SupportsSparseBuffer; - // Fast path not taken for non-contiguous ranges, // since multi-range buffers are not coalesced, so a buffer that covers // the entire cached range might not actually exist. - if (memoryManager.VirtualBufferCache.TryGetOrAddRange(gpuVa, size, supportsSparse, out MultiRange range) && + if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) && range.Count == 1) { return range; @@ -155,6 +155,50 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> + /// Performs address translation of the GPU virtual address, and creates + /// new physical buffers, if needed, for the specified range. + /// </summary> + /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param> + /// <param name="gpuVa">Start GPU virtual address of the buffer</param> + /// <param name="size">Size in bytes of the buffer</param> + /// <returns>Physical ranges of the buffer, after address translation</returns> + public MultiRange TranslateAndCreateMultiBuffersPhysicalOnly(MemoryManager memoryManager, ulong gpuVa, ulong size) + { + if (gpuVa == 0) + { + return new MultiRange(MemoryManager.PteUnmapped, size); + } + + // Fast path not taken for non-contiguous ranges, + // since multi-range buffers are not coalesced, so a buffer that covers + // the entire cached range might not actually exist. + if (memoryManager.VirtualRangeCache.TryGetOrAddRange(gpuVa, size, out MultiRange range) && + range.Count == 1) + { + return range; + } + + for (int i = 0; i < range.Count; i++) + { + MemoryRange subRange = range.GetSubRange(i); + + if (subRange.Address != MemoryManager.PteUnmapped) + { + if (range.Count > 1) + { + CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize); + } + else + { + CreateBuffer(subRange.Address, subRange.Size); + } + } + } + + return range; + } + + /// <summary> /// Creates a new buffer for the specified range, if it does not yet exist. /// This can be used to ensure the existance of a buffer. /// </summary> @@ -263,44 +307,111 @@ namespace Ryujinx.Graphics.Gpu.Memory } } - BufferRange[] storages = new BufferRange[range.Count]; + MultiRangeBuffer multiRangeBuffer; + MemoryRange[] alignedSubRanges = new MemoryRange[range.Count]; ulong alignmentMask = SparseBufferAlignmentSize - 1; - for (int i = 0; i < range.Count; i++) + if (_context.Capabilities.SupportsSparseBuffer) { - MemoryRange subRange = range.GetSubRange(i); + BufferRange[] storages = new BufferRange[range.Count]; - if (subRange.Address != MemoryManager.PteUnmapped) + for (int i = 0; i < range.Count; i++) { - ulong endAddress = subRange.Address + subRange.Size; + MemoryRange subRange = range.GetSubRange(i); - ulong alignedAddress = subRange.Address & ~alignmentMask; - ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask; - ulong alignedSize = alignedEndAddress - alignedAddress; + if (subRange.Address != MemoryManager.PteUnmapped) + { + ulong endAddress = subRange.Address + subRange.Size; - Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize); - BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false); + ulong alignedAddress = subRange.Address & ~alignmentMask; + ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask; + ulong alignedSize = alignedEndAddress - alignedAddress; - storages[i] = bufferRange; - alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize); + Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize); + BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false); + + alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize); + storages[i] = bufferRange; + } + else + { + ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask; + + alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize); + storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize); + } } - else + + multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages); + } + else + { + for (int i = 0; i < range.Count; i++) { - ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask; + MemoryRange subRange = range.GetSubRange(i); + + if (subRange.Address != MemoryManager.PteUnmapped) + { + ulong endAddress = subRange.Address + subRange.Size; + + ulong alignedAddress = subRange.Address & ~alignmentMask; + ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask; + ulong alignedSize = alignedEndAddress - alignedAddress; + + alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize); + } + else + { + ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask; - storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize); - alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize); + alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize); + } } - } - MultiRangeBuffer multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages); + multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges)); + + UpdateVirtualBufferDependencies(multiRangeBuffer); + } _multiRangeBuffers.Add(multiRangeBuffer); } /// <summary> + /// Adds two-way dependencies to all physical buffers contained within a given virtual buffer. + /// </summary> + /// <param name="virtualBuffer">Virtual buffer to have dependencies added</param> + private void UpdateVirtualBufferDependencies(MultiRangeBuffer virtualBuffer) + { + virtualBuffer.ClearPhysicalDependencies(); + + ulong dstOffset = 0; + + HashSet<Buffer> physicalBuffers = new(); + + for (int i = 0; i < virtualBuffer.Range.Count; i++) + { + MemoryRange subRange = virtualBuffer.Range.GetSubRange(i); + + if (subRange.Address != MemoryManager.PteUnmapped) + { + Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size); + + virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size); + physicalBuffers.Add(buffer); + } + + dstOffset += subRange.Size; + } + + foreach (var buffer in physicalBuffers) + { + buffer.CopyToDependantVirtualBuffer(virtualBuffer); + } + } + + /// <summary> /// Performs address translation of the GPU virtual address, and attempts to force /// the buffer in the region as dirty. /// The buffer lookup for this function is cached in a dictionary for quick access, which @@ -620,8 +731,8 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <param name="size">Size in bytes of the copy</param> public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size) { - MultiRange srcRange = TranslateAndCreateMultiBuffers(memoryManager, srcVa, size); - MultiRange dstRange = TranslateAndCreateMultiBuffers(memoryManager, dstVa, size); + MultiRange srcRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, srcVa, size); + MultiRange dstRange = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, dstVa, size); if (srcRange.Count == 1 && dstRange.Count == 1) { @@ -701,6 +812,8 @@ namespace Ryujinx.Graphics.Gpu.Memory dstBuffer.ClearModified(dstAddress, size); memoryManager.Physical.WriteTrackedResource(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size), ResourceKind.Buffer); } + + dstBuffer.CopyToDependantVirtualBuffers(dstAddress, size); } /// <summary> @@ -715,7 +828,7 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <param name="value">Value to be written into the buffer</param> public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value) { - MultiRange range = TranslateAndCreateMultiBuffers(memoryManager, gpuVa, size); + MultiRange range = TranslateAndCreateMultiBuffersPhysicalOnly(memoryManager, gpuVa, size); for (int index = 0; index < range.Count; index++) { @@ -727,6 +840,8 @@ namespace Ryujinx.Graphics.Gpu.Memory _context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value); memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer); + + buffer.CopyToDependantVirtualBuffers(subRange.Address, subRange.Size); } } @@ -806,6 +921,11 @@ namespace Ryujinx.Graphics.Gpu.Memory } } + if (write && buffer != null && !_context.Capabilities.SupportsSparseBuffer) + { + buffer.AddModifiedRegion(range, ++_virtualModifiedSequenceNumber); + } + return buffer; } @@ -825,6 +945,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { buffer = _buffers.FindFirstOverlap(address, size); + buffer.CopyFromDependantVirtualBuffers(); buffer.SynchronizeMemory(address, size); if (write) @@ -849,14 +970,14 @@ namespace Ryujinx.Graphics.Gpu.Memory if (range.Count == 1) { MemoryRange subRange = range.GetSubRange(0); - SynchronizeBufferRange(subRange.Address, subRange.Size); + SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: true); } else { for (int index = 0; index < range.Count; index++) { MemoryRange subRange = range.GetSubRange(index); - SynchronizeBufferRange(subRange.Address, subRange.Size); + SynchronizeBufferRange(subRange.Address, subRange.Size, copyBackVirtual: false); } } } @@ -866,12 +987,19 @@ namespace Ryujinx.Graphics.Gpu.Memory /// </summary> /// <param name="address">Start address of the memory range</param> /// <param name="size">Size in bytes of the memory range</param> - private void SynchronizeBufferRange(ulong address, ulong size) + /// <param name="copyBackVirtual">Whether virtual buffers that uses this buffer as backing memory should have its data copied back if modified</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void SynchronizeBufferRange(ulong address, ulong size, bool copyBackVirtual) { if (size != 0) { Buffer buffer = _buffers.FindFirstOverlap(address, size); + if (copyBackVirtual) + { + buffer.CopyFromDependantVirtualBuffers(); + } + buffer.SynchronizeMemory(address, size); } } |