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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
index a5a9b75e..99c571ba 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferCache.cs
@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
class BufferCache : IDisposable
{
private const int OverlapsBufferInitialCapacity = 10;
- private const int OverlapsBufferMaxCapacity = 10000;
+ private const int OverlapsBufferMaxCapacity = 10000;
private const ulong BufferAlignmentSize = 0x1000;
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
@@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
Buffer buffer = _bufferOverlaps[index];
- address = Math.Min(address, buffer.Address);
+ address = Math.Min(address, buffer.Address);
endAddress = Math.Max(endAddress, buffer.EndAddress);
lock (_buffers)
@@ -257,7 +257,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
ulong newSize = endAddress - address;
- Buffer newBuffer = new Buffer(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
+ Buffer newBuffer = new(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
lock (_buffers)
{
@@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
else
{
// No overlap, just create a new buffer.
- Buffer buffer = new Buffer(_context, _physicalMemory, address, size);
+ Buffer buffer = new(_context, _physicalMemory, address, size);
lock (_buffers)
{
@@ -446,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="dictionary">Dictionary to prune</param>
/// <param name="toDelete">List used to track entries to delete</param>
- private void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
+ private static void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
{
foreach (var entry in dictionary)
{
@@ -504,4 +504,4 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
}
-} \ No newline at end of file
+}