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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/Texture.cs2
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs8
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs5
4 files changed, 16 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 6c9de8d6..0427d09b 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -1118,7 +1118,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool forSampler = (flags & TextureSearchFlags.ForSampler) != 0;
- TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.ForCopy) != 0);
+ TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.DepthAlias) != 0);
if (matchQuality == TextureMatchQuality.NoMatch)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index fc2c07e5..49191239 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -249,6 +249,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="copyTexture">Copy texture to find or create</param>
/// <param name="offset">Offset to be added to the physical texture address</param>
/// <param name="formatInfo">Format information of the copy texture</param>
+ /// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
+ /// <param name="shouldCreate">Indicates if a new texture should be created if none is found on the cache</param>
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
/// <returns>The texture</returns>
@@ -257,6 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Image
TwodTexture copyTexture,
ulong offset,
FormatInfo formatInfo,
+ bool depthAlias,
bool shouldCreate,
bool preferScaling,
Size sizeHint)
@@ -293,6 +296,11 @@ namespace Ryujinx.Graphics.Gpu.Image
TextureSearchFlags flags = TextureSearchFlags.ForCopy;
+ if (depthAlias)
+ {
+ flags |= TextureSearchFlags.DepthAlias;
+ }
+
if (preferScaling)
{
flags |= TextureSearchFlags.WithUpscale;
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
index e93ea0c0..5d846222 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs
@@ -220,18 +220,18 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
- /// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
+ /// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
/// <returns>A value indicating how well the formats match</returns>
- public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy)
+ public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool depthAlias)
{
// D32F and R32F texture have the same representation internally,
// however the R32F format is used to sample from depth textures.
- if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
+ if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
{
return TextureMatchQuality.FormatAlias;
}
- if (forCopy)
+ if (depthAlias)
{
// The 2D engine does not support depth-stencil formats, so it will instead
// use equivalent color formats. We must also consider them as compatible.
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs
index 890bf173..d7b99a17 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs
@@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Gpu.Image
None = 0,
ForSampler = 1 << 1,
ForCopy = 1 << 2,
- WithUpscale = 1 << 3,
- NoCreate = 1 << 4
+ DepthAlias = 1 << 3,
+ WithUpscale = 1 << 4,
+ NoCreate = 1 << 5
}
} \ No newline at end of file