diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs new file mode 100644 index 00000000..0017f4cc --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs @@ -0,0 +1,30 @@ +namespace Ryujinx.Graphics.Gpu.Image +{ + /// <summary> + /// Texture pool cache. + /// This can keep multiple texture pools, and return the current one as needed. + /// It is useful for applications that uses multiple texture pools. + /// </summary> + class TexturePoolCache : PoolCache<TexturePool> + { + /// <summary> + /// Constructs a new instance of the texture pool. + /// </summary> + /// <param name="context">GPU context that the texture pool belongs to</param> + public TexturePoolCache(GpuContext context) : base(context) + { + } + + /// <summary> + /// Creates a new instance of the texture pool. + /// </summary> + /// <param name="context">GPU context that the texture pool belongs to</param> + /// <param name="channel">GPU channel that the texture pool belongs to</param> + /// <param name="address">Address of the texture pool in guest memory</param> + /// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param> + protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) + { + return new TexturePool(context, channel, address, maximumId); + } + } +}
\ No newline at end of file |