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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
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--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs
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+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Texture pool cache.
+ /// This can keep multiple texture pools, and return the current one as needed.
+ /// It is useful for applications that uses multiple texture pools.
+ /// </summary>
+ class TexturePoolCache : PoolCache<TexturePool>
+ {
+ /// <summary>
+ /// Constructs a new instance of the texture pool.
+ /// </summary>
+ /// <param name="context">GPU context that the texture pool belongs to</param>
+ public TexturePoolCache(GpuContext context) : base(context)
+ {
+ }
+
+ /// <summary>
+ /// Creates a new instance of the texture pool.
+ /// </summary>
+ /// <param name="context">GPU context that the texture pool belongs to</param>
+ /// <param name="channel">GPU channel that the texture pool belongs to</param>
+ /// <param name="address">Address of the texture pool in guest memory</param>
+ /// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
+ protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
+ {
+ return new TexturePool(context, channel, address, maximumId);
+ }
+ }
+} \ No newline at end of file