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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 5f43c182..be7cb0b8 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -228,6 +228,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture with the given ID</returns>
public override Texture Get(int id)
{
+ return Get(id, srgbSampler: true);
+ }
+
+ /// <summary>
+ /// Gets the texture with the given ID.
+ /// </summary>
+ /// <param name="id">ID of the texture. This is effectively a zero-based index</param>
+ /// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
+ /// <returns>The texture with the given ID</returns>
+ public Texture Get(int id, bool srgbSampler)
+ {
if ((uint)id >= Items.Length)
{
return null;
@@ -240,7 +251,7 @@ namespace Ryujinx.Graphics.Gpu.Image
SynchronizeMemory();
}
- GetInternal(id, out Texture texture);
+ GetForBinding(id, srgbSampler, out Texture texture);
return texture;
}
@@ -252,9 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
+ /// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
- public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
+ public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
{
if ((uint)id >= Items.Length)
{
@@ -264,6 +276,18 @@ namespace Ryujinx.Graphics.Gpu.Image
// When getting for binding, assume the pool has already been synchronized.
+ if (!srgbSampler)
+ {
+ // If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
+ ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
+
+ if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
+ {
+ // Get a view of the texture with the right format.
+ return ref GetForBinding(id, formatInfo, out texture);
+ }
+ }
+
return ref GetInternal(id, out texture);
}