diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index bade9bbb..0fdb6cd6 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// A request to dereference a texture from a pool. /// </summary> - private struct DereferenceRequest + private readonly struct DereferenceRequest { /// <summary> /// Whether the dereference is due to a mapping change or not. @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image } private readonly GpuChannel _channel; - private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new ConcurrentQueue<DereferenceRequest>(); + private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new(); private TextureDescriptor _defaultDescriptor; /// <summary> @@ -379,10 +379,10 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="descriptor">The texture descriptor</param> /// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param> /// <returns>The texture information</returns> - private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize) + private static TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize) { int depthOrLayers = descriptor.UnpackDepth(); - int levels = descriptor.UnpackLevels(); + int levels = descriptor.UnpackLevels(); TextureMsaaMode msaaMode = descriptor.UnpackTextureMsaaMode(); @@ -424,7 +424,7 @@ namespace Ryujinx.Graphics.Gpu.Image } uint format = descriptor.UnpackFormat(); - bool srgb = descriptor.UnpackSrgb(); + bool srgb = descriptor.UnpackSrgb(); ulong gpuVa = descriptor.UnpackAddress(); @@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Linear textures don't support mipmaps, so we don't handle this case here. if ((minLod != 0 || maxLod + 1 != levels) && target != Target.TextureBuffer && !isLinear) { - int depth = TextureInfo.GetDepth(target, depthOrLayers); + int depth = TextureInfo.GetDepth(target, depthOrLayers); int layers = TextureInfo.GetLayers(target, depthOrLayers); SizeInfo sizeInfo = SizeCalculator.GetBlockLinearTextureSize( @@ -476,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Image // address if there is a overlapping texture on the cache that can contain the new texture. gpuVa += (ulong)sizeInfo.GetMipOffset(minLod); - width = Math.Max(1, width >> minLod); + width = Math.Max(1, width >> minLod); height = Math.Max(1, height >> minLod); if (target == Target.Texture3D) @@ -608,4 +608,4 @@ namespace Ryujinx.Graphics.Gpu.Image base.Dispose(); } } -}
\ No newline at end of file +} |