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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index bade9bbb..0fdb6cd6 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// A request to dereference a texture from a pool.
/// </summary>
- private struct DereferenceRequest
+ private readonly struct DereferenceRequest
{
/// <summary>
/// Whether the dereference is due to a mapping change or not.
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
private readonly GpuChannel _channel;
- private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new ConcurrentQueue<DereferenceRequest>();
+ private readonly ConcurrentQueue<DereferenceRequest> _dereferenceQueue = new();
private TextureDescriptor _defaultDescriptor;
/// <summary>
@@ -379,10 +379,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The texture descriptor</param>
/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
/// <returns>The texture information</returns>
- private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
+ private static TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
{
int depthOrLayers = descriptor.UnpackDepth();
- int levels = descriptor.UnpackLevels();
+ int levels = descriptor.UnpackLevels();
TextureMsaaMode msaaMode = descriptor.UnpackTextureMsaaMode();
@@ -424,7 +424,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
uint format = descriptor.UnpackFormat();
- bool srgb = descriptor.UnpackSrgb();
+ bool srgb = descriptor.UnpackSrgb();
ulong gpuVa = descriptor.UnpackAddress();
@@ -451,7 +451,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// Linear textures don't support mipmaps, so we don't handle this case here.
if ((minLod != 0 || maxLod + 1 != levels) && target != Target.TextureBuffer && !isLinear)
{
- int depth = TextureInfo.GetDepth(target, depthOrLayers);
+ int depth = TextureInfo.GetDepth(target, depthOrLayers);
int layers = TextureInfo.GetLayers(target, depthOrLayers);
SizeInfo sizeInfo = SizeCalculator.GetBlockLinearTextureSize(
@@ -476,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Image
// address if there is a overlapping texture on the cache that can contain the new texture.
gpuVa += (ulong)sizeInfo.GetMipOffset(minLod);
- width = Math.Max(1, width >> minLod);
+ width = Math.Max(1, width >> minLod);
height = Math.Max(1, height >> minLod);
if (target == Target.Texture3D)
@@ -608,4 +608,4 @@ namespace Ryujinx.Graphics.Gpu.Image
base.Dispose();
}
}
-} \ No newline at end of file
+}