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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureMsaaMode.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureMsaaMode.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureMsaaMode.cs
new file mode 100644
index 00000000..0461888f
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureMsaaMode.cs
@@ -0,0 +1,68 @@
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Multisampled texture samples count.
+ /// </summary>
+ enum TextureMsaaMode
+ {
+ Ms1x1 = 0,
+ Ms2x2 = 2,
+ Ms4x2 = 4,
+ Ms2x1 = 5,
+ Ms4x4 = 6
+ }
+
+ static class TextureMsaaModeConverter
+ {
+ /// <summary>
+ /// Returns the total number of samples from the MSAA mode.
+ /// </summary>
+ /// <param name="msaaMode">The MSAA mode</param>
+ /// <returns>The total number of samples</returns>
+ public static int SamplesCount(this TextureMsaaMode msaaMode)
+ {
+ return msaaMode switch
+ {
+ TextureMsaaMode.Ms2x1 => 2,
+ TextureMsaaMode.Ms2x2 => 4,
+ TextureMsaaMode.Ms4x2 => 8,
+ TextureMsaaMode.Ms4x4 => 16,
+ _ => 1
+ };
+ }
+
+ /// <summary>
+ /// Returns the number of samples in the X direction from the MSAA mode.
+ /// </summary>
+ /// <param name="msaaMode">The MSAA mode</param>
+ /// <returns>The number of samples in the X direction</returns>
+ public static int SamplesInX(this TextureMsaaMode msaaMode)
+ {
+ return msaaMode switch
+ {
+ TextureMsaaMode.Ms2x1 => 2,
+ TextureMsaaMode.Ms2x2 => 2,
+ TextureMsaaMode.Ms4x2 => 4,
+ TextureMsaaMode.Ms4x4 => 4,
+ _ => 1
+ };
+ }
+
+ /// <summary>
+ /// Returns the number of samples in the Y direction from the MSAA mode.
+ /// </summary>
+ /// <param name="msaaMode">The MSAA mode</param>
+ /// <returns>The number of samples in the Y direction</returns>
+ public static int SamplesInY(this TextureMsaaMode msaaMode)
+ {
+ return msaaMode switch
+ {
+ TextureMsaaMode.Ms2x1 => 1,
+ TextureMsaaMode.Ms2x2 => 2,
+ TextureMsaaMode.Ms4x2 => 2,
+ TextureMsaaMode.Ms4x4 => 4,
+ _ => 1
+ };
+ }
+ }
+} \ No newline at end of file