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Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs61
1 files changed, 33 insertions, 28 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
index 3e35f8d2..c82a555e 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
struct TextureDescriptor : ITextureDescriptor, IEquatable<TextureDescriptor>
{
-#pragma warning disable CS0649
+#pragma warning disable CS0649 // Field is never assigned to
public uint Word0;
public uint Word1;
public uint Word2;
@@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks Maxwell texture format integer.
/// </summary>
/// <returns>The texture format integer</returns>
- public uint UnpackFormat()
+ public readonly uint UnpackFormat()
{
return Word0 & 0x8007ffff;
}
@@ -33,43 +33,43 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the swizzle component for the texture red color channel.
/// </summary>
/// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleR()
+ public readonly TextureComponent UnpackSwizzleR()
{
- return(TextureComponent)((Word0 >> 19) & 7);
+ return (TextureComponent)((Word0 >> 19) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture green color channel.
/// </summary>
/// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleG()
+ public readonly TextureComponent UnpackSwizzleG()
{
- return(TextureComponent)((Word0 >> 22) & 7);
+ return (TextureComponent)((Word0 >> 22) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture blue color channel.
/// </summary>
/// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleB()
+ public readonly TextureComponent UnpackSwizzleB()
{
- return(TextureComponent)((Word0 >> 25) & 7);
+ return (TextureComponent)((Word0 >> 25) & 7);
}
/// <summary>
/// Unpacks the swizzle component for the texture alpha color channel.
/// </summary>
/// <returns>The swizzle component</returns>
- public TextureComponent UnpackSwizzleA()
+ public readonly TextureComponent UnpackSwizzleA()
{
- return(TextureComponent)((Word0 >> 28) & 7);
+ return (TextureComponent)((Word0 >> 28) & 7);
}
/// <summary>
/// Unpacks the 40-bits texture GPU virtual address.
/// </summary>
/// <returns>The GPU virtual address</returns>
- public ulong UnpackAddress()
+ public readonly ulong UnpackAddress()
{
return Word1 | ((ulong)(Word2 & 0xffff) << 32);
}
@@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This defines the texture layout, among other things.
/// </summary>
/// <returns>The texture descriptor type</returns>
- public TextureDescriptorType UnpackTextureDescriptorType()
+ public readonly TextureDescriptorType UnpackTextureDescriptorType()
{
return (TextureDescriptorType)((Word2 >> 21) & 7);
}
@@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Always 32-bytes aligned.
/// </summary>
/// <returns>The linear texture stride</returns>
- public int UnpackStride()
+ public readonly int UnpackStride()
{
return (int)(Word3 & 0xffff) << 5;
}
@@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be always 1, ignored by the GPU.
/// </summary>
/// <returns>THe GOB block X size</returns>
- public int UnpackGobBlocksInX()
+ public readonly int UnpackGobBlocksInX()
{
return 1 << (int)(Word3 & 7);
}
@@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be always a power of 2, with a maximum value of 32.
/// </summary>
/// <returns>THe GOB block Y size</returns>
- public int UnpackGobBlocksInY()
+ public readonly int UnpackGobBlocksInY()
{
return 1 << (int)((Word3 >> 3) & 7);
}
@@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be 1 for any texture target other than 3D textures.
/// </summary>
/// <returns>The GOB block Z size</returns>
- public int UnpackGobBlocksInZ()
+ public readonly int UnpackGobBlocksInZ()
{
return 1 << (int)((Word3 >> 6) & 7);
}
@@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This is only used for sparse textures, should be 1 otherwise.
/// </summary>
/// <returns>The number of GOB blocks per tile</returns>
- public int UnpackGobBlocksInTileX()
+ public readonly int UnpackGobBlocksInTileX()
{
return 1 << (int)((Word3 >> 10) & 7);
}
@@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the number of mipmap levels of the texture.
/// </summary>
/// <returns>The number of mipmap levels</returns>
- public int UnpackLevels()
+ public readonly int UnpackLevels()
{
return (int)(Word3 >> 28) + 1;
}
@@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpack the base level texture width size.
/// </summary>
/// <returns>The texture width</returns>
- public int UnpackWidth()
+ public readonly int UnpackWidth()
{
return (int)(Word4 & 0xffff) + 1;
}
@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpack the width of a buffer texture.
/// </summary>
/// <returns>The texture width</returns>
- public int UnpackBufferTextureWidth()
+ public readonly int UnpackBufferTextureWidth()
{
return (int)((Word4 & 0xffff) | (Word3 << 16)) + 1;
}
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture sRGB format flag.
/// </summary>
/// <returns>True if the texture is sRGB, false otherwise</returns>
- public bool UnpackSrgb()
+ public readonly bool UnpackSrgb()
{
return (Word4 & (1 << 22)) != 0;
}
@@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the texture target.
/// </summary>
/// <returns>The texture target</returns>
- public TextureTarget UnpackTextureTarget()
+ public readonly TextureTarget UnpackTextureTarget()
{
return (TextureTarget)((Word4 >> 23) & 0xf);
}
@@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Should be ignored for 1D or buffer textures.
/// </summary>
/// <returns>The texture height or layers count</returns>
- public int UnpackHeight()
+ public readonly int UnpackHeight()
{
return (int)(Word5 & 0xffff) + 1;
}
@@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// The meaning of this value depends on the texture target.
/// </summary>
/// <returns>The texture depth, layer or faces count</returns>
- public int UnpackDepth()
+ public readonly int UnpackDepth()
{
return (int)((Word5 >> 16) & 0x3fff) + 1;
}
@@ -207,7 +207,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// It must be set to false (by the guest driver) for rectangle textures.
/// </summary>
/// <returns>The texture coordinates normalized flag</returns>
- public bool UnpackTextureCoordNormalized()
+ public readonly bool UnpackTextureCoordNormalized()
{
return (Word5 & (1 << 31)) != 0;
}
@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Unpacks the base mipmap level of the texture.
/// </summary>
/// <returns>The base mipmap level of the texture</returns>
- public int UnpackBaseLevel()
+ public readonly int UnpackBaseLevel()
{
return (int)(Word7 & 0xf);
}
@@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Usually equal to Levels minus 1.
/// </summary>
/// <returns>The maximum mipmap level (inclusive) of the texture</returns>
- public int UnpackMaxLevelInclusive()
+ public readonly int UnpackMaxLevelInclusive()
{
return (int)((Word7 >> 4) & 0xf);
}
@@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Must be ignored for non-multisample textures.
/// </summary>
/// <returns>The multisample counts enum</returns>
- public TextureMsaaMode UnpackTextureMsaaMode()
+ public readonly TextureMsaaMode UnpackTextureMsaaMode()
{
return (TextureMsaaMode)((Word7 >> 8) & 0xf);
}
@@ -269,5 +269,10 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).GetHashCode();
}
+
+ public override bool Equals(object obj)
+ {
+ return obj is TextureDescriptor descriptor && Equals(descriptor);
+ }
}
}