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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs273
1 files changed, 273 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
new file mode 100644
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+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
@@ -0,0 +1,273 @@
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.Intrinsics;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Maxwell texture descriptor, as stored on the GPU texture pool memory region.
+ /// </summary>
+ struct TextureDescriptor : ITextureDescriptor, IEquatable<TextureDescriptor>
+ {
+#pragma warning disable CS0649
+ public uint Word0;
+ public uint Word1;
+ public uint Word2;
+ public uint Word3;
+ public uint Word4;
+ public uint Word5;
+ public uint Word6;
+ public uint Word7;
+#pragma warning restore CS0649
+
+ /// <summary>
+ /// Unpacks Maxwell texture format integer.
+ /// </summary>
+ /// <returns>The texture format integer</returns>
+ public uint UnpackFormat()
+ {
+ return Word0 & 0x8007ffff;
+ }
+
+ /// <summary>
+ /// Unpacks the swizzle component for the texture red color channel.
+ /// </summary>
+ /// <returns>The swizzle component</returns>
+ public TextureComponent UnpackSwizzleR()
+ {
+ return(TextureComponent)((Word0 >> 19) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the swizzle component for the texture green color channel.
+ /// </summary>
+ /// <returns>The swizzle component</returns>
+ public TextureComponent UnpackSwizzleG()
+ {
+ return(TextureComponent)((Word0 >> 22) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the swizzle component for the texture blue color channel.
+ /// </summary>
+ /// <returns>The swizzle component</returns>
+ public TextureComponent UnpackSwizzleB()
+ {
+ return(TextureComponent)((Word0 >> 25) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the swizzle component for the texture alpha color channel.
+ /// </summary>
+ /// <returns>The swizzle component</returns>
+ public TextureComponent UnpackSwizzleA()
+ {
+ return(TextureComponent)((Word0 >> 28) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the 40-bits texture GPU virtual address.
+ /// </summary>
+ /// <returns>The GPU virtual address</returns>
+ public ulong UnpackAddress()
+ {
+ return Word1 | ((ulong)(Word2 & 0xffff) << 32);
+ }
+
+ /// <summary>
+ /// Unpacks texture descriptor type for this texture descriptor.
+ /// This defines the texture layout, among other things.
+ /// </summary>
+ /// <returns>The texture descriptor type</returns>
+ public TextureDescriptorType UnpackTextureDescriptorType()
+ {
+ return (TextureDescriptorType)((Word2 >> 21) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the texture stride (bytes per line) for linear textures only.
+ /// Always 32-bytes aligned.
+ /// </summary>
+ /// <returns>The linear texture stride</returns>
+ public int UnpackStride()
+ {
+ return (int)(Word3 & 0xffff) << 5;
+ }
+
+ /// <summary>
+ /// Unpacks the GOB block size in X (width) for block linear textures.
+ /// Must be always 1, ignored by the GPU.
+ /// </summary>
+ /// <returns>THe GOB block X size</returns>
+ public int UnpackGobBlocksInX()
+ {
+ return 1 << (int)(Word3 & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the GOB block size in Y (height) for block linear textures.
+ /// Must be always a power of 2, with a maximum value of 32.
+ /// </summary>
+ /// <returns>THe GOB block Y size</returns>
+ public int UnpackGobBlocksInY()
+ {
+ return 1 << (int)((Word3 >> 3) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the GOB block size in Z (depth) for block linear textures.
+ /// Must be always a power of 2, with a maximum value of 32.
+ /// Must be 1 for any texture target other than 3D textures.
+ /// </summary>
+ /// <returns>The GOB block Z size</returns>
+ public int UnpackGobBlocksInZ()
+ {
+ return 1 << (int)((Word3 >> 6) & 7);
+ }
+
+ /// <summary>
+ /// Number of GOB blocks per tile in the X direction.
+ /// This is only used for sparse textures, should be 1 otherwise.
+ /// </summary>
+ /// <returns>The number of GOB blocks per tile</returns>
+ public int UnpackGobBlocksInTileX()
+ {
+ return 1 << (int)((Word3 >> 10) & 7);
+ }
+
+ /// <summary>
+ /// Unpacks the number of mipmap levels of the texture.
+ /// </summary>
+ /// <returns>The number of mipmap levels</returns>
+ public int UnpackLevels()
+ {
+ return (int)(Word3 >> 28) + 1;
+ }
+
+ /// <summary>
+ /// Unpack the base level texture width size.
+ /// </summary>
+ /// <returns>The texture width</returns>
+ public int UnpackWidth()
+ {
+ return (int)(Word4 & 0xffff) + 1;
+ }
+
+ /// <summary>
+ /// Unpack the width of a buffer texture.
+ /// </summary>
+ /// <returns>The texture width</returns>
+ public int UnpackBufferTextureWidth()
+ {
+ return (int)((Word4 & 0xffff) | (Word3 << 16)) + 1;
+ }
+
+ /// <summary>
+ /// Unpacks the texture sRGB format flag.
+ /// </summary>
+ /// <returns>True if the texture is sRGB, false otherwise</returns>
+ public bool UnpackSrgb()
+ {
+ return (Word4 & (1 << 22)) != 0;
+ }
+
+ /// <summary>
+ /// Unpacks the texture target.
+ /// </summary>
+ /// <returns>The texture target</returns>
+ public TextureTarget UnpackTextureTarget()
+ {
+ return (TextureTarget)((Word4 >> 23) & 0xf);
+ }
+
+ /// <summary>
+ /// Unpack the base level texture height size, or array layers for 1D array textures.
+ /// Should be ignored for 1D or buffer textures.
+ /// </summary>
+ /// <returns>The texture height or layers count</returns>
+ public int UnpackHeight()
+ {
+ return (int)(Word5 & 0xffff) + 1;
+ }
+
+ /// <summary>
+ /// Unpack the base level texture depth size, number of array layers or cubemap faces.
+ /// The meaning of this value depends on the texture target.
+ /// </summary>
+ /// <returns>The texture depth, layer or faces count</returns>
+ public int UnpackDepth()
+ {
+ return (int)((Word5 >> 16) & 0x3fff) + 1;
+ }
+
+ /// <summary>
+ /// Unpacks the texture coordinates normalized flag.
+ /// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader.
+ /// When this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range.
+ /// It must be set to false (by the guest driver) for rectangle textures.
+ /// </summary>
+ /// <returns>The texture coordinates normalized flag</returns>
+ public bool UnpackTextureCoordNormalized()
+ {
+ return (Word5 & (1 << 31)) != 0;
+ }
+
+ /// <summary>
+ /// Unpacks the base mipmap level of the texture.
+ /// </summary>
+ /// <returns>The base mipmap level of the texture</returns>
+ public int UnpackBaseLevel()
+ {
+ return (int)(Word7 & 0xf);
+ }
+
+ /// <summary>
+ /// Unpacks the maximum mipmap level (inclusive) of the texture.
+ /// Usually equal to Levels minus 1.
+ /// </summary>
+ /// <returns>The maximum mipmap level (inclusive) of the texture</returns>
+ public int UnpackMaxLevelInclusive()
+ {
+ return (int)((Word7 >> 4) & 0xf);
+ }
+
+ /// <summary>
+ /// Unpacks the multisampled texture samples count in each direction.
+ /// Must be ignored for non-multisample textures.
+ /// </summary>
+ /// <returns>The multisample counts enum</returns>
+ public TextureMsaaMode UnpackTextureMsaaMode()
+ {
+ return (TextureMsaaMode)((Word7 >> 8) & 0xf);
+ }
+
+ /// <summary>
+ /// Check if two descriptors are equal.
+ /// </summary>
+ /// <param name="other">The descriptor to compare against</param>
+ /// <returns>True if they are equal, false otherwise</returns>
+ public bool Equals(ref TextureDescriptor other)
+ {
+ return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).Equals(Unsafe.As<TextureDescriptor, Vector256<byte>>(ref other));
+ }
+
+ /// <summary>
+ /// Check if two descriptors are equal.
+ /// </summary>
+ /// <param name="other">The descriptor to compare against</param>
+ /// <returns>True if they are equal, false otherwise</returns>
+ public bool Equals(TextureDescriptor other)
+ {
+ return Equals(ref other);
+ }
+
+ /// <summary>
+ /// Gets a hash code for this descriptor.
+ /// </summary>
+ /// <returns>The hash code for this descriptor.</returns>
+ public override int GetHashCode()
+ {
+ return Unsafe.As<TextureDescriptor, Vector256<byte>>(ref this).GetHashCode();
+ }
+ }
+}