diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index bccd3fd7..3f215a4a 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Image } private const int OverlapsBufferInitialCapacity = 10; - private const int OverlapsBufferMaxCapacity = 10000; + private const int OverlapsBufferMaxCapacity = 10000; private readonly GpuContext _context; private readonly PhysicalMemory _physicalMemory; @@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Gpu.Image for (int i = 0; i < overlapCount; i++) { var other = _textureOverlaps[i]; - + if (texture != other && (texture.IsViewCompatible(other.Info, other.Range, true, other.LayerSize, _context.Capabilities, out _, out _) != TextureViewCompatibility.Incompatible || other.IsViewCompatible(texture.Info, texture.Range, true, texture.LayerSize, _context.Capabilities, out _, out _) != TextureViewCompatibility.Incompatible)) @@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image width = copyTexture.Width; } - TextureInfo info = new TextureInfo( + TextureInfo info = new( copyTexture.Address.Pack() + offset, GetMinimumWidthInGob(width, sizeHint.Width, formatInfo.BytesPerPixel, copyTexture.LinearLayout), copyTexture.Height, @@ -371,16 +371,16 @@ namespace Ryujinx.Graphics.Gpu.Image // so the width we get here is the aligned width. if (isLinear) { - width = colorState.WidthOrStride / formatInfo.BytesPerPixel; + width = colorState.WidthOrStride / formatInfo.BytesPerPixel; stride = colorState.WidthOrStride; } else { - width = colorState.WidthOrStride; + width = colorState.WidthOrStride; stride = 0; } - TextureInfo info = new TextureInfo( + TextureInfo info = new( colorState.Address.Pack(), GetMinimumWidthInGob(width, sizeHint.Width, formatInfo.BytesPerPixel, isLinear), colorState.Height, @@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Image FormatInfo formatInfo = dsState.Format.Convert(); - TextureInfo info = new TextureInfo( + TextureInfo info = new( dsState.Address.Pack(), GetMinimumWidthInGob(size.Width, sizeHint.Width, formatInfo.BytesPerPixel, false), size.Height, @@ -1136,14 +1136,14 @@ namespace Ryujinx.Graphics.Gpu.Image } } - int width = info.Width / info.SamplesInX; + int width = info.Width / info.SamplesInX; int height = info.Height / info.SamplesInY; int depth = info.GetDepth() * info.GetLayers(); if (scale != 1f) { - width = (int)MathF.Ceiling(width * scale); + width = (int)MathF.Ceiling(width * scale); height = (int)MathF.Ceiling(height * scale); } |