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diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
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+using Ryujinx.Common.Logging;
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Texture;
+using Ryujinx.Graphics.Texture.Astc;
+using Ryujinx.Memory;
+using Ryujinx.Memory.Range;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Numerics;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Represents a cached GPU texture.
+ /// </summary>
+ class Texture : IMultiRangeItem, IDisposable
+ {
+ // How many updates we need before switching to the byte-by-byte comparison
+ // modification check method.
+ // This method uses much more memory so we want to avoid it if possible.
+ private const int ByteComparisonSwitchThreshold = 4;
+
+ // Tuning for blacklisting textures from scaling when their data is updated from CPU.
+ // Each write adds the weight, each GPU modification subtracts 1.
+ // Exceeding the threshold blacklists the texture.
+ private const int ScaledSetWeight = 10;
+ private const int ScaledSetThreshold = 30;
+
+ private const int MinLevelsForForceAnisotropy = 5;
+
+ private struct TexturePoolOwner
+ {
+ public TexturePool Pool;
+ public int ID;
+ public ulong GpuAddress;
+ }
+
+ private GpuContext _context;
+ private PhysicalMemory _physicalMemory;
+
+ private SizeInfo _sizeInfo;
+
+ /// <summary>
+ /// Texture format.
+ /// </summary>
+ public Format Format => Info.FormatInfo.Format;
+
+ /// <summary>
+ /// Texture target.
+ /// </summary>
+ public Target Target { get; private set; }
+
+ /// <summary>
+ /// Texture width.
+ /// </summary>
+ public int Width { get; private set; }
+
+ /// <summary>
+ /// Texture height.
+ /// </summary>
+ public int Height { get; private set; }
+
+ /// <summary>
+ /// Texture information.
+ /// </summary>
+ public TextureInfo Info { get; private set; }
+
+ /// <summary>
+ /// Set when anisotropic filtering can be forced on the given texture.
+ /// </summary>
+ public bool CanForceAnisotropy { get; private set; }
+
+ /// <summary>
+ /// Host scale factor.
+ /// </summary>
+ public float ScaleFactor { get; private set; }
+
+ /// <summary>
+ /// Upscaling mode. Informs if a texture is scaled, or is eligible for scaling.
+ /// </summary>
+ public TextureScaleMode ScaleMode { get; private set; }
+
+ /// <summary>
+ /// Group that this texture belongs to. Manages read/write memory tracking.
+ /// </summary>
+ public TextureGroup Group { get; private set; }
+
+ /// <summary>
+ /// Set when a texture's GPU VA has ever been partially or fully unmapped.
+ /// This indicates that the range must be fully checked when matching the texture.
+ /// </summary>
+ public bool ChangedMapping { get; private set; }
+
+ /// <summary>
+ /// True if the data for this texture must always be flushed when an overlap appears.
+ /// This is useful if SetData is called directly on this texture, but the data is meant for a future texture.
+ /// </summary>
+ public bool AlwaysFlushOnOverlap { get; private set; }
+
+ /// <summary>
+ /// Increments when the host texture is swapped, or when the texture is removed from all pools.
+ /// </summary>
+ public int InvalidatedSequence { get; private set; }
+
+ private int _depth;
+ private int _layers;
+ public int FirstLayer { get; private set; }
+ public int FirstLevel { get; private set; }
+
+ private bool _hasData;
+ private bool _dirty = true;
+ private int _updateCount;
+ private byte[] _currentData;
+
+ private bool _modifiedStale = true;
+
+ private ITexture _arrayViewTexture;
+ private Target _arrayViewTarget;
+
+ private ITexture _flushHostTexture;
+ private ITexture _setHostTexture;
+ private int _scaledSetScore;
+
+ private Texture _viewStorage;
+
+ private List<Texture> _views;
+
+ /// <summary>
+ /// Host texture.
+ /// </summary>
+ public ITexture HostTexture { get; private set; }
+
+ /// <summary>
+ /// Intrusive linked list node used on the auto deletion texture cache.
+ /// </summary>
+ public LinkedListNode<Texture> CacheNode { get; set; }
+
+ /// <summary>
+ /// Entry for this texture in the short duration cache, if present.
+ /// </summary>
+ public ShortTextureCacheEntry ShortCacheEntry { get; set; }
+
+ /// Physical memory ranges where the texture data is located.
+ /// </summary>
+ public MultiRange Range { get; private set; }
+
+ /// <summary>
+ /// Layer size in bytes.
+ /// </summary>
+ public int LayerSize => _sizeInfo.LayerSize;
+
+ /// <summary>
+ /// Texture size in bytes.
+ /// </summary>
+ public ulong Size => (ulong)_sizeInfo.TotalSize;
+
+ /// <summary>
+ /// Whether or not the texture belongs is a view.
+ /// </summary>
+ public bool IsView => _viewStorage != this;
+
+ /// <summary>
+ /// Whether or not this texture has views.
+ /// </summary>
+ public bool HasViews => _views.Count > 0;
+
+ private int _referenceCount;
+ private List<TexturePoolOwner> _poolOwners;
+
+ /// <summary>
+ /// Constructs a new instance of the cached GPU texture.
+ /// </summary>
+ /// <param name="context">GPU context that the texture belongs to</param>
+ /// <param name="physicalMemory">Physical memory where the texture is mapped</param>
+ /// <param name="info">Texture information</param>
+ /// <param name="sizeInfo">Size information of the texture</param>
+ /// <param name="range">Physical memory ranges where the texture data is located</param>
+ /// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
+ /// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
+ /// <param name="scaleFactor">The floating point scale factor to initialize with</param>
+ /// <param name="scaleMode">The scale mode to initialize with</param>
+ private Texture(
+ GpuContext context,
+ PhysicalMemory physicalMemory,
+ TextureInfo info,
+ SizeInfo sizeInfo,
+ MultiRange range,
+ int firstLayer,
+ int firstLevel,
+ float scaleFactor,
+ TextureScaleMode scaleMode)
+ {
+ InitializeTexture(context, physicalMemory, info, sizeInfo, range);
+
+ FirstLayer = firstLayer;
+ FirstLevel = firstLevel;
+
+ ScaleFactor = scaleFactor;
+ ScaleMode = scaleMode;
+
+ InitializeData(true);
+ }
+
+ /// <summary>
+ /// Constructs a new instance of the cached GPU texture.
+ /// </summary>
+ /// <param name="context">GPU context that the texture belongs to</param>
+ /// <param name="physicalMemory">Physical memory where the texture is mapped</param>
+ /// <param name="info">Texture information</param>
+ /// <param name="sizeInfo">Size information of the texture</param>
+ /// <param name="range">Physical memory ranges where the texture data is located</param>
+ /// <param name="scaleMode">The scale mode to initialize with. If scaled, the texture's data is loaded immediately and scaled up</param>
+ public Texture(
+ GpuContext context,
+ PhysicalMemory physicalMemory,
+ TextureInfo info,
+ SizeInfo sizeInfo,
+ MultiRange range,
+ TextureScaleMode scaleMode)
+ {
+ ScaleFactor = 1f; // Texture is first loaded at scale 1x.
+ ScaleMode = scaleMode;
+
+ InitializeTexture(context, physicalMemory, info, sizeInfo, range);
+ }
+
+ /// <summary>
+ /// Common texture initialization method.
+ /// This sets the context, info and sizeInfo fields.
+ /// Other fields are initialized with their default values.
+ /// </summary>
+ /// <param name="context">GPU context that the texture belongs to</param>
+ /// <param name="physicalMemory">Physical memory where the texture is mapped</param>
+ /// <param name="info">Texture information</param>
+ /// <param name="sizeInfo">Size information of the texture</param>
+ /// <param name="range">Physical memory ranges where the texture data is located</param>
+ private void InitializeTexture(
+ GpuContext context,
+ PhysicalMemory physicalMemory,
+ TextureInfo info,
+ SizeInfo sizeInfo,
+ MultiRange range)
+ {
+ _context = context;
+ _physicalMemory = physicalMemory;
+ _sizeInfo = sizeInfo;
+ Range = range;
+
+ SetInfo(info);
+
+ _viewStorage = this;
+
+ _views = new List<Texture>();
+ _poolOwners = new List<TexturePoolOwner>();
+ }
+
+ /// <summary>
+ /// Initializes the data for a texture. Can optionally initialize the texture with or without data.
+ /// If the texture is a view, it will initialize memory tracking to be non-dirty.
+ /// </summary>
+ /// <param name="isView">True if the texture is a view, false otherwise</param>
+ /// <param name="withData">True if the texture is to be initialized with data</param>
+ public void InitializeData(bool isView, bool withData = false)
+ {
+ withData |= Group != null && Group.FlushIncompatibleOverlapsIfNeeded();
+
+ if (withData)
+ {
+ Debug.Assert(!isView);
+
+ TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
+ HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
+
+ SynchronizeMemory(); // Load the data.
+ if (ScaleMode == TextureScaleMode.Scaled)
+ {
+ SetScale(GraphicsConfig.ResScale); // Scale the data up.
+ }
+ }
+ else
+ {
+ _hasData = true;
+
+ if (!isView)
+ {
+ // Don't update this texture the next time we synchronize.
+ CheckModified(true);
+
+ if (ScaleMode == TextureScaleMode.Scaled)
+ {
+ // Don't need to start at 1x as there is no data to scale, just go straight to the target scale.
+ ScaleFactor = GraphicsConfig.ResScale;
+ }
+
+ TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
+ HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Initialize a new texture group with this texture as storage.
+ /// </summary>
+ /// <param name="hasLayerViews">True if the texture will have layer views</param>
+ /// <param name="hasMipViews">True if the texture will have mip views</param>
+ /// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
+ public void InitializeGroup(bool hasLayerViews, bool hasMipViews, List<TextureIncompatibleOverlap> incompatibleOverlaps)
+ {
+ Group = new TextureGroup(_context, _physicalMemory, this, incompatibleOverlaps);
+
+ Group.Initialize(ref _sizeInfo, hasLayerViews, hasMipViews);
+ }
+
+ /// <summary>
+ /// Create a texture view from this texture.
+ /// A texture view is defined as a child texture, from a sub-range of their parent texture.
+ /// For example, the initial layer and mipmap level of the view can be defined, so the texture
+ /// will start at the given layer/level of the parent texture.
+ /// </summary>
+ /// <param name="info">Child texture information</param>
+ /// <param name="sizeInfo">Child texture size information</param>
+ /// <param name="range">Physical memory ranges where the texture data is located</param>
+ /// <param name="firstLayer">Start layer of the child texture on the parent texture</param>
+ /// <param name="firstLevel">Start mipmap level of the child texture on the parent texture</param>
+ /// <returns>The child texture</returns>
+ public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, MultiRange range, int firstLayer, int firstLevel)
+ {
+ Texture texture = new Texture(
+ _context,
+ _physicalMemory,
+ info,
+ sizeInfo,
+ range,
+ FirstLayer + firstLayer,
+ FirstLevel + firstLevel,
+ ScaleFactor,
+ ScaleMode);
+
+ TextureCreateInfo createInfo = TextureCache.GetCreateInfo(info, _context.Capabilities, ScaleFactor);
+ texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
+
+ _viewStorage.AddView(texture);
+
+ return texture;
+ }
+
+ /// <summary>
+ /// Adds a child texture to this texture.
+ /// </summary>
+ /// <param name="texture">The child texture</param>
+ private void AddView(Texture texture)
+ {
+ IncrementReferenceCount();
+
+ _views.Add(texture);
+
+ texture._viewStorage = this;
+
+ Group.UpdateViews(_views, texture);
+
+ if (texture.Group != null && texture.Group != Group)
+ {
+ if (texture.Group.Storage == texture)
+ {
+ // This texture's group is no longer used.
+ Group.Inherit(texture.Group);
+
+ texture.Group.Dispose();
+ }
+ }
+
+ texture.Group = Group;
+ }
+
+ /// <summary>
+ /// Removes a child texture from this texture.
+ /// </summary>
+ /// <param name="texture">The child texture</param>
+ private void RemoveView(Texture texture)
+ {
+ _views.Remove(texture);
+
+ Group.RemoveView(texture);
+
+ texture._viewStorage = texture;
+
+ DecrementReferenceCount();
+ }
+
+ /// <summary>
+ /// Replaces the texture's physical memory range. This forces tracking to regenerate.
+ /// </summary>
+ /// <param name="range">New physical memory range backing the texture</param>
+ public void ReplaceRange(MultiRange range)
+ {
+ Range = range;
+
+ Group.RangeChanged();
+ }
+
+ /// <summary>
+ /// Create a copy dependency to a texture that is view compatible with this one.
+ /// When either texture is modified, the texture data will be copied to the other to keep them in sync.
+ /// This is essentially an emulated view, useful for handling multiple view parents or format incompatibility.
+ /// This also forces a copy on creation, to or from the given texture to get them in sync immediately.
+ /// </summary>
+ /// <param name="contained">The view compatible texture to create a dependency to</param>
+ /// <param name="layer">The base layer of the given texture relative to this one</param>
+ /// <param name="level">The base level of the given texture relative to this one</param>
+ /// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
+ public void CreateCopyDependency(Texture contained, int layer, int level, bool copyTo)
+ {
+ if (contained.Group == Group)
+ {
+ return;
+ }
+
+ Group.CreateCopyDependency(contained, FirstLayer + layer, FirstLevel + level, copyTo);
+ }
+
+ /// <summary>
+ /// Registers when a texture has had its data set after being scaled, and
+ /// determines if it should be blacklisted from scaling to improve performance.
+ /// </summary>
+ /// <returns>True if setting data for a scaled texture is allowed, false if the texture has been blacklisted</returns>
+ private bool AllowScaledSetData()
+ {
+ _scaledSetScore += ScaledSetWeight;
+
+ if (_scaledSetScore >= ScaledSetThreshold)
+ {
+ BlacklistScale();
+
+ return false;
+ }
+
+ return true;
+ }
+
+ /// <summary>
+ /// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
+ /// </summary>
+ public void BlacklistScale()
+ {
+ ScaleMode = TextureScaleMode.Blacklisted;
+ SetScale(1f);
+ }
+
+ /// <summary>
+ /// Propagates the scale between this texture and another to ensure they have the same scale.
+ /// If one texture is blacklisted from scaling, the other will become blacklisted too.
+ /// </summary>
+ /// <param name="other">The other texture</param>
+ public void PropagateScale(Texture other)
+ {
+ if (other.ScaleMode == TextureScaleMode.Blacklisted || ScaleMode == TextureScaleMode.Blacklisted)
+ {
+ BlacklistScale();
+ other.BlacklistScale();
+ }
+ else
+ {
+ // Prefer the configured scale if present. If not, prefer the max.
+ float targetScale = GraphicsConfig.ResScale;
+ float sharedScale = (ScaleFactor == targetScale || other.ScaleFactor == targetScale) ? targetScale : Math.Max(ScaleFactor, other.ScaleFactor);
+
+ SetScale(sharedScale);
+ other.SetScale(sharedScale);
+ }
+ }
+
+ /// <summary>
+ /// Copy the host texture to a scaled one. If a texture is not provided, create it with the given scale.
+ /// </summary>
+ /// <param name="scale">Scale factor</param>
+ /// <param name="copy">True if the data should be copied to the texture, false otherwise</param>
+ /// <param name="storage">Texture to use instead of creating one</param>
+ /// <returns>A host texture containing a scaled version of this texture</returns>
+ private ITexture GetScaledHostTexture(float scale, bool copy, ITexture storage = null)
+ {
+ if (storage == null)
+ {
+ TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale);
+ storage = _context.Renderer.CreateTexture(createInfo, scale);
+ }
+
+ if (copy)
+ {
+ HostTexture.CopyTo(storage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, storage.Width, storage.Height), true);
+ }
+
+ return storage;
+ }
+
+ /// <summary>
+ /// Sets the Scale Factor on this texture, and immediately recreates it at the correct size.
+ /// When a texture is resized, a scaled copy is performed from the old texture to the new one, to ensure no data is lost.
+ /// If scale is equivalent, this only propagates the blacklisted/scaled mode.
+ /// If called on a view, its storage is resized instead.
+ /// When resizing storage, all texture views are recreated.
+ /// </summary>
+ /// <param name="scale">The new scale factor for this texture</param>
+ public void SetScale(float scale)
+ {
+ bool unscaled = ScaleMode == TextureScaleMode.Blacklisted || (ScaleMode == TextureScaleMode.Undesired && scale == 1);
+ TextureScaleMode newScaleMode = unscaled ? ScaleMode : TextureScaleMode.Scaled;
+
+ if (_viewStorage != this)
+ {
+ _viewStorage.ScaleMode = newScaleMode;
+ _viewStorage.SetScale(scale);
+ return;
+ }
+
+ if (ScaleFactor != scale)
+ {
+ Logger.Debug?.Print(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
+
+ ScaleFactor = scale;
+
+ ITexture newStorage = GetScaledHostTexture(ScaleFactor, true);
+
+ Logger.Debug?.Print(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
+
+ ReplaceStorage(newStorage);
+
+ // All views must be recreated against the new storage.
+
+ foreach (var view in _views)
+ {
+ Logger.Debug?.Print(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
+ view.ScaleFactor = scale;
+
+ TextureCreateInfo viewCreateInfo = TextureCache.GetCreateInfo(view.Info, _context.Capabilities, scale);
+ ITexture newView = HostTexture.CreateView(viewCreateInfo, view.FirstLayer - FirstLayer, view.FirstLevel - FirstLevel);
+
+ view.ReplaceStorage(newView);
+ view.ScaleMode = newScaleMode;
+ }
+ }
+
+ if (ScaleMode != newScaleMode)
+ {
+ ScaleMode = newScaleMode;
+
+ foreach (var view in _views)
+ {
+ view.ScaleMode = newScaleMode;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Checks if the memory for this texture was modified, and returns true if it was.
+ /// The modified flags are optionally consumed as a result.
+ /// </summary>
+ /// <param name="consume">True to consume the dirty flags and reprotect, false to leave them as is</param>
+ /// <returns>True if the texture was modified, false otherwise.</returns>
+ public bool CheckModified(bool consume)
+ {
+ return Group.CheckDirty(this, consume);
+ }
+
+ /// <summary>
+ /// Synchronizes guest and host memory.
+ /// This will overwrite the texture data with the texture data on the guest memory, if a CPU
+ /// modification is detected.
+ /// Be aware that this can cause texture data written by the GPU to be lost, this is just a
+ /// one way copy (from CPU owned to GPU owned memory).
+ /// </summary>
+ public void SynchronizeMemory()
+ {
+ if (Target == Target.TextureBuffer)
+ {
+ return;
+ }
+
+ if (!_dirty)
+ {
+ return;
+ }
+
+ _dirty = false;
+
+ if (_hasData)
+ {
+ Group.SynchronizeMemory(this);
+ }
+ else
+ {
+ Group.CheckDirty(this, true);
+ SynchronizeFull();
+ }
+ }
+
+ /// <summary>
+ /// Signal that this texture is dirty, indicating that the texture group must be checked.
+ /// </summary>
+ public void SignalGroupDirty()
+ {
+ _dirty = true;
+ }
+
+ /// <summary>
+ /// Signal that the modified state is dirty, indicating that the texture group should be notified when it changes.
+ /// </summary>
+ public void SignalModifiedDirty()
+ {
+ _modifiedStale = true;
+ }
+
+ /// <summary>
+ /// Fully synchronizes guest and host memory.
+ /// This will replace the entire texture with the data present in guest memory.
+ /// </summary>
+ public void SynchronizeFull()
+ {
+ ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Range);
+
+ // If the host does not support ASTC compression, we need to do the decompression.
+ // The decompression is slow, so we want to avoid it as much as possible.
+ // This does a byte-by-byte check and skips the update if the data is equal in this case.
+ // This improves the speed on applications that overwrites ASTC data without changing anything.
+ if (Info.FormatInfo.Format.IsAstc() && !_context.Capabilities.SupportsAstcCompression)
+ {
+ if (_updateCount < ByteComparisonSwitchThreshold)
+ {
+ _updateCount++;
+ }
+ else
+ {
+ bool dataMatches = _currentData != null && data.SequenceEqual(_currentData);
+ if (dataMatches)
+ {
+ return;
+ }
+
+ _currentData = data.ToArray();
+ }
+ }
+
+ SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
+
+ if (ScaleFactor != 1f && AllowScaledSetData())
+ {
+ // If needed, create a texture to load from 1x scale.
+ ITexture texture = _setHostTexture = GetScaledHostTexture(1f, false, _setHostTexture);
+
+ texture.SetData(result);
+
+ texture.CopyTo(HostTexture, new Extents2D(0, 0, texture.Width, texture.Height), new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), true);
+ }
+ else
+ {
+ HostTexture.SetData(result);
+ }
+
+ _hasData = true;
+ }
+
+ /// <summary>
+ /// Uploads new texture data to the host GPU.
+ /// </summary>
+ /// <param name="data">New data</param>
+ public void SetData(SpanOrArray<byte> data)
+ {
+ BlacklistScale();
+
+ Group.CheckDirty(this, true);
+
+ AlwaysFlushOnOverlap = true;
+
+ HostTexture.SetData(data);
+
+ _hasData = true;
+ }
+
+ /// <summary>
+ /// Uploads new texture data to the host GPU for a specific layer/level.
+ /// </summary>
+ /// <param name="data">New data</param>
+ /// <param name="layer">Target layer</param>
+ /// <param name="level">Target level</param>
+ public void SetData(SpanOrArray<byte> data, int layer, int level)
+ {
+ BlacklistScale();
+
+ HostTexture.SetData(data, layer, level);
+
+ _currentData = null;
+
+ _hasData = true;
+ }
+
+ /// <summary>
+ /// Uploads new texture data to the host GPU for a specific layer/level and 2D sub-region.
+ /// </summary>
+ /// <param name="data">New data</param>
+ /// <param name="layer">Target layer</param>
+ /// <param name="level">Target level</param>
+ /// <param name="region">Target sub-region of the texture to update</param>
+ public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
+ {
+ BlacklistScale();
+
+ HostTexture.SetData(data, layer, level, region);
+
+ _currentData = null;
+
+ _hasData = true;
+ }
+
+ /// <summary>
+ /// Converts texture data to a format and layout that is supported by the host GPU.
+ /// </summary>
+ /// <param name="data">Data to be converted</param>
+ /// <param name="level">Mip level to convert</param>
+ /// <param name="single">True to convert a single slice</param>
+ /// <returns>Converted data</returns>
+ public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
+ {
+ int width = Info.Width;
+ int height = Info.Height;
+
+ int depth = _depth;
+ int layers = single ? 1 : _layers;
+ int levels = single ? 1 : (Info.Levels - level);
+
+ width = Math.Max(width >> level, 1);
+ height = Math.Max(height >> level, 1);
+ depth = Math.Max(depth >> level, 1);
+
+ int sliceDepth = single ? 1 : depth;
+
+ SpanOrArray<byte> result;
+
+ if (Info.IsLinear)
+ {
+ result = LayoutConverter.ConvertLinearStridedToLinear(
+ width,
+ height,
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ Info.Stride,
+ Info.Stride,
+ Info.FormatInfo.BytesPerPixel,
+ data);
+ }
+ else
+ {
+ result = LayoutConverter.ConvertBlockLinearToLinear(
+ width,
+ height,
+ depth,
+ sliceDepth,
+ levels,
+ layers,
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ Info.FormatInfo.BytesPerPixel,
+ Info.GobBlocksInY,
+ Info.GobBlocksInZ,
+ Info.GobBlocksInTileX,
+ _sizeInfo,
+ data);
+ }
+
+ // Handle compressed cases not supported by the host:
+ // - ASTC is usually not supported on desktop cards.
+ // - BC4/BC5 is not supported on 3D textures.
+ if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
+ {
+ if (!AstcDecoder.TryDecodeToRgba8P(
+ result.ToArray(),
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ width,
+ height,
+ sliceDepth,
+ levels,
+ layers,
+ out byte[] decoded))
+ {
+ string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
+
+ Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
+ }
+
+ if (GraphicsConfig.EnableTextureRecompression)
+ {
+ decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
+ }
+
+ result = decoded;
+ }
+ else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
+ {
+ switch (Format)
+ {
+ case Format.Etc2RgbaSrgb:
+ case Format.Etc2RgbaUnorm:
+ result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
+ break;
+ case Format.Etc2RgbPtaSrgb:
+ case Format.Etc2RgbPtaUnorm:
+ result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
+ break;
+ case Format.Etc2RgbSrgb:
+ case Format.Etc2RgbUnorm:
+ result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
+ break;
+ }
+ }
+ else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
+ {
+ switch (Format)
+ {
+ case Format.Bc1RgbaSrgb:
+ case Format.Bc1RgbaUnorm:
+ result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
+ break;
+ case Format.Bc2Srgb:
+ case Format.Bc2Unorm:
+ result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
+ break;
+ case Format.Bc3Srgb:
+ case Format.Bc3Unorm:
+ result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
+ break;
+ case Format.Bc4Snorm:
+ case Format.Bc4Unorm:
+ result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
+ break;
+ case Format.Bc5Snorm:
+ case Format.Bc5Unorm:
+ result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
+ break;
+ case Format.Bc6HSfloat:
+ case Format.Bc6HUfloat:
+ result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
+ break;
+ case Format.Bc7Srgb:
+ case Format.Bc7Unorm:
+ result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
+ break;
+ }
+ }
+ else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
+ {
+ result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
+
+ if (!_context.Capabilities.SupportsR4G4B4A4Format)
+ {
+ result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
+ }
+ }
+ else if (Format == Format.R4G4B4A4Unorm)
+ {
+ if (!_context.Capabilities.SupportsR4G4B4A4Format)
+ {
+ result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
+ }
+ }
+ else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
+ {
+ switch (Format)
+ {
+ case Format.B5G6R5Unorm:
+ case Format.R5G6B5Unorm:
+ result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
+ break;
+ case Format.B5G5R5A1Unorm:
+ case Format.R5G5B5X1Unorm:
+ case Format.R5G5B5A1Unorm:
+ result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
+ break;
+ case Format.A1B5G5R5Unorm:
+ result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
+ break;
+ case Format.R4G4B4A4Unorm:
+ result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
+ break;
+ }
+ }
+
+ return result;
+ }
+
+ /// <summary>
+ /// Converts texture data from a format and layout that is supported by the host GPU, back into the intended format on the guest GPU.
+ /// </summary>
+ /// <param name="output">Optional output span to convert into</param>
+ /// <param name="data">Data to be converted</param>
+ /// <param name="level">Mip level to convert</param>
+ /// <param name="single">True to convert a single slice</param>
+ /// <returns>Converted data</returns>
+ public ReadOnlySpan<byte> ConvertFromHostCompatibleFormat(Span<byte> output, ReadOnlySpan<byte> data, int level = 0, bool single = false)
+ {
+ if (Target != Target.TextureBuffer)
+ {
+ int width = Info.Width;
+ int height = Info.Height;
+
+ int depth = _depth;
+ int layers = single ? 1 : _layers;
+ int levels = single ? 1 : (Info.Levels - level);
+
+ width = Math.Max(width >> level, 1);
+ height = Math.Max(height >> level, 1);
+ depth = Math.Max(depth >> level, 1);
+
+ if (Info.IsLinear)
+ {
+ data = LayoutConverter.ConvertLinearToLinearStrided(
+ output,
+ Info.Width,
+ Info.Height,
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ Info.Stride,
+ Info.FormatInfo.BytesPerPixel,
+ data);
+ }
+ else
+ {
+ data = LayoutConverter.ConvertLinearToBlockLinear(
+ output,
+ width,
+ height,
+ depth,
+ single ? 1 : depth,
+ levels,
+ layers,
+ Info.FormatInfo.BlockWidth,
+ Info.FormatInfo.BlockHeight,
+ Info.FormatInfo.BytesPerPixel,
+ Info.GobBlocksInY,
+ Info.GobBlocksInZ,
+ Info.GobBlocksInTileX,
+ _sizeInfo,
+ data);
+ }
+ }
+
+ return data;
+ }
+
+ /// <summary>
+ /// Flushes the texture data.
+ /// This causes the texture data to be written back to guest memory.
+ /// If the texture was written by the GPU, this includes all modification made by the GPU
+ /// up to this point.
+ /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
+ /// This may cause data corruption if the memory is already being used for something else on the CPU side.
+ /// </summary>
+ /// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
+ /// <returns>True if data was flushed, false otherwise</returns>
+ public bool FlushModified(bool tracked = true)
+ {
+ return TextureCompatibility.CanTextureFlush(Info, _context.Capabilities) && Group.FlushModified(this, tracked);
+ }
+
+ /// <summary>
+ /// Flushes the texture data.
+ /// This causes the texture data to be written back to guest memory.
+ /// If the texture was written by the GPU, this includes all modification made by the GPU
+ /// up to this point.
+ /// Be aware that this is an expensive operation, avoid calling it unless strictly needed.
+ /// This may cause data corruption if the memory is already being used for something else on the CPU side.
+ /// </summary>
+ /// <param name="tracked">Whether or not the flush triggers write tracking. If it doesn't, the texture will not be blacklisted for scaling either.</param>
+ public void Flush(bool tracked)
+ {
+ if (TextureCompatibility.CanTextureFlush(Info, _context.Capabilities))
+ {
+ FlushTextureDataToGuest(tracked);
+ }
+ }
+
+ /// <summary>
+ /// Gets a host texture to use for flushing the texture, at 1x resolution.
+ /// If the HostTexture is already at 1x resolution, it is returned directly.
+ /// </summary>
+ /// <returns>The host texture to flush</returns>
+ public ITexture GetFlushTexture()
+ {
+ ITexture texture = HostTexture;
+ if (ScaleFactor != 1f)
+ {
+ // If needed, create a texture to flush back to host at 1x scale.
+ texture = _flushHostTexture = GetScaledHostTexture(1f, true, _flushHostTexture);
+ }
+
+ return texture;
+ }
+
+ /// <summary>
+ /// Gets data from the host GPU, and flushes it all to guest memory.
+ /// </summary>
+ /// <remarks>
+ /// This method should be used to retrieve data that was modified by the host GPU.
+ /// This is not cheap, avoid doing that unless strictly needed.
+ /// When possible, the data is written directly into guest memory, rather than copied.
+ /// </remarks>
+ /// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
+ public void FlushTextureDataToGuest(bool tracked, ITexture texture = null)
+ {
+ using WritableRegion region = _physicalMemory.GetWritableRegion(Range, tracked);
+
+ GetTextureDataFromGpu(region.Memory.Span, tracked, texture);
+ }
+
+ /// <summary>
+ /// Gets data from the host GPU.
+ /// </summary>
+ /// <remarks>
+ /// This method should be used to retrieve data that was modified by the host GPU.
+ /// This is not cheap, avoid doing that unless strictly needed.
+ /// </remarks>
+ /// <param name="output">An output span to place the texture data into</param>
+ /// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
+ private void GetTextureDataFromGpu(Span<byte> output, bool blacklist, ITexture texture = null)
+ {
+ PinnedSpan<byte> data;
+
+ if (texture != null)
+ {
+ data = texture.GetData();
+ }
+ else
+ {
+ if (blacklist)
+ {
+ BlacklistScale();
+ data = HostTexture.GetData();
+ }
+ else if (ScaleFactor != 1f)
+ {
+ float scale = ScaleFactor;
+ SetScale(1f);
+ data = HostTexture.GetData();
+ SetScale(scale);
+ }
+ else
+ {
+ data = HostTexture.GetData();
+ }
+ }
+
+ ConvertFromHostCompatibleFormat(output, data.Get());
+
+ data.Dispose();
+ }
+
+ /// <summary>
+ /// Gets data from the host GPU for a single slice.
+ /// </summary>
+ /// <remarks>
+ /// This method should be used to retrieve data that was modified by the host GPU.
+ /// This is not cheap, avoid doing that unless strictly needed.
+ /// </remarks>
+ /// <param name="output">An output span to place the texture data into. If empty, one is generated</param>
+ /// <param name="layer">The layer of the texture to flush</param>
+ /// <param name="level">The level of the texture to flush</param>
+ /// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
+ /// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
+ public void GetTextureDataSliceFromGpu(Span<byte> output, int layer, int level, bool blacklist, ITexture texture = null)
+ {
+ PinnedSpan<byte> data;
+
+ if (texture != null)
+ {
+ data = texture.GetData(layer, level);
+ }
+ else
+ {
+ if (blacklist)
+ {
+ BlacklistScale();
+ data = HostTexture.GetData(layer, level);
+ }
+ else if (ScaleFactor != 1f)
+ {
+ float scale = ScaleFactor;
+ SetScale(1f);
+ data = HostTexture.GetData(layer, level);
+ SetScale(scale);
+ }
+ else
+ {
+ data = HostTexture.GetData(layer, level);
+ }
+ }
+
+ ConvertFromHostCompatibleFormat(output, data.Get(), level, true);
+
+ data.Dispose();
+ }
+
+ /// <summary>
+ /// This performs a strict comparison, used to check if this texture is equal to the one supplied.
+ /// </summary>
+ /// <param name="info">Texture information to compare against</param>
+ /// <param name="flags">Comparison flags</param>
+ /// <returns>A value indicating how well this texture matches the given info</returns>
+ public TextureMatchQuality IsExactMatch(TextureInfo info, TextureSearchFlags flags)
+ {
+ bool forSampler = (flags & TextureSearchFlags.ForSampler) != 0;
+
+ TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.ForCopy) != 0);
+
+ if (matchQuality == TextureMatchQuality.NoMatch)
+ {
+ return matchQuality;
+ }
+
+ if (!TextureCompatibility.LayoutMatches(Info, info))
+ {
+ return TextureMatchQuality.NoMatch;
+ }
+
+ if (!TextureCompatibility.SizeMatches(Info, info, forSampler))
+ {
+ return TextureMatchQuality.NoMatch;
+ }
+
+ if ((flags & TextureSearchFlags.ForSampler) != 0)
+ {
+ if (!TextureCompatibility.SamplerParamsMatches(Info, info))
+ {
+ return TextureMatchQuality.NoMatch;
+ }
+ }
+
+ if ((flags & TextureSearchFlags.ForCopy) != 0)
+ {
+ bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
+
+ if (!msTargetCompatible && !TextureCompatibility.TargetAndSamplesCompatible(Info, info))
+ {
+ return TextureMatchQuality.NoMatch;
+ }
+ }
+ else if (!TextureCompatibility.TargetAndSamplesCompatible(Info, info))
+ {
+ return TextureMatchQuality.NoMatch;
+ }
+
+ return Info.Levels == info.Levels ? matchQuality : TextureMatchQuality.NoMatch;
+ }
+
+ /// <summary>
+ /// Check if it's possible to create a view, with the given parameters, from this texture.
+ /// </summary>
+ /// <param name="info">Texture view information</param>
+ /// <param name="range">Texture view physical memory ranges</param>
+ /// <param name="exactSize">Indicates if the texture sizes must be exactly equal, or width is allowed to differ</param>
+ /// <param name="layerSize">Layer size on the given texture</param>
+ /// <param name="caps">Host GPU capabilities</param>
+ /// <param name="firstLayer">Texture view initial layer on this texture</param>
+ /// <param name="firstLevel">Texture view first mipmap level on this texture</param>
+ /// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
+ public TextureViewCompatibility IsViewCompatible(
+ TextureInfo info,
+ MultiRange range,
+ bool exactSize,
+ int layerSize,
+ Capabilities caps,
+ out int firstLayer,
+ out int firstLevel)
+ {
+ TextureViewCompatibility result = TextureViewCompatibility.Full;
+
+ result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
+ if (result != TextureViewCompatibility.Incompatible)
+ {
+ result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
+
+ bool bothMs = Info.Target.IsMultisample() && info.Target.IsMultisample();
+ if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY))
+ {
+ result = TextureViewCompatibility.Incompatible;
+ }
+
+ if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
+ {
+ // AMD and Intel have a bug where the view format is always ignored;
+ // they use the parent format instead.
+ // Create a copy dependency to avoid this issue.
+
+ result = TextureViewCompatibility.CopyOnly;
+ }
+ }
+
+ firstLayer = 0;
+ firstLevel = 0;
+
+ if (result == TextureViewCompatibility.Incompatible)
+ {
+ return TextureViewCompatibility.Incompatible;
+ }
+
+ int offset = Range.FindOffset(range);
+
+ if (offset < 0 || !_sizeInfo.FindView(offset, out firstLayer, out firstLevel))
+ {
+ return TextureViewCompatibility.LayoutIncompatible;
+ }
+
+ if (!TextureCompatibility.ViewLayoutCompatible(Info, info, firstLevel))
+ {
+ return TextureViewCompatibility.LayoutIncompatible;
+ }
+
+ if (info.GetSlices() > 1 && LayerSize != layerSize)
+ {
+ return TextureViewCompatibility.LayoutIncompatible;
+ }
+
+ result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSizeMatches(Info, info, exactSize, firstLevel));
+ result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
+
+ return result;
+ }
+
+ /// <summary>
+ /// Gets a texture of the specified target type from this texture.
+ /// This can be used to get an array texture from a non-array texture and vice-versa.
+ /// If this texture and the requested targets are equal, then this texture Host texture is returned directly.
+ /// </summary>
+ /// <param name="target">The desired target type</param>
+ /// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
+ public ITexture GetTargetTexture(Target target)
+ {
+ if (target == Target)
+ {
+ return HostTexture;
+ }
+
+ if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
+ {
+ FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(Info, _context.Capabilities);
+
+ TextureCreateInfo createInfo = new TextureCreateInfo(
+ Info.Width,
+ Info.Height,
+ target == Target.CubemapArray ? 6 : 1,
+ Info.Levels,
+ Info.Samples,
+ formatInfo.BlockWidth,
+ formatInfo.BlockHeight,
+ formatInfo.BytesPerPixel,
+ formatInfo.Format,
+ Info.DepthStencilMode,
+ target,
+ Info.SwizzleR,
+ Info.SwizzleG,
+ Info.SwizzleB,
+ Info.SwizzleA);
+
+ ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
+
+ _arrayViewTexture = viewTexture;
+ _arrayViewTarget = target;
+
+ return viewTexture;
+ }
+ else if (_arrayViewTarget == target)
+ {
+ return _arrayViewTexture;
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Determine if this texture can have anisotropic filtering forced.
+ /// Filtered textures that we might want to force anisotropy on should have a lot of mip levels.
+ /// </summary>
+ /// <returns>True if anisotropic filtering can be forced, false otherwise</returns>
+ private bool CanTextureForceAnisotropy()
+ {
+ if (!(Target == Target.Texture2D || Target == Target.Texture2DArray))
+ {
+ return false;
+ }
+
+ int maxSize = Math.Max(Info.Width, Info.Height);
+ int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
+
+ return Info.Levels >= Math.Min(MinLevelsForForceAnisotropy, maxLevels);
+ }
+
+ /// <summary>
+ /// Check if this texture and the specified target have the same number of dimensions.
+ /// For the purposes of this comparison, 2D and 2D Multisample textures are not considered to have
+ /// the same number of dimensions. Same for Cubemap and 3D textures.
+ /// </summary>
+ /// <param name="target">The target to compare with</param>
+ /// <returns>True if both targets have the same number of dimensions, false otherwise</returns>
+ private bool IsSameDimensionsTarget(Target target)
+ {
+ switch (Info.Target)
+ {
+ case Target.Texture1D:
+ case Target.Texture1DArray:
+ return target == Target.Texture1D ||
+ target == Target.Texture1DArray;
+
+ case Target.Texture2D:
+ case Target.Texture2DArray:
+ return target == Target.Texture2D ||
+ target == Target.Texture2DArray;
+
+ case Target.Cubemap:
+ case Target.CubemapArray:
+ return target == Target.Cubemap ||
+ target == Target.CubemapArray;
+
+ case Target.Texture2DMultisample:
+ case Target.Texture2DMultisampleArray:
+ return target == Target.Texture2DMultisample ||
+ target == Target.Texture2DMultisampleArray;
+
+ case Target.Texture3D:
+ return target == Target.Texture3D;
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Replaces view texture information.
+ /// This should only be used for child textures with a parent.
+ /// </summary>
+ /// <param name="parent">The parent texture</param>
+ /// <param name="info">The new view texture information</param>
+ /// <param name="hostTexture">The new host texture</param>
+ /// <param name="firstLayer">The first layer of the view</param>
+ /// <param name="firstLevel">The first level of the view</param>
+ public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture, int firstLayer, int firstLevel)
+ {
+ IncrementReferenceCount();
+ parent._viewStorage.SynchronizeMemory();
+
+ // If this texture has views, they must be given to the new parent.
+ if (_views.Count > 0)
+ {
+ Texture[] viewCopy = _views.ToArray();
+
+ foreach (Texture view in viewCopy)
+ {
+ TextureCreateInfo createInfo = TextureCache.GetCreateInfo(view.Info, _context.Capabilities, ScaleFactor);
+
+ ITexture newView = parent.HostTexture.CreateView(createInfo, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
+
+ view.ReplaceView(parent, view.Info, newView, view.FirstLayer + firstLayer, view.FirstLevel + firstLevel);
+ }
+ }
+
+ ReplaceStorage(hostTexture);
+
+ if (_viewStorage != this)
+ {
+ _viewStorage.RemoveView(this);
+ }
+
+ FirstLayer = parent.FirstLayer + firstLayer;
+ FirstLevel = parent.FirstLevel + firstLevel;
+ parent._viewStorage.AddView(this);
+
+ SetInfo(info);
+ DecrementReferenceCount();
+ }
+
+ /// <summary>
+ /// Sets the internal texture information structure.
+ /// </summary>
+ /// <param name="info">The new texture information</param>
+ private void SetInfo(TextureInfo info)
+ {
+ Info = info;
+ Target = info.Target;
+ Width = info.Width;
+ Height = info.Height;
+ CanForceAnisotropy = CanTextureForceAnisotropy();
+
+ _depth = info.GetDepth();
+ _layers = info.GetLayers();
+ }
+
+ /// <summary>
+ /// Signals that the texture has been modified.
+ /// </summary>
+ public void SignalModified()
+ {
+ _scaledSetScore = Math.Max(0, _scaledSetScore - 1);
+
+ if (_modifiedStale || Group.HasCopyDependencies)
+ {
+ _modifiedStale = false;
+ Group.SignalModified(this);
+ }
+
+ _physicalMemory.TextureCache.Lift(this);
+ }
+
+ /// <summary>
+ /// Signals that a texture has been bound, or has been unbound.
+ /// During this time, lazy copies will not clear the dirty flag.
+ /// </summary>
+ /// <param name="bound">True if the texture has been bound, false if it has been unbound</param>
+ public void SignalModifying(bool bound)
+ {
+ if (bound)
+ {
+ _scaledSetScore = Math.Max(0, _scaledSetScore - 1);
+ }
+
+ if (_modifiedStale || Group.HasCopyDependencies)
+ {
+ _modifiedStale = false;
+ Group.SignalModifying(this, bound);
+ }
+
+ _physicalMemory.TextureCache.Lift(this);
+
+ if (bound)
+ {
+ IncrementReferenceCount();
+ }
+ else
+ {
+ DecrementReferenceCount();
+ }
+ }
+
+ /// <summary>
+ /// Replaces the host texture, while disposing of the old one if needed.
+ /// </summary>
+ /// <param name="hostTexture">The new host texture</param>
+ private void ReplaceStorage(ITexture hostTexture)
+ {
+ DisposeTextures();
+
+ HostTexture = hostTexture;
+ }
+
+ /// <summary>
+ /// Determine if any of this texture's data overlaps with another.
+ /// </summary>
+ /// <param name="texture">The texture to check against</param>
+ /// <param name="compatibility">The view compatibility of the two textures</param>
+ /// <returns>True if any slice of the textures overlap, false otherwise</returns>
+ public bool DataOverlaps(Texture texture, TextureViewCompatibility compatibility)
+ {
+ if (compatibility == TextureViewCompatibility.LayoutIncompatible && Info.GobBlocksInZ > 1 && Info.GobBlocksInZ == texture.Info.GobBlocksInZ)
+ {
+ // Allow overlapping slices of layout compatible 3D textures with matching GobBlocksInZ, as they are interleaved.
+ return false;
+ }
+
+ if (texture._sizeInfo.AllOffsets.Length == 1 && _sizeInfo.AllOffsets.Length == 1)
+ {
+ return Range.OverlapsWith(texture.Range);
+ }
+
+ MultiRange otherRange = texture.Range;
+
+ IEnumerable<MultiRange> regions = _sizeInfo.AllRegions().Select((region) => Range.Slice((ulong)region.Offset, (ulong)region.Size));
+ IEnumerable<MultiRange> otherRegions = texture._sizeInfo.AllRegions().Select((region) => otherRange.Slice((ulong)region.Offset, (ulong)region.Size));
+
+ foreach (MultiRange region in regions)
+ {
+ foreach (MultiRange otherRegion in otherRegions)
+ {
+ if (region.OverlapsWith(otherRegion))
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ /// <summary>
+ /// Increments the texture reference count.
+ /// </summary>
+ public void IncrementReferenceCount()
+ {
+ _referenceCount++;
+ }
+
+ /// <summary>
+ /// Increments the reference count and records the given texture pool and ID as a pool owner.
+ /// </summary>
+ /// <param name="pool">The texture pool this texture has been added to</param>
+ /// <param name="id">The ID of the reference to this texture in the pool</param>
+ /// <param name="gpuVa">GPU VA of the pool reference</param>
+ public void IncrementReferenceCount(TexturePool pool, int id, ulong gpuVa)
+ {
+ lock (_poolOwners)
+ {
+ _poolOwners.Add(new TexturePoolOwner { Pool = pool, ID = id, GpuAddress = gpuVa });
+ }
+ _referenceCount++;
+
+ if (ShortCacheEntry != null)
+ {
+ _physicalMemory.TextureCache.RemoveShortCache(this);
+ }
+ }
+
+ /// <summary>
+ /// Indicates that the texture has one reference left, and will delete on reference decrement.
+ /// </summary>
+ /// <returns>True if there is one reference remaining, false otherwise</returns>
+ public bool HasOneReference()
+ {
+ return _referenceCount == 1;
+ }
+
+ /// <summary>
+ /// Decrements the texture reference count.
+ /// When the reference count hits zero, the texture may be deleted and can't be used anymore.
+ /// </summary>
+ /// <returns>True if the texture is now referenceless, false otherwise</returns>
+ public bool DecrementReferenceCount()
+ {
+ int newRefCount = --_referenceCount;
+
+ if (newRefCount == 0)
+ {
+ if (_viewStorage != this)
+ {
+ _viewStorage.RemoveView(this);
+ }
+
+ _physicalMemory.TextureCache.RemoveTextureFromCache(this);
+ }
+
+ Debug.Assert(newRefCount >= 0);
+
+ DeleteIfNotUsed();
+
+ return newRefCount <= 0;
+ }
+
+ /// <summary>
+ /// Decrements the texture reference count, also removing an associated pool owner reference.
+ /// When the reference count hits zero, the texture may be deleted and can't be used anymore.
+ /// </summary>
+ /// <param name="pool">The texture pool this texture is being removed from</param>
+ /// <param name="id">The ID of the reference to this texture in the pool</param>
+ /// <returns>True if the texture is now referenceless, false otherwise</returns>
+ public bool DecrementReferenceCount(TexturePool pool, int id = -1)
+ {
+ lock (_poolOwners)
+ {
+ int references = _poolOwners.RemoveAll(entry => entry.Pool == pool && entry.ID == id || id == -1);
+
+ if (references == 0)
+ {
+ // This reference has already been removed.
+ return _referenceCount <= 0;
+ }
+
+ Debug.Assert(references == 1);
+ }
+
+ return DecrementReferenceCount();
+ }
+
+ /// <summary>
+ /// Forcibly remove this texture from all pools that reference it.
+ /// </summary>
+ /// <param name="deferred">Indicates if the removal is being done from another thread.</param>
+ public void RemoveFromPools(bool deferred)
+ {
+ lock (_poolOwners)
+ {
+ foreach (var owner in _poolOwners)
+ {
+ owner.Pool.ForceRemove(this, owner.ID, deferred);
+ }
+
+ _poolOwners.Clear();
+ }
+
+ if (ShortCacheEntry != null && _context.IsGpuThread())
+ {
+ // If this is called from another thread (unmapped), the short cache will
+ // have to remove this texture on a future tick.
+
+ _physicalMemory.TextureCache.RemoveShortCache(this);
+ }
+
+ InvalidatedSequence++;
+ }
+
+ /// <summary>
+ /// Queue updating texture mappings on the pool. Happens from another thread.
+ /// </summary>
+ public void UpdatePoolMappings()
+ {
+ lock (_poolOwners)
+ {
+ ulong address = 0;
+
+ foreach (var owner in _poolOwners)
+ {
+ if (address == 0 || address == owner.GpuAddress)
+ {
+ address = owner.GpuAddress;
+
+ owner.Pool.QueueUpdateMapping(this, owner.ID);
+ }
+ else
+ {
+ // If there is a different GPU VA mapping, prefer the first and delete the others.
+ owner.Pool.ForceRemove(this, owner.ID, true);
+ }
+ }
+
+ _poolOwners.Clear();
+ }
+
+ InvalidatedSequence++;
+ }
+
+ /// <summary>
+ /// Delete the texture if it is not used anymore.
+ /// The texture is considered unused when the reference count is zero,
+ /// and it has no child views.
+ /// </summary>
+ private void DeleteIfNotUsed()
+ {
+ // We can delete the texture as long it is not being used
+ // in any cache (the reference count is 0 in this case), and
+ // also all views that may be created from this texture were
+ // already deleted (views count is 0).
+ if (_referenceCount == 0 && _views.Count == 0)
+ {
+ Dispose();
+ }
+ }
+
+ /// <summary>
+ /// Performs texture disposal, deleting the texture.
+ /// </summary>
+ private void DisposeTextures()
+ {
+ InvalidatedSequence++;
+
+ _currentData = null;
+ HostTexture.Release();
+
+ _arrayViewTexture?.Release();
+ _arrayViewTexture = null;
+
+ _flushHostTexture?.Release();
+ _flushHostTexture = null;
+
+ _setHostTexture?.Release();
+ _setHostTexture = null;
+ }
+
+ /// <summary>
+ /// Called when the memory for this texture has been unmapped.
+ /// Calls are from non-gpu threads.
+ /// </summary>
+ /// <param name="unmapRange">The range of memory being unmapped</param>
+ public void Unmapped(MultiRange unmapRange)
+ {
+ ChangedMapping = true;
+
+ if (Group.Storage == this)
+ {
+ Group.ClearModified(unmapRange);
+ }
+
+ UpdatePoolMappings();
+ }
+
+ /// <summary>
+ /// Performs texture disposal, deleting the texture.
+ /// </summary>
+ public void Dispose()
+ {
+ DisposeTextures();
+
+ if (Group.Storage == this)
+ {
+ Group.Dispose();
+ }
+ }
+ }
+} \ No newline at end of file