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path: root/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/Texture.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
index 0fce4deb..022a3839 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs
@@ -571,6 +571,18 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Discards all data for this texture.
+ /// This clears all dirty flags, modified flags, and pending copies from other textures.
+ /// It should be used if the texture data will be fully overwritten by the next use.
+ /// </summary>
+ public void DiscardData()
+ {
+ Group.DiscardData(this);
+
+ _dirty = false;
+ }
+
+ /// <summary>
/// Synchronizes guest and host memory.
/// This will overwrite the texture data with the texture data on the guest memory, if a CPU
/// modification is detected.