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-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs
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+++ b/src/Ryujinx.Graphics.Gpu/Image/FormatInfo.cs
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+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Represents texture format information.
+ /// </summary>
+ readonly struct FormatInfo
+ {
+ /// <summary>
+ /// A default, generic RGBA8 texture format.
+ /// </summary>
+ public static FormatInfo Default { get; } = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
+
+ /// <summary>
+ /// The format of the texture data.
+ /// </summary>
+ public Format Format { get; }
+
+ /// <summary>
+ /// The block width for compressed formats.
+ /// </summary>
+ /// <remarks>
+ /// Must be 1 for non-compressed formats.
+ /// </remarks>
+ public int BlockWidth { get; }
+
+ /// <summary>
+ /// The block height for compressed formats.
+ /// </summary>
+ /// <remarks>
+ /// Must be 1 for non-compressed formats.
+ /// </remarks>
+ public int BlockHeight { get; }
+
+ /// <summary>
+ /// The number of bytes occupied by a single pixel in memory of the texture data.
+ /// </summary>
+ public int BytesPerPixel { get; }
+
+ /// <summary>
+ /// The maximum number of components this format has defined (in RGBA order).
+ /// </summary>
+ public int Components { get; }
+
+ /// <summary>
+ /// Whenever or not the texture format is a compressed format. Determined from block size.
+ /// </summary>
+ public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
+
+ /// <summary>
+ /// Constructs the texture format info structure.
+ /// </summary>
+ /// <param name="format">The format of the texture data</param>
+ /// <param name="blockWidth">The block width for compressed formats. Must be 1 for non-compressed formats</param>
+ /// <param name="blockHeight">The block height for compressed formats. Must be 1 for non-compressed formats</param>
+ /// <param name="bytesPerPixel">The number of bytes occupied by a single pixel in memory of the texture data</param>
+ public FormatInfo(
+ Format format,
+ int blockWidth,
+ int blockHeight,
+ int bytesPerPixel,
+ int components)
+ {
+ Format = format;
+ BlockWidth = blockWidth;
+ BlockHeight = blockHeight;
+ BytesPerPixel = bytesPerPixel;
+ Components = components;
+ }
+ }
+} \ No newline at end of file