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-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs15
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs6
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs15
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs13
4 files changed, 25 insertions, 24 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs b/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
index 7d9e1ec0..7f3772f4 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs
@@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
+using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
@@ -392,12 +393,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
_processor.ThreedClass.DrawIndirect(
topology,
- indirectBufferAddress,
- 0,
+ new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize),
+ default,
1,
IndirectIndexedDataEntrySize,
indexCount,
- Threed.IndirectDrawType.DrawIndexedIndirect);
+ IndirectDrawType.DrawIndexedIndirect);
}
else
{
@@ -494,13 +495,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
- ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
- ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
+ MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
+ MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4);
_processor.ThreedClass.DrawIndirect(
topology,
- indirectBufferAddress,
- parameterBufferAddress,
+ indirectBufferRange,
+ parameterBufferRange,
maxDrawCount,
stride,
indexCount,
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs
index d1a333a7..6324e6a1 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs
@@ -370,8 +370,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
var memoryManager = _channel.MemoryManager;
- address = memoryManager.Translate(address);
- BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address, size);
+ BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size));
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
bufferTexture.SetStorage(range);
@@ -412,9 +411,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
var memoryManager = _channel.MemoryManager;
- address = memoryManager.Translate(address + indexOffset);
ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
- BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address - misalign, size + misalign);
+ BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign));
misalignedOffset = (int)misalign >> shift;
SetIndexBufferTexture(reservations, range, format);
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index 399ecdd7..8c72663f 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -3,6 +3,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Memory.Range;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
@@ -630,8 +631,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
/// <param name="engine">3D engine where this method is being called</param>
/// <param name="topology">Primitive topology</param>
- /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
- /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
+ /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
+ /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
@@ -639,8 +640,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public void DrawIndirect(
ThreedClass engine,
PrimitiveTopology topology,
- ulong indirectBufferAddress,
- ulong parameterBufferAddress,
+ MultiRange indirectBufferRange,
+ MultiRange parameterBufferRange,
int maxDrawCount,
int stride,
int indexCount,
@@ -681,8 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (hasCount)
{
- var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride);
- var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4);
+ var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
+ var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange);
if (indexed)
{
@@ -695,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
- var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride);
+ var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
if (indexed)
{
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index 0ce2f7b5..ab1d27a1 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Synchronization;
+using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -803,22 +804,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Performs a indirect draw, with parameters from a GPU buffer.
/// </summary>
/// <param name="topology">Primitive topology</param>
- /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
- /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
+ /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
+ /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
- /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
+ /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferRange"/></param>
/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
public void DrawIndirect(
PrimitiveTopology topology,
- ulong indirectBufferAddress,
- ulong parameterBufferAddress,
+ MultiRange indirectBufferRange,
+ MultiRange parameterBufferRange,
int maxDrawCount,
int stride,
int indexCount,
IndirectDrawType drawType)
{
- _drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType);
+ _drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
}
/// <summary>