diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine')
4 files changed, 25 insertions, 24 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs b/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs index 7d9e1ec0..7f3772f4 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLE.cs @@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Engine.GPFifo; using Ryujinx.Graphics.Gpu.Engine.Threed; using Ryujinx.Graphics.Gpu.Engine.Types; +using Ryujinx.Memory.Range; using System; using System.Collections.Generic; @@ -392,12 +393,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME _processor.ThreedClass.DrawIndirect( topology, - indirectBufferAddress, - 0, + new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize), + default, 1, IndirectIndexedDataEntrySize, indexCount, - Threed.IndirectDrawType.DrawIndexedIndirect); + IndirectDrawType.DrawIndexedIndirect); } else { @@ -494,13 +495,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride; - ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize); - ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4); + MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize); + MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4); _processor.ThreedClass.DrawIndirect( topology, - indirectBufferAddress, - parameterBufferAddress, + indirectBufferRange, + parameterBufferRange, maxDrawCount, stride, indexCount, diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs index d1a333a7..6324e6a1 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs @@ -370,8 +370,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw { var memoryManager = _channel.MemoryManager; - address = memoryManager.Translate(address); - BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address, size); + BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size)); ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format); bufferTexture.SetStorage(range); @@ -412,9 +411,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw var memoryManager = _channel.MemoryManager; - address = memoryManager.Translate(address + indexOffset); ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1); - BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address - misalign, size + misalign); + BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign)); misalignedOffset = (int)misalign >> shift; SetIndexBufferTexture(reservations, range, format); diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs index 399ecdd7..8c72663f 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs @@ -3,6 +3,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Memory.Range; using System; namespace Ryujinx.Graphics.Gpu.Engine.Threed @@ -630,8 +631,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// </summary> /// <param name="engine">3D engine where this method is being called</param> /// <param name="topology">Primitive topology</param> - /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param> - /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param> + /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param> + /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param> /// <param name="maxDrawCount">Maximum number of draws that can be made</param> /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param> /// <param name="indexCount">Maximum number of indices that the draw can consume</param> @@ -639,8 +640,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed public void DrawIndirect( ThreedClass engine, PrimitiveTopology topology, - ulong indirectBufferAddress, - ulong parameterBufferAddress, + MultiRange indirectBufferRange, + MultiRange parameterBufferRange, int maxDrawCount, int stride, int indexCount, @@ -681,8 +682,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed if (hasCount) { - var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride); - var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4); + var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange); + var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange); if (indexed) { @@ -695,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } else { - var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride); + var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange); if (indexed) { diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs index 0ce2f7b5..ab1d27a1 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs @@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.InlineToMemory; using Ryujinx.Graphics.Gpu.Engine.Threed.Blender; using Ryujinx.Graphics.Gpu.Engine.Types; using Ryujinx.Graphics.Gpu.Synchronization; +using Ryujinx.Memory.Range; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; @@ -803,22 +804,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// Performs a indirect draw, with parameters from a GPU buffer. /// </summary> /// <param name="topology">Primitive topology</param> - /// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param> - /// <param name="parameterBufferAddress">Address of the buffer with the draw count</param> + /// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param> + /// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param> /// <param name="maxDrawCount">Maximum number of draws that can be made</param> - /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param> + /// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferRange"/></param> /// <param name="indexCount">Maximum number of indices that the draw can consume</param> /// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param> public void DrawIndirect( PrimitiveTopology topology, - ulong indirectBufferAddress, - ulong parameterBufferAddress, + MultiRange indirectBufferRange, + MultiRange parameterBufferRange, int maxDrawCount, int stride, int indexCount, IndirectDrawType drawType) { - _drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType); + _drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType); } /// <summary> |