aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
index 8113c182..03b5e3f3 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawState.cs
@@ -39,6 +39,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public bool DrawIndirect;
/// <summary>
+ /// Indicates that the draw is using the draw parameters on the 3D engine state, rather than inline parameters submitted with the draw command.
+ /// </summary>
+ public bool DrawUsesEngineState;
+
+ /// <summary>
/// Indicates if any of the currently used vertex shaders reads the instance ID.
/// </summary>
public bool VsUsesInstanceId;
@@ -49,11 +54,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public bool IsAnyVbInstanced;
/// <summary>
- /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
- /// </summary>
- public bool HasConstantBufferDrawParameters;
-
- /// <summary>
/// Primitive topology for the next draw.
/// </summary>
public PrimitiveTopology Topology;